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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.gallery3d.ui;
import com.android.gallery3d.app.GalleryContext;
import com.android.gallery3d.common.Utils;
import com.android.gallery3d.data.DecodeUtils;
import com.android.gallery3d.util.Future;
import com.android.gallery3d.util.ThreadPool;
import com.android.gallery3d.util.ThreadPool.CancelListener;
import com.android.gallery3d.util.ThreadPool.JobContext;
import android.graphics.Bitmap;
import android.graphics.Rect;
import android.graphics.RectF;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import java.util.concurrent.atomic.AtomicBoolean;
public class TileImageView extends GLView {
public static final int SIZE_UNKNOWN = -1;
@SuppressWarnings("unused")
private static final String TAG = "TileImageView";
// TILE_SIZE must be 2^N - 2. We put one pixel border in each side of the
// texture to avoid seams between tiles.
private static final int TILE_SIZE = 254;
private static final int TILE_BORDER = 1;
private static final int UPLOAD_LIMIT = 1;
/*
* This is the tile state in the CPU side.
* Life of a Tile:
* ACTIVATED (initial state)
* --> IN_QUEUE - by queueForDecode()
* --> RECYCLED - by recycleTile()
* IN_QUEUE --> DECODING - by decodeTile()
* --> RECYCLED - by recycleTile)
* DECODING --> RECYCLING - by recycleTile()
* --> DECODED - by decodeTile()
* RECYCLING --> RECYCLED - by decodeTile()
* DECODED --> ACTIVATED - (after the decoded bitmap is uploaded)
* DECODED --> RECYCLED - by recycleTile()
* RECYCLED --> ACTIVATED - by obtainTile()
*/
private static final int STATE_ACTIVATED = 0x01;
private static final int STATE_IN_QUEUE = 0x02;
private static final int STATE_DECODING = 0x04;
private static final int STATE_DECODED = 0x08;
private static final int STATE_RECYCLING = 0x10;
private static final int STATE_RECYCLED = 0x20;
private Model mModel;
protected BitmapTexture mBackupImage;
protected int mLevelCount; // cache the value of mScaledBitmaps.length
// The mLevel variable indicates which level of bitmap we should use.
// Level 0 means the original full-sized bitmap, and a larger value means
// a smaller scaled bitmap (The width and height of each scaled bitmap is
// half size of the previous one). If the value is in [0, mLevelCount), we
// use the bitmap in mScaledBitmaps[mLevel] for display, otherwise the value
// is mLevelCount, and that means we use mBackupTexture for display.
private int mLevel = 0;
// The offsets of the (left, top) of the upper-left tile to the (left, top)
// of the view.
private int mOffsetX;
private int mOffsetY;
private int mUploadQuota;
private boolean mRenderComplete;
private final RectF mSourceRect = new RectF();
private final RectF mTargetRect = new RectF();
private final HashMap<Long, Tile> mActiveTiles = new HashMap<Long, Tile>();
// The following three queue is guarded by TileImageView.this
private TileQueue mRecycledQueue = new TileQueue();
private TileQueue mUploadQueue = new TileQueue();
private TileQueue mDecodeQueue = new TileQueue();
// The width and height of the full-sized bitmap
protected int mImageWidth = SIZE_UNKNOWN;
protected int mImageHeight = SIZE_UNKNOWN;
protected int mCenterX;
protected int mCenterY;
protected float mScale;
protected int mRotation;
// Temp variables to avoid memory allocation
private final Rect mTileRange = new Rect();
private final Rect mActiveRange[] = {new Rect(), new Rect()};
private final TileUploader mTileUploader = new TileUploader();
private boolean mIsTextureFreed;
private Future<Void> mTileDecoder;
private ThreadPool mThreadPool;
private boolean mBackgroundTileUploaded;
public static interface Model {
public int getLevelCount();
public Bitmap getBackupImage();
public int getImageWidth();
public int getImageHeight();
// The method would be called in another thread
public Bitmap getTile(int level, int x, int y, int tileSize);
public boolean isFailedToLoad();
}
public TileImageView(GalleryContext context) {
mThreadPool = context.getThreadPool();
mTileDecoder = mThreadPool.submit(new TileDecoder());
}
public void setModel(Model model) {
mModel = model;
if (model != null) notifyModelInvalidated();
}
private void updateBackupTexture(Bitmap backup) {
if (backup == null) {
if (mBackupImage != null) mBackupImage.recycle();
mBackupImage = null;
} else {
if (mBackupImage != null) {
if (mBackupImage.getBitmap() != backup) {
mBackupImage.recycle();
mBackupImage = new BitmapTexture(backup);
}
} else {
mBackupImage = new BitmapTexture(backup);
}
}
}
public void notifyModelInvalidated() {
invalidateTiles();
if (mModel == null) {
mBackupImage = null;
mImageWidth = 0;
mImageHeight = 0;
mLevelCount = 0;
} else {
updateBackupTexture(mModel.getBackupImage());
mImageWidth = mModel.getImageWidth();
mImageHeight = mModel.getImageHeight();
mLevelCount = mModel.getLevelCount();
}
layoutTiles(mCenterX, mCenterY, mScale, mRotation);
invalidate();
}
@Override
protected void onLayout(
boolean changeSize, int left, int top, int right, int bottom) {
super.onLayout(changeSize, left, top, right, bottom);
if (changeSize) layoutTiles(mCenterX, mCenterY, mScale, mRotation);
}
// Prepare the tiles we want to use for display.
//
// 1. Decide the tile level we want to use for display.
// 2. Decide the tile levels we want to keep as texture (in addition to
// the one we use for display).
// 3. Recycle unused tiles.
// 4. Activate the tiles we want.
private void layoutTiles(int centerX, int centerY, float scale, int rotation) {
// The width and height of this view.
int width = getWidth();
int height = getHeight();
// The tile levels we want to keep as texture is in the range
// [fromLevel, endLevel).
int fromLevel;
int endLevel;
// We want to use a texture larger than or equal to the display size.
mLevel = Utils.clamp(Utils.floorLog2(1f / scale), 0, mLevelCount);
// We want to keep one more tile level as texture in addition to what
// we use for display. So it can be faster when the scale moves to the
// next level. We choose a level closer to the current scale.
if (mLevel != mLevelCount) {
Rect range = mTileRange;
getRange(range, centerX, centerY, mLevel, scale, rotation);
mOffsetX = Math.round(width / 2f + (range.left - centerX) * scale);
mOffsetY = Math.round(height / 2f + (range.top - centerY) * scale);
fromLevel = scale * (1 << mLevel) > 0.75f ? mLevel - 1 : mLevel;
} else {
// Activate the tiles of the smallest two levels.
fromLevel = mLevel - 2;
mOffsetX = Math.round(width / 2f - centerX * scale);
mOffsetY = Math.round(height / 2f - centerY * scale);
}
fromLevel = Math.max(0, Math.min(fromLevel, mLevelCount - 2));
endLevel = Math.min(fromLevel + 2, mLevelCount);
Rect range[] = mActiveRange;
for (int i = fromLevel; i < endLevel; ++i) {
getRange(range[i - fromLevel], centerX, centerY, i, rotation);
}
// If rotation is transient, don't update the tile.
if (rotation % 90 != 0) return;
synchronized (this) {
mDecodeQueue.clean();
mUploadQueue.clean();
mBackgroundTileUploaded = false;
}
// Recycle unused tiles: if the level of the active tile is outside the
// range [fromLevel, endLevel) or not in the visible range.
Iterator<Map.Entry<Long, Tile>>
iter = mActiveTiles.entrySet().iterator();
while (iter.hasNext()) {
Tile tile = iter.next().getValue();
int level = tile.mTileLevel;
if (level < fromLevel || level >= endLevel
|| !range[level - fromLevel].contains(tile.mX, tile.mY)) {
iter.remove();
recycleTile(tile);
}
}
for (int i = fromLevel; i < endLevel; ++i) {
int size = TILE_SIZE << i;
Rect r = range[i - fromLevel];
for (int y = r.top, bottom = r.bottom; y < bottom; y += size) {
for (int x = r.left, right = r.right; x < right; x += size) {
activateTile(x, y, i);
}
}
}
invalidate();
}
protected synchronized void invalidateTiles() {
mDecodeQueue.clean();
mUploadQueue.clean();
// TODO disable decoder
for (Tile tile : mActiveTiles.values()) {
recycleTile(tile);
}
mActiveTiles.clear();
}
private void getRange(Rect out, int cX, int cY, int level, int rotation) {
getRange(out, cX, cY, level, 1f / (1 << (level + 1)), rotation);
}
// If the bitmap is scaled by the given factor "scale", return the
// rectangle containing visible range. The left-top coordinate returned is
// aligned to the tile boundary.
//
// (cX, cY) is the point on the original bitmap which will be put in the
// center of the ImageViewer.
private void getRange(Rect out,
int cX, int cY, int level, float scale, int rotation) {
double radians = Math.toRadians(-rotation);
double w = getWidth();
double h = getHeight();
double cos = Math.cos(radians);
double sin = Math.sin(radians);
int width = (int) Math.ceil(Math.max(
Math.abs(cos * w - sin * h), Math.abs(cos * w + sin * h)));
int height = (int) Math.ceil(Math.max(
Math.abs(sin * w + cos * h), Math.abs(sin * w - cos * h)));
int left = (int) Math.floor(cX - width / (2f * scale));
int top = (int) Math.floor(cY - height / (2f * scale));
int right = (int) Math.ceil(left + width / scale);
int bottom = (int) Math.ceil(top + height / scale);
// align the rectangle to tile boundary
int size = TILE_SIZE << level;
left = Math.max(0, size * (left / size));
top = Math.max(0, size * (top / size));
right = Math.min(mImageWidth, right);
bottom = Math.min(mImageHeight, bottom);
out.set(left, top, right, bottom);
}
public boolean setPosition(int centerX, int centerY, float scale, int rotation) {
if (mCenterX == centerX
&& mCenterY == centerY && mScale == scale) return false;
mCenterX = centerX;
mCenterY = centerY;
mScale = scale;
mRotation = rotation;
layoutTiles(centerX, centerY, scale, rotation);
invalidate();
return true;
}
public void freeTextures() {
mIsTextureFreed = true;
if (mTileDecoder != null) {
mTileDecoder.cancel();
mTileDecoder.get();
mTileDecoder = null;
}
for (Tile texture : mActiveTiles.values()) {
texture.recycle();
}
mTileRange.set(0, 0, 0, 0);
mActiveTiles.clear();
synchronized (this) {
mUploadQueue.clean();
mDecodeQueue.clean();
Tile tile = mRecycledQueue.pop();
while (tile != null) {
tile.recycle();
tile = mRecycledQueue.pop();
}
}
updateBackupTexture(null);
}
public void prepareTextures() {
if (mTileDecoder == null) {
mTileDecoder = mThreadPool.submit(new TileDecoder());
}
if (mIsTextureFreed) {
layoutTiles(mCenterX, mCenterY, mScale, mRotation);
mIsTextureFreed = false;
updateBackupTexture(mModel != null ? mModel.getBackupImage() : null);
}
}
@Override
protected void render(GLCanvas canvas) {
mUploadQuota = UPLOAD_LIMIT;
mRenderComplete = true;
int level = mLevel;
int rotation = mRotation;
if (rotation != 0) {
canvas.save(GLCanvas.SAVE_FLAG_MATRIX);
int centerX = getWidth() / 2, centerY = getHeight() / 2;
canvas.translate(centerX, centerY, 0);
canvas.rotate(rotation, 0, 0, 1);
canvas.translate(-centerX, -centerY, 0);
}
try {
if (level != mLevelCount) {
int size = (TILE_SIZE << level);
float length = size * mScale;
Rect r = mTileRange;
for (int ty = r.top, i = 0; ty < r.bottom; ty += size, i++) {
float y = mOffsetY + i * length;
for (int tx = r.left, j = 0; tx < r.right; tx += size, j++) {
float x = mOffsetX + j * length;
drawTile(canvas, tx, ty, level, x, y, length);
}
}
} else if (mBackupImage != null) {
mBackupImage.draw(canvas, mOffsetX, mOffsetY,
Math.round(mImageWidth * mScale),
Math.round(mImageHeight * mScale));
}
} finally {
if (rotation != 0) canvas.restore();
}
if (mRenderComplete) {
if (!mBackgroundTileUploaded) uploadBackgroundTiles(canvas);
} else {
invalidate();
}
}
private void uploadBackgroundTiles(GLCanvas canvas) {
mBackgroundTileUploaded = true;
for (Tile tile : mActiveTiles.values()) {
if (!tile.isContentValid(canvas)) queueForDecode(tile);
}
}
void queueForUpload(Tile tile) {
synchronized (this) {
mUploadQueue.push(tile);
}
if (mTileUploader.mActive.compareAndSet(false, true)) {
getGLRoot().addOnGLIdleListener(mTileUploader);
}
}
synchronized void queueForDecode(Tile tile) {
if (tile.mTileState == STATE_ACTIVATED) {
tile.mTileState = STATE_IN_QUEUE;
if (mDecodeQueue.push(tile)) notifyAll();
}
}
boolean decodeTile(Tile tile) {
synchronized (this) {
if (tile.mTileState != STATE_IN_QUEUE) return false;
tile.mTileState = STATE_DECODING;
}
boolean decodeComplete = tile.decode();
synchronized (this) {
if (tile.mTileState == STATE_RECYCLING) {
tile.mTileState = STATE_RECYCLED;
tile.mDecodedTile = null;
mRecycledQueue.push(tile);
return false;
}
tile.mTileState = STATE_DECODED;
return decodeComplete;
}
}
private synchronized Tile obtainTile(int x, int y, int level) {
Tile tile = mRecycledQueue.pop();
if (tile != null) {
tile.mTileState = STATE_ACTIVATED;
tile.update(x, y, level);
return tile;
}
return new Tile(x, y, level);
}
synchronized void recycleTile(Tile tile) {
if (tile.mTileState == STATE_DECODING) {
tile.mTileState = STATE_RECYCLING;
return;
}
tile.mTileState = STATE_RECYCLED;
tile.mDecodedTile = null;
mRecycledQueue.push(tile);
}
private void activateTile(int x, int y, int level) {
Long key = makeTileKey(x, y, level);
Tile tile = mActiveTiles.get(key);
if (tile != null) {
if (tile.mTileState == STATE_IN_QUEUE) {
tile.mTileState = STATE_ACTIVATED;
}
return;
}
tile = obtainTile(x, y, level);
mActiveTiles.put(key, tile);
}
private Tile getTile(int x, int y, int level) {
return mActiveTiles.get(makeTileKey(x, y, level));
}
private static Long makeTileKey(int x, int y, int level) {
long result = x;
result = (result << 16) | y;
result = (result << 16) | level;
return Long.valueOf(result);
}
private class TileUploader implements GLRoot.OnGLIdleListener {
AtomicBoolean mActive = new AtomicBoolean(false);
@Override
public boolean onGLIdle(GLRoot root, GLCanvas canvas) {
int quota = UPLOAD_LIMIT;
Tile tile;
while (true) {
synchronized (TileImageView.this) {
tile = mUploadQueue.pop();
}
if (tile == null || quota <= 0) break;
if (!tile.isContentValid(canvas)) {
Utils.assertTrue(tile.mTileState == STATE_DECODED);
tile.updateContent(canvas);
--quota;
}
}
mActive.set(tile != null);
return tile != null;
}
}
// Draw the tile to a square at canvas that locates at (x, y) and
// has a side length of length.
public void drawTile(GLCanvas canvas,
int tx, int ty, int level, float x, float y, float length) {
RectF source = mSourceRect;
RectF target = mTargetRect;
target.set(x, y, x + length, y + length);
source.set(0, 0, TILE_SIZE, TILE_SIZE);
Tile tile = getTile(tx, ty, level);
if (tile != null) {
if (!tile.isContentValid(canvas)) {
if (tile.mTileState == STATE_DECODED) {
if (mUploadQuota > 0) {
--mUploadQuota;
tile.updateContent(canvas);
} else {
mRenderComplete = false;
}
} else {
mRenderComplete = false;
queueForDecode(tile);
}
}
if (drawTile(tile, canvas, source, target)) return;
}
if (mBackupImage != null) {
BasicTexture backup = mBackupImage;
int size = TILE_SIZE << level;
float scaleX = (float) backup.getWidth() / mImageWidth;
float scaleY = (float) backup.getHeight() / mImageHeight;
source.set(tx * scaleX, ty * scaleY, (tx + size) * scaleX,
(ty + size) * scaleY);
canvas.drawTexture(backup, source, target);
}
}
// TODO: avoid drawing the unused part of the textures.
static boolean drawTile(
Tile tile, GLCanvas canvas, RectF source, RectF target) {
while (true) {
if (tile.isContentValid(canvas)) {
// offset source rectangle for the texture border.
source.offset(TILE_BORDER, TILE_BORDER);
canvas.drawTexture(tile, source, target);
return true;
}
// Parent can be divided to four quads and tile is one of the four.
Tile parent = tile.getParentTile();
if (parent == null) return false;
if (tile.mX == parent.mX) {
source.left /= 2f;
source.right /= 2f;
} else {
source.left = (TILE_SIZE + source.left) / 2f;
source.right = (TILE_SIZE + source.right) / 2f;
}
if (tile.mY == parent.mY) {
source.top /= 2f;
source.bottom /= 2f;
} else {
source.top = (TILE_SIZE + source.top) / 2f;
source.bottom = (TILE_SIZE + source.bottom) / 2f;
}
tile = parent;
}
}
private class Tile extends UploadedTexture {
int mX;
int mY;
int mTileLevel;
Tile mNext;
Bitmap mDecodedTile;
volatile int mTileState = STATE_ACTIVATED;
public Tile(int x, int y, int level) {
mX = x;
mY = y;
mTileLevel = level;
}
@Override
protected void onFreeBitmap(Bitmap bitmap) {
bitmap.recycle();
}
boolean decode() {
// Get a tile from the original image. The tile is down-scaled
// by (1 << mTilelevel) from a region in the original image.
int tileLength = (TILE_SIZE + 2 * TILE_BORDER);
int borderLength = TILE_BORDER << mTileLevel;
try {
mDecodedTile = DecodeUtils.ensureGLCompatibleBitmap(mModel.getTile(
mTileLevel, mX - borderLength, mY - borderLength, tileLength));
return mDecodedTile != null;
} catch (Throwable t) {
Log.w(TAG, "fail to decode tile", t);
return false;
}
}
@Override
protected Bitmap onGetBitmap() {
Utils.assertTrue(mTileState == STATE_DECODED);
Bitmap bitmap = mDecodedTile;
mDecodedTile = null;
mTileState = STATE_ACTIVATED;
return bitmap;
}
public void update(int x, int y, int level) {
mX = x;
mY = y;
mTileLevel = level;
invalidateContent();
}
public Tile getParentTile() {
if (mTileLevel + 1 == mLevelCount) return null;
int size = TILE_SIZE << (mTileLevel + 1);
int x = size * (mX / size);
int y = size * (mY / size);
return getTile(x, y, mTileLevel + 1);
}
@Override
public String toString() {
return String.format("tile(%s, %s, %s / %s)",
mX / TILE_SIZE, mY / TILE_SIZE, mLevel, mLevelCount);
}
}
private static class TileQueue {
private Tile mHead;
public Tile pop() {
Tile tile = mHead;
if (tile != null) mHead = tile.mNext;
return tile;
}
public boolean push(Tile tile) {
boolean wasEmpty = mHead == null;
tile.mNext = mHead;
mHead = tile;
return wasEmpty;
}
public void clean() {
mHead = null;
}
}
private class TileDecoder implements ThreadPool.Job<Void> {
private CancelListener mNotifier = new CancelListener() {
@Override
public void onCancel() {
synchronized (TileImageView.this) {
TileImageView.this.notifyAll();
}
}
};
@Override
public Void run(JobContext jc) {
jc.setMode(ThreadPool.MODE_NONE);
jc.setCancelListener(mNotifier);
while (!jc.isCancelled()) {
Tile tile = null;
synchronized(TileImageView.this) {
tile = mDecodeQueue.pop();
if (tile == null && !jc.isCancelled()) {
Utils.waitWithoutInterrupt(TileImageView.this);
}
}
if (tile == null) continue;
if (decodeTile(tile)) queueForUpload(tile);
}
return null;
}
}
}