Force a layout pass if the display rotation changes

 Bug: 7687209
 DisplayRotation is used to map camera orientation to the display and is
 updated in layoutContentPane(). However, in the case of a 180 rotate
 framework doesn't send an onConfigurationChanged nor does the layout
 dimensions change, thus layoutContentPane doesn't fire and we don't
 update mDisplayRotation, resulting in an upside-down preview. To handle
 this, check each draw whether or not the display rotation has changed
 and if it has force a layout pass.

Change-Id: I610ea235d1bf7de2743f4cdb8e42ba1ddcb41404
diff --git a/src/com/android/gallery3d/ui/GLRootView.java b/src/com/android/gallery3d/ui/GLRootView.java
index ea457f7..b7c48bf 100644
--- a/src/com/android/gallery3d/ui/GLRootView.java
+++ b/src/com/android/gallery3d/ui/GLRootView.java
@@ -392,7 +392,11 @@
 
         mRenderRequested = false;
 
-        if ((mFlags & FLAG_NEED_LAYOUT) != 0) layoutContentPane();
+        if ((mOrientationSource != null
+                && mDisplayRotation != mOrientationSource.getDisplayRotation())
+                || (mFlags & FLAG_NEED_LAYOUT) != 0) {
+            layoutContentPane();
+        }
 
         mCanvas.save(GLCanvas.SAVE_FLAG_ALL);
         rotateCanvas(-mCompensation);