Add Shadow feature

bug:7234321
Change-Id: Ib0d4db773486e469ed818385b68b7b907070c297
diff --git a/jni/Android.mk b/jni/Android.mk
index 38fa453..f6c3c81 100644
--- a/jni/Android.mk
+++ b/jni/Android.mk
@@ -30,6 +30,8 @@
                    filters/exposure.c \
                    filters/contrast.c \
                    filters/hue.c \
+                   filters/shadows.c \
+                   filters/hsv.c \
 		   filters/vignette.c
 
 LOCAL_CFLAGS    += -ffast-math -O3 -funroll-loops
diff --git a/jni/filters/filters.h b/jni/filters/filters.h
index 44a4422..954d02d 100644
--- a/jni/filters/filters.h
+++ b/jni/filters/filters.h
@@ -45,4 +45,7 @@
 
 __inline__ unsigned char  clamp(int c);
 
+extern void rgb2hsv( unsigned char *rgb,int rgbOff,unsigned short *hsv,int hsvOff);
+extern void hsv2rgb(unsigned short *hsv,int hsvOff,unsigned char  *rgb,int rgbOff);
+
 #endif // FILTERS_H
diff --git a/jni/filters/hsv.c b/jni/filters/hsv.c
new file mode 100644
index 0000000..af438f8
--- /dev/null
+++ b/jni/filters/hsv.c
@@ -0,0 +1,144 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <math.h>
+#include "filters.h"
+
+void rgb2hsv( unsigned char *rgb,int rgbOff,unsigned short *hsv,int hsvOff)
+{
+      int iMin,iMax,chroma;
+      int ABITS = 4;
+      int HSCALE = 256;
+
+      int k1=255 << ABITS;
+      int k2=HSCALE << ABITS;
+
+      int ri = rgb[rgbOff+0];
+      int gi = rgb[rgbOff+1];
+      int bi = rgb[rgbOff+2];
+      short rv,rs,rh;
+
+      if (ri > gi) {
+          iMax = MAX (ri, bi);
+          iMin = MIN (gi, bi);
+      } else {
+          iMax = MAX (gi, bi);
+          iMin = MIN (ri, bi);
+      }
+
+      chroma = iMax - iMin;
+      // set value
+      rv = (short)( iMax << ABITS);
+
+      // set saturation
+      if (rv == 0)
+        rs = 0;
+      else
+        rs = (short)((k1*chroma)/iMax);
+
+      // set hue
+      if (rs == 0)
+          rh = 0;
+      else {
+          if ( ri == iMax ) {
+            rh  = (short)( (k2*(6*chroma+gi - bi))/(6*chroma));
+            if (rh >= k2) rh -= k2;
+          } else if (gi  == iMax)
+            rh  = (short)( (k2*(2*chroma+bi - ri ))/(6*chroma));
+          else // (bi == iMax )
+            rh  = (short)( (k2*(4*chroma+ri - gi ))/(6*chroma));
+      }
+      hsv[hsvOff+0] = rv;
+      hsv[hsvOff+1] = rs;
+      hsv[hsvOff+2] = rh;
+    }
+
+ void hsv2rgb(unsigned short *hsv,int hsvOff, unsigned char *rgb,int rgbOff)
+ {
+   int ABITS = 4;
+   int HSCALE = 256;
+   int m;
+   int H,X,ih,is,iv;
+   int k1=255<<ABITS;
+   int k2=HSCALE<<ABITS;
+   int k3=1<<(ABITS-1);
+   int rr=0;
+   int rg=0;
+   int rb=0;
+   short cv = hsv[hsvOff+0];
+   short cs = hsv[hsvOff+1];
+   short ch = hsv[hsvOff+2];
+
+   // set chroma and min component value m
+   //chroma = ( cv * cs )/k1;
+   //m = cv - chroma;
+   m = ((int)cv*(k1 - (int)cs ))/k1;
+
+   // chroma  == 0 <-> cs == 0 --> m=cv
+   if (cs == 0) {
+       rb = ( rg = ( rr =( cv >> ABITS) ));
+   } else {
+     ih=(int)ch;
+     is=(int)cs;
+     iv=(int)cv;
+
+     H = (6*ih)/k2;
+     X = ((iv*is)/k2)*(k2- abs(6*ih- 2*(H>>1)*k2 - k2)) ;
+
+     // removing additional bits --> unit8
+     X=( (X+iv*(k1 - is ))/k1 + k3 ) >> ABITS;
+     m=m >> ABITS;
+
+     // ( chroma + m ) --> cv ;
+     cv=(short) (cv >> ABITS);
+     switch (H) {
+         case 0:
+           rr = cv;
+           rg = X;
+           rb = m;
+           break;
+         case 1:
+           rr = X;
+           rg = cv;
+           rb = m;
+           break;
+         case 2:
+           rr = m;
+           rg = cv;
+           rb = X;
+           break;
+         case 3:
+           rr = m;
+           rg = X;
+           rb = cv;
+           break;
+         case 4:
+           rr = X;
+           rg = m;
+           rb = cv;
+           break;
+         case 5:
+           rr = cv;
+           rg = m ;
+           rb = X;
+           break;
+     }
+   }
+   rgb[rgbOff+0] =  rr;
+   rgb[rgbOff+1] =  rg;
+   rgb[rgbOff+2] =  rb;
+ }
+
diff --git a/jni/filters/shadows.c b/jni/filters/shadows.c
new file mode 100644
index 0000000..da3e33c
--- /dev/null
+++ b/jni/filters/shadows.c
@@ -0,0 +1,39 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <math.h>
+#include "filters.h"
+
+ void JNIFUNCF(ImageFilterShadows, nativeApplyFilter, jobject bitmap, jint width, jint height, jshortArray vlut)
+ {
+     char* destination = 0;
+     AndroidBitmap_lockPixels(env, bitmap, (void**) &destination);
+     unsigned char * rgb = (unsigned char * )destination;
+     int i;
+     int len = width * height * 4;
+     short* lut = (*env)->GetShortArrayElements(env, vlut,0);
+     unsigned short * hsv = (unsigned short *)malloc(3*sizeof(short));
+     for (i = 0; i < len; i+=4)
+     {
+       rgb2hsv(rgb,i,hsv,0);
+       hsv[0] = lut[hsv[0]];
+       hsv2rgb(hsv,0, rgb,i);
+     }
+
+     (*env)->ReleaseShortArrayElements(env, vlut, lut, 0);
+     free(lut);
+     AndroidBitmap_unlockPixels(env, bitmap);
+ }
diff --git a/src/com/android/gallery3d/filtershow/FilterShowActivity.java b/src/com/android/gallery3d/filtershow/FilterShowActivity.java
index b50ab94..694f512 100644
--- a/src/com/android/gallery3d/filtershow/FilterShowActivity.java
+++ b/src/com/android/gallery3d/filtershow/FilterShowActivity.java
@@ -783,14 +783,14 @@
                 mImageShow.setVisibility(View.VISIBLE);
                 mImageShow.setShowControls(true);
                 ImagePreset preset = mImageShow.getImagePreset();
-                ImageFilter filter = preset.getFilter("Hue");
+                ImageFilter filter = preset.getFilter("Shadows");
                 if (filter == null) {
-                    ImageFilterHue contrast = new ImageFilterHue();
+                    ImageFilterShadows contrast = new ImageFilterShadows();
                     ImagePreset copy = new ImagePreset(preset);
                     copy.add(contrast);
                     copy.setHistoryName(contrast.getName());
                     copy.setIsFx(false);
-                    filter = copy.getFilter("Hue");
+                    filter = copy.getFilter("Shadows");
                     mImageShow.setImagePreset(copy);
                 }
                 mImageShow.setCurrentFilter(filter);
diff --git a/src/com/android/gallery3d/filtershow/filters/ImageFilterShadows.java b/src/com/android/gallery3d/filtershow/filters/ImageFilterShadows.java
new file mode 100644
index 0000000..39c9506
--- /dev/null
+++ b/src/com/android/gallery3d/filtershow/filters/ImageFilterShadows.java
@@ -0,0 +1,61 @@
+
+package com.android.gallery3d.filtershow.filters;
+
+import android.graphics.Bitmap;
+
+import com.android.gallery3d.filtershow.ui.ControlPoint;
+import com.android.gallery3d.filtershow.ui.Spline;
+
+public class ImageFilterShadows extends ImageFilter {
+    private final float SHADOW = .1f;
+    private final float MID = .5f;
+    private final float HIGHLIGHT = .9f;
+
+    private float []baseX = {0f,SHADOW,MID,HIGHLIGHT,1f};
+    private float []baseY = {0f,SHADOW,MID,HIGHLIGHT,1f};
+
+    public ImageFilterShadows() {
+        mName = "Shadows";
+
+    }
+    short [] calcMap(){
+        Spline sp = new Spline();
+        for (int i = 0; i < baseX.length; i++) {
+            sp.addPoint(baseX[i], baseY[i]);
+        }
+        int max = 4080;
+        int w = 40800;
+        float []px = new float[w+1];
+        float []py = new float[w+1];
+        short []vlut = new short[4080+1];
+        for (int i = 0; i < px.length; i++) {
+            float t = i/(float)(w);
+
+            ControlPoint p = sp.getPoint(t);
+            px[i] = p.x;
+            py[i] = p.y;
+        }
+        for (int i = 0; i < py.length; i++) {
+            short x = (short)Math.min(4080,Math.max(0,((int)(px[i]*max))));
+            short y = (short)Math.min(4082,Math.max(0,((int)(py[i]*max))));
+            vlut[x] = y;
+        }
+        return vlut;
+    }
+    @Override
+    public ImageFilter clone() throws CloneNotSupportedException {
+        ImageFilterShadows filter = (ImageFilterShadows) super.clone();
+        return filter;
+    }
+
+    native protected void nativeApplyFilter(Bitmap bitmap, int w, int h, short []valMap);
+
+    public void apply(Bitmap bitmap) {
+        int w = bitmap.getWidth();
+        int h = bitmap.getHeight();
+        float p = mParameter;
+        baseY[1] = (float)(SHADOW*Math.pow(4, mParameter/100.));
+
+        nativeApplyFilter(bitmap, w, h, calcMap());
+    }
+}
diff --git a/src/com/android/gallery3d/filtershow/ui/ControlPoint.java b/src/com/android/gallery3d/filtershow/ui/ControlPoint.java
index 6daa961..68b799a 100644
--- a/src/com/android/gallery3d/filtershow/ui/ControlPoint.java
+++ b/src/com/android/gallery3d/filtershow/ui/ControlPoint.java
@@ -1,7 +1,7 @@
 
 package com.android.gallery3d.filtershow.ui;
 
-class ControlPoint implements Comparable {
+public class ControlPoint implements Comparable {
     public ControlPoint(float px, float py) {
         x = px;
         y = py;