Fix potential synchronization issue in bitmap pool
Bug: 9072712
Change-Id: I7fcecd6ec63e461e06a6565519be6d86e3246155
diff --git a/src/com/android/photos/data/GalleryBitmapPool.java b/src/com/android/photos/data/GalleryBitmapPool.java
index a5a17ed..aca3e4b 100644
--- a/src/com/android/photos/data/GalleryBitmapPool.java
+++ b/src/com/android/photos/data/GalleryBitmapPool.java
@@ -19,7 +19,7 @@
import android.graphics.Bitmap;
import android.graphics.Point;
import android.util.Pools.Pool;
-import android.util.Pools.SimplePool;
+import android.util.Pools.SynchronizedPool;
import com.android.photos.data.SparseArrayBitmapPool.Node;
@@ -36,7 +36,7 @@
private int mCapacityBytes;
private SparseArrayBitmapPool [] mPools;
- private Pool<Node> mSharedNodePool = new SimplePool<Node>(128);
+ private Pool<Node> mSharedNodePool = new SynchronizedPool<Node>(128);
private GalleryBitmapPool(int capacityBytes) {
mPools = new SparseArrayBitmapPool[3];