Merge "Make sure startAnimation won't be called after onPause." into ics-mr1
diff --git a/src/com/android/gallery3d/app/PhotoPage.java b/src/com/android/gallery3d/app/PhotoPage.java
index ec7d161..5d0fd15 100644
--- a/src/com/android/gallery3d/app/PhotoPage.java
+++ b/src/com/android/gallery3d/app/PhotoPage.java
@@ -17,8 +17,8 @@
 package com.android.gallery3d.app;
 
 import android.app.ActionBar;
-import android.app.Activity;
 import android.app.ActionBar.OnMenuVisibilityListener;
+import android.app.Activity;
 import android.content.ActivityNotFoundException;
 import android.content.Context;
 import android.content.Intent;
@@ -30,8 +30,8 @@
 import android.view.MenuInflater;
 import android.view.MenuItem;
 import android.view.View;
-import android.view.WindowManager;
 import android.view.View.MeasureSpec;
+import android.view.WindowManager;
 import android.widget.ShareActionProvider;
 import android.widget.Toast;
 
@@ -344,6 +344,7 @@
         }
     }
 
+    @Override
     public void onUserInteraction() {
         showBars();
         refreshHidingMessage();
@@ -359,15 +360,21 @@
         }
     }
 
+    @Override
     public void onUserInteractionBegin() {
         showBars();
         mIsInteracting = true;
         refreshHidingMessage();
     }
 
+    @Override
     public void onUserInteractionEnd() {
         mIsInteracting = false;
-        refreshHidingMessage();
+
+        // This function could be called from GL thread (in SlotView.render)
+        // and post to the main thread. So, it could be executed while the
+        // activity is paused.
+        if (mIsActive) refreshHidingMessage();
     }
 
     @Override
diff --git a/src/com/android/gallery3d/ui/SlotView.java b/src/com/android/gallery3d/ui/SlotView.java
index a6e94d2..3e0e2f2 100644
--- a/src/com/android/gallery3d/ui/SlotView.java
+++ b/src/com/android/gallery3d/ui/SlotView.java
@@ -18,6 +18,7 @@
 
 import android.content.Context;
 import android.graphics.Rect;
+import android.os.Handler;
 import android.view.GestureDetector;
 import android.view.MotionEvent;
 import android.view.animation.DecelerateInterpolator;
@@ -81,6 +82,7 @@
     // whether the down action happened while the view is scrolling.
     private boolean mDownInScrolling;
     private int mOverscrollEffect = OVERSCROLL_3D;
+    private final Handler mHandler;
 
     public static final int OVERSCROLL_3D = 0;
     public static final int OVERSCROLL_SYSTEM = 1;
@@ -90,6 +92,7 @@
         mGestureDetector =
                 new GestureDetector(context, new MyGestureListener());
         mScroller = new ScrollerHelper(context);
+        mHandler = new Handler(context.getMainLooper());
     }
 
     public void setCenterIndex(int index) {
@@ -323,8 +326,15 @@
         }
 
         if (more) invalidate();
-        if (mMoreAnimation && !more && mUIListener != null) {
-            mUIListener.onUserInteractionEnd();
+
+        final UserInteractionListener listener = mUIListener;
+        if (mMoreAnimation && !more && listener != null) {
+            mHandler.post(new Runnable() {
+                @Override
+                public void run() {
+                    listener.onUserInteractionEnd();
+                }
+            });
         }
         mMoreAnimation = more;
     }