blob: 5a100684539e2d943f6b0ea8eb756b2c17e140dc [file] [log] [blame]
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.gallery3d.ui;
import android.graphics.Bitmap;
import android.graphics.RectF;
import android.util.Log;
// This is a ScreenNail wraps a Bitmap. It also includes the rotation
// information. The getWidth() and getHeight() methods return the width/height
// before rotation.
public class BitmapScreenNail implements ScreenNail {
private static final String TAG = "BitmapScreenNail";
private final int mWidth;
private final int mHeight;
private final int mRotation;
private final Bitmap mBitmap;
private BitmapTexture mTexture;
public BitmapScreenNail(Bitmap bitmap, int rotation) {
mWidth = bitmap.getWidth();
mHeight = bitmap.getHeight();
mRotation = rotation;
mBitmap = bitmap;
// We create mTexture lazily, so we don't incur the cost if we don't
// actually need it.
}
@Override
public int getWidth() {
return mWidth;
}
@Override
public int getHeight() {
return mHeight;
}
@Override
public int getRotation() {
return mRotation;
}
@Override
public void noDraw() {
}
@Override
public void pauseDraw() {
if (mTexture != null) {
mTexture.recycle();
}
}
@Override
public void draw(GLCanvas canvas, int x, int y, int width, int height) {
if (mTexture == null) {
mTexture = new BitmapTexture(mBitmap);
}
mTexture.draw(canvas, x, y, width, height);
}
@Override
public void draw(GLCanvas canvas, RectF source, RectF dest) {
if (mTexture == null) {
mTexture = new BitmapTexture(mBitmap);
}
canvas.drawTexture(mTexture, source, dest);
}
}