Call setLocalMatrix before setShader. do not merge

Now that setLocalMatrix does not modify associated Paints, we need
to call it before assigning the Shader to the Paint.

BUG:14315916
Change-Id: I6778a35eff36515e18c53a979dd69d8aecd1401d
(cherry picked from commit ce3b2ee2c6512a0eac9dbd54641a196baa68ba3f)
1 file changed