Add Grass live wallpaper to Launcher2. It's ALIVE!
diff --git a/AndroidManifest.xml b/AndroidManifest.xml
index cdfe585..36f6e42 100644
--- a/AndroidManifest.xml
+++ b/AndroidManifest.xml
@@ -118,6 +118,16 @@
             </intent-filter>
         </receiver>
 
+        <!-- TODO: Localize label -->
+        <service
+            android:label="@string/wallpaper_grass"
+            android:name="com.android.wallpaper.grass.GrassWallpaper"
+            android:permission="android.permission.BIND_WALLPAPER">
+            <intent-filter>
+                <action android:name="android.service.wallpaper.WallpaperService" />
+            </intent-filter>
+        </service>
+
         <!-- The settings provider contains Home's data, like the workspace favorites -->
         <provider
             android:name="LauncherProvider"
diff --git a/res/drawable-hdpi/night.jpg b/res/drawable-hdpi/night.jpg
new file mode 100644
index 0000000..559c7cb
--- /dev/null
+++ b/res/drawable-hdpi/night.jpg
Binary files differ
diff --git a/res/drawable-hdpi/sky.jpg b/res/drawable-hdpi/sky.jpg
new file mode 100644
index 0000000..a12fe20
--- /dev/null
+++ b/res/drawable-hdpi/sky.jpg
Binary files differ
diff --git a/res/drawable-hdpi/sunrise.jpg b/res/drawable-hdpi/sunrise.jpg
new file mode 100644
index 0000000..db016b2
--- /dev/null
+++ b/res/drawable-hdpi/sunrise.jpg
Binary files differ
diff --git a/res/drawable-hdpi/sunset.jpg b/res/drawable-hdpi/sunset.jpg
new file mode 100644
index 0000000..49bb0c6
--- /dev/null
+++ b/res/drawable-hdpi/sunset.jpg
Binary files differ
diff --git a/res/raw/grass.c b/res/raw/grass.c
new file mode 100644
index 0000000..2962d0f
--- /dev/null
+++ b/res/raw/grass.c
@@ -0,0 +1,212 @@
+// Copyright (C) 2009 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//      http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#pragma version(1)
+#pragma stateVertex(PVBackground)
+#pragma stateFragment(PFBackground)
+#pragma stateFragmentStore(PFSBackground)
+
+#define RSID_STATE 0
+#define RSID_FRAME_COUNT 0
+#define RSID_BLADES_COUNT 1
+#define RSID_WIDTH 2
+#define RSID_HEIGHT 3
+
+#define RSID_BLADES 1
+#define BLADE_STRUCT_FIELDS_COUNT 12
+#define BLADE_STRUCT_ANGLE 0
+#define BLADE_STRUCT_SIZE 1
+#define BLADE_STRUCT_XPOS 2
+#define BLADE_STRUCT_YPOS 3
+#define BLADE_STRUCT_OFFSET 4
+#define BLADE_STRUCT_SCALE 5
+#define BLADE_STRUCT_LENGTHX 6
+#define BLADE_STRUCT_LENGTHY 7
+#define BLADE_STRUCT_HARDNESS 8
+#define BLADE_STRUCT_H 9
+#define BLADE_STRUCT_S 10
+#define BLADE_STRUCT_B 11
+
+#define TESSELATION 2.0f
+
+#define MAX_BEND 0.09f
+
+#define MIDNIGHT 0.0f
+#define MORNING 0.375f
+#define AFTERNOON 0.6f
+#define DUSK 0.8f
+
+#define SECONDS_IN_DAY 24.0f * 3600.0f
+
+#define PI 3.1415926f
+
+#define REAL_TIME 0
+
+float time(int frameCount) {
+    if (REAL_TIME) {
+        return (hour() * 3600.0f + minute() * 60.0f + second()) / SECONDS_IN_DAY;
+    }
+    return (frameCount % 180) / 180.0f;
+}
+
+void alpha(float a) {
+    color(1.0f, 1.0f, 1.0f, a);
+}
+
+void drawNight(int width, int height) {
+    bindProgramFragment(NAMED_PFNight);
+    bindTexture(NAMED_PFNight, 0, NAMED_TNight);
+    drawQuadTexCoords(
+            0.0f, -32.0f, 0.0f,
+            0.0f, 1.0f,
+            width, -32.0f, 0.0f,
+            2.0f, 1.0f,
+            width, 1024.0f - 32.0f, 0.0f,
+            2.0f, 0.0f,
+            0.0f, 1024.0f - 32.0f, 0.0f,
+            0.0f, 0.0f);
+    bindProgramFragment(NAMED_PFBackground);
+}
+
+void drawSunrise(int width, int height) {
+    bindTexture(NAMED_PFBackground, 0, NAMED_TSunrise);
+    drawRect(0.0f, 0.0f, width, height, 0.0f);
+}
+
+void drawNoon(int width, int height) {
+    bindTexture(NAMED_PFBackground, 0, NAMED_TSky);
+    drawRect(0.0f, 0.0f, width, height, 0.0f);
+}
+
+void drawSunset(int width, int height) {
+    bindTexture(NAMED_PFBackground, 0, NAMED_TSunset);
+    drawRect(0.0f, 0.0f, width, height, 0.0f);
+}
+
+void drawBlade(int index, float now, int frameCount) {
+    float *bladeStruct = loadArrayF(RSID_BLADES, index);
+    float offset = bladeStruct[BLADE_STRUCT_OFFSET];
+    float scale = bladeStruct[BLADE_STRUCT_SCALE];
+    float angle = bladeStruct[BLADE_STRUCT_ANGLE];
+    float hardness = bladeStruct[BLADE_STRUCT_HARDNESS];
+    
+    float xpos = bladeStruct[BLADE_STRUCT_XPOS];
+    float ypos = bladeStruct[BLADE_STRUCT_YPOS];
+
+    float lengthX = bladeStruct[BLADE_STRUCT_LENGTHX];
+    float lengthY = bladeStruct[BLADE_STRUCT_LENGTHY];
+
+    int size = bladeStruct[BLADE_STRUCT_SIZE];
+
+    float h = bladeStruct[BLADE_STRUCT_H];
+    float s = bladeStruct[BLADE_STRUCT_S];
+    float b = bladeStruct[BLADE_STRUCT_B];
+
+    float newB = 1.0f;
+    if (now >= MIDNIGHT && now < MORNING) {
+        newB = now / MORNING;
+    }
+
+    if (now >= AFTERNOON && now < DUSK) {
+        newB = 1.0f - normf(AFTERNOON, DUSK, now);
+    }
+
+    if (now >= DUSK) {
+        newB = 0.0f;
+    }
+
+    hsb(h, s, lerpf(0, b, newB), 1.0f);
+
+    float newAngle = turbulencef2(xpos * 0.006f, frameCount * 0.006f, 4.0f) - 0.5f;
+    newAngle /= 2.0f;
+    angle = clampf(angle + (newAngle + offset - angle) * 0.15f, -MAX_BEND, MAX_BEND);
+
+    float currentAngle = PI / 2.0f;
+
+    float bottomX = xpos;
+    float bottomY = ypos;
+
+    int i = size * TESSELATION;
+    float lx = lengthX / TESSELATION;
+    float ly = lengthY / TESSELATION;
+    float ss = 4.0f / i + scale / TESSELATION;
+    float sh = 0.5f / TESSELATION;
+    float d = angle * hardness / TESSELATION;
+
+    for ( ; i > 0; i--) {
+        float topX = bottomX - cosf(currentAngle) * size * lx;
+        float topY = bottomY - sinf(currentAngle) * size * ly;
+        currentAngle += d;
+
+        float spi = (i - 1) * ss;
+        float si = i * ss;
+
+        drawQuad(topX + spi, topY, 0.0f,
+                 topX - spi, topY, 0.0f,
+                 bottomX - si, bottomY + sh, 0.0f,
+                 bottomX + si, bottomY + sh, 0.0f);
+
+        bottomX = topX;
+        bottomY = topY;
+    }
+
+    storeF(RSID_BLADES, index + BLADE_STRUCT_ANGLE, angle);
+}
+
+void drawBlades(float now, int frameCount) {
+    // For anti-aliasing
+    bindTexture(NAMED_PFBackground, 0, NAMED_TAa);
+
+    int bladesCount = loadI32(RSID_STATE, RSID_BLADES_COUNT);
+    int count = bladesCount * BLADE_STRUCT_FIELDS_COUNT;
+
+    int i = 0;
+    for ( ; i < count; i += BLADE_STRUCT_FIELDS_COUNT) {
+        drawBlade(i, now, frameCount);
+    }
+}
+
+int main(int launchID) {
+    int width = loadI32(RSID_STATE, RSID_WIDTH);
+    int height = loadI32(RSID_STATE, RSID_HEIGHT);
+
+    int frameCount = loadI32(RSID_STATE, RSID_FRAME_COUNT);
+    float now = time(frameCount);
+    alpha(1.0f);
+
+    if (now >= MIDNIGHT && now < MORNING) {
+        drawNight(width, height);
+        alpha(normf(MIDNIGHT, MORNING, now));
+        drawSunrise(width, height);
+    } else if (now >= MORNING && now < AFTERNOON) {
+        drawSunrise(width, height);
+        alpha(normf(MORNING, AFTERNOON, now));
+        drawNoon(width, height);
+    } else if (now >= AFTERNOON && now < DUSK) {
+        drawNoon(width, height);
+        alpha(normf(AFTERNOON, DUSK, now));
+        drawSunset(width, height);
+    } else if (now >= DUSK) {
+        drawNight(width, height);
+        alpha(1.0f - normf(DUSK, 1.0f, now));
+        drawSunset(width, height);
+    }
+
+    drawBlades(now, frameCount);
+
+    frameCount++;
+    storeI32(RSID_STATE, RSID_FRAME_COUNT, frameCount);
+
+    return 1;
+}
diff --git a/res/values/strings.xml b/res/values/strings.xml
index f286fa1..b792d36 100644
--- a/res/values/strings.xml
+++ b/res/values/strings.xml
@@ -126,4 +126,10 @@
 
     <!-- Text to show user in place of a gadget when we can't display it properly -->
     <string name="gadget_error_text">Problem loading widget</string>
+    
+    <!-- Wallpapers: -->
+    <skip />    
+    
+    <!-- Wallpaper showing grass and the sky -->
+    <string name="wallpaper_grass">Grass</string>
 </resources>
diff --git a/src/com/android/launcher2/Workspace.java b/src/com/android/launcher2/Workspace.java
index c960412..9df5df0 100644
--- a/src/com/android/launcher2/Workspace.java
+++ b/src/com/android/launcher2/Workspace.java
@@ -461,7 +461,7 @@
     }
 
     private void updateWallpaperOffset(int scrollRange) {
-        mWallpaperManager.setWallpaperOffsets(getWindowToken(), mScrollX / (float) scrollRange, 0);
+        mWallpaperManager.setWallpaperOffsets(getWindowToken(), mScrollX / (float) scrollRange, -30);
     }
     
     @Override
diff --git a/src/com/android/wallpaper/grass/GrassRS.java b/src/com/android/wallpaper/grass/GrassRS.java
new file mode 100644
index 0000000..722685b
--- /dev/null
+++ b/src/com/android/wallpaper/grass/GrassRS.java
@@ -0,0 +1,262 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.wallpaper.grass;
+
+import android.content.res.Resources;
+import android.renderscript.Sampler;
+import static android.renderscript.ProgramFragment.EnvMode.*;
+import static android.renderscript.ProgramStore.DepthFunc.*;
+import static android.renderscript.ProgramStore.BlendSrcFunc;
+import static android.renderscript.ProgramStore.BlendDstFunc;
+import android.renderscript.RenderScript;
+import android.renderscript.ProgramFragment;
+import android.renderscript.ProgramStore;
+import android.renderscript.Allocation;
+import android.renderscript.ProgramVertex;
+import static android.renderscript.Element.*;
+import static android.util.MathUtils.*;
+import android.renderscript.ScriptC;
+import android.renderscript.Type;
+import android.renderscript.Dimension;
+import static android.renderscript.Sampler.Value.*;
+import com.android.launcher2.R;
+
+import java.util.TimeZone;
+
+class GrassRS {
+    private static final int RSID_STATE = 0;
+    private static final int RSID_STATE_FRAMECOUNT = 0;
+    private static final int RSID_STATE_BLADES_COUNT = 1;
+    private static final int RSID_STATE_WIDTH = 2;
+    private static final int RSID_STATE_HEIGHT = 3;
+
+    private static final int TEXTURES_COUNT = 5;
+
+    private static final int RSID_BLADES = 1;
+    private static final int BLADES_COUNT = 200;
+    private static final int BLADE_STRUCT_FIELDS_COUNT = 12;
+    private static final int BLADE_STRUCT_ANGLE = 0;
+    private static final int BLADE_STRUCT_SIZE = 1;
+    private static final int BLADE_STRUCT_XPOS = 2;
+    private static final int BLADE_STRUCT_YPOS = 3;
+    private static final int BLADE_STRUCT_OFFSET = 4;
+    private static final int BLADE_STRUCT_SCALE = 5;
+    private static final int BLADE_STRUCT_LENGTHX = 6;
+    private static final int BLADE_STRUCT_LENGTHY = 7;
+    private static final int BLADE_STRUCT_HARDNESS = 8;
+    private static final int BLADE_STRUCT_H = 9;
+    private static final int BLADE_STRUCT_S = 10;
+    private static final int BLADE_STRUCT_B = 11;
+
+    private Resources mResources;
+    private RenderScript mRS;
+
+    private final int mWidth;
+    private final int mHeight;
+
+    private ScriptC mScript;
+    private Sampler mSampler;
+    private Sampler mNightSampler;
+    private ProgramFragment mPfBackground;
+    private ProgramFragment mPfNight;
+    private ProgramStore mPfsBackground;
+    private ProgramVertex mPvBackground;
+    private ProgramVertex.MatrixAllocation mPvOrthoAlloc;
+
+    private Allocation[] mTextures;
+
+    private Allocation mState;
+    private Allocation mBlades;
+
+    public GrassRS(int width, int height) {
+        mWidth = width;
+        mHeight = height;
+    }
+
+    public void init(RenderScript rs, Resources res) {
+        mRS = rs;
+        mResources = res;
+        initRS();
+    }
+
+    public void destroy() {
+        mScript.destroy();
+        mSampler.destroy();
+        mPfBackground.destroy();
+        mPfsBackground.destroy();
+        mPvBackground.destroy();
+        mPvOrthoAlloc.mAlloc.destroy();
+        for (Allocation a : mTextures) {
+            a.destroy();
+        }
+        mState.destroy();
+        mBlades.destroy();
+        mNightSampler.destroy();
+        mPfNight.destroy();
+    }
+
+    @Override
+    protected void finalize() throws Throwable {
+        try {
+            destroy();
+        } finally {
+            super.finalize();
+        }
+    }
+
+    private void initRS() {
+        createProgramVertex();
+        createProgramFragmentStore();
+        createProgramFragment();
+        createScriptStructures();
+        loadTextures();
+
+        ScriptC.Builder sb = new ScriptC.Builder(mRS);
+        sb.setScript(mResources, R.raw.grass);
+        sb.setRoot(true);
+        mScript = sb.create();
+        mScript.setClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+        mScript.setTimeZone(TimeZone.getDefault().getID());
+
+        mScript.bindAllocation(mState, RSID_STATE);
+        mScript.bindAllocation(mBlades, RSID_BLADES);
+
+        mRS.contextBindRootScript(mScript);
+    }
+
+    private void createScriptStructures() {
+        final int[] data = new int[4];
+        mState = Allocation.createSized(mRS, USER_I32, data.length);
+        data[RSID_STATE_FRAMECOUNT] = 0;
+        data[RSID_STATE_BLADES_COUNT] = BLADES_COUNT;
+        data[RSID_STATE_WIDTH] = mWidth;
+        data[RSID_STATE_HEIGHT] = mHeight;
+        mState.data(data);
+
+        final float[] blades = new float[BLADES_COUNT * BLADE_STRUCT_FIELDS_COUNT];
+        mBlades = Allocation.createSized(mRS, USER_FLOAT, blades.length);
+        for (int i = 0; i < blades.length; i+= BLADE_STRUCT_FIELDS_COUNT) {
+            createBlade(blades, i);
+        }
+        mBlades.data(blades);
+    }
+
+    private void createBlade(float[] blades, int index) {
+        //noinspection PointlessArithmeticExpression
+        blades[index + BLADE_STRUCT_ANGLE] = 0.0f;
+        blades[index + BLADE_STRUCT_SIZE] = random(4.0f) + 4.0f;
+        blades[index + BLADE_STRUCT_XPOS] = random(mWidth);
+        blades[index + BLADE_STRUCT_YPOS] = mHeight;
+        blades[index + BLADE_STRUCT_OFFSET] = random(0.2f) - 0.1f;
+        blades[index + BLADE_STRUCT_SCALE] = random(0.6f) + 0.2f;
+        blades[index + BLADE_STRUCT_LENGTHX] = random(4.5f) + 3.0f;
+        blades[index + BLADE_STRUCT_LENGTHY] = random(5.5f) + 2.0f;
+        blades[index + BLADE_STRUCT_HARDNESS] = random(1.0f) + 0.2f;
+        blades[index + BLADE_STRUCT_H] = random(0.02f) + 0.2f;
+        blades[index + BLADE_STRUCT_S] = random(0.22f) + 0.78f;
+        blades[index + BLADE_STRUCT_B] = random(0.65f) + 0.35f;
+    }
+
+    private void loadTextures() {
+        mTextures = new Allocation[TEXTURES_COUNT];
+
+        final Allocation[] textures = mTextures;
+        textures[0] = loadTexture(R.drawable.night, "TNight");
+        textures[1] = loadTexture(R.drawable.sunrise, "TSunrise");
+        textures[2] = loadTexture(R.drawable.sky, "TSky");
+        textures[3] = loadTexture(R.drawable.sunset, "TSunset");
+        textures[4] = generateTextureAlpha(4, 1, new int[] { 0x00FFFF00 }, "TAa");
+
+        final int count = textures.length;
+        for (int i = 0; i < count; i++) {
+            final Allocation texture = textures[i];
+            texture.uploadToTexture(0);
+        }
+    }
+
+    private Allocation generateTextureAlpha(int width, int height, int[] data, String name) {
+        final Type.Builder builder = new Type.Builder(mRS, A_8);
+        builder.add(Dimension.X, width);
+        builder.add(Dimension.Y, height);
+        
+        final Allocation allocation = Allocation.createTyped(mRS, builder.create());
+        allocation.data(data);
+        allocation.setName(name);
+        return allocation;
+    }
+
+    private Allocation loadTexture(int id, String name) {
+        final Allocation allocation = Allocation.createFromBitmapResource(mRS, mResources,
+                id, RGB_565, false);
+        allocation.setName(name);
+        return allocation;
+    }
+
+    private void createProgramFragment() {
+        Sampler.Builder bs = new Sampler.Builder(mRS);
+        bs.setMin(LINEAR);
+        bs.setMag(LINEAR);
+        bs.setWrapS(CLAMP);
+        bs.setWrapT(CLAMP);
+        mSampler = bs.create();
+
+        ProgramFragment.Builder b;
+        b = new ProgramFragment.Builder(mRS, null, null);
+        b.setTexEnable(true, 0);
+        b.setTexEnvMode(REPLACE, 0);
+        mPfBackground = b.create();
+        mPfBackground.setName("PFBackground");
+        mPfBackground.bindSampler(mSampler, 0);
+
+        bs = new Sampler.Builder(mRS);
+        bs.setMin(LINEAR);
+        bs.setMag(LINEAR);
+        bs.setWrapS(WRAP);
+        bs.setWrapT(WRAP);
+        mNightSampler = bs.create();
+
+        b = new ProgramFragment.Builder(mRS, null, null);
+        b.setTexEnable(true, 0);
+        b.setTexEnvMode(REPLACE, 0);
+        mPfNight = b.create();
+        mPfNight.setName("PFNight");
+        mPfNight.bindSampler(mNightSampler, 0);
+    }
+
+    private void createProgramFragmentStore() {
+        ProgramStore.Builder b;
+        b = new ProgramStore.Builder(mRS, null, null);
+
+        b.setDepthFunc(ALWAYS);
+        b.setBlendFunc(BlendSrcFunc.SRC_ALPHA, BlendDstFunc.ONE_MINUS_SRC_ALPHA);
+        b.setDitherEnable(true);
+        b.setDepthMask(false);
+        mPfsBackground = b.create();
+        mPfsBackground.setName("PFSBackground");
+    }
+
+    private void createProgramVertex() {
+        mPvOrthoAlloc = new ProgramVertex.MatrixAllocation(mRS);
+        mPvOrthoAlloc.setupOrthoWindow(mWidth, mHeight);
+
+        ProgramVertex.Builder pvb = new ProgramVertex.Builder(mRS, null, null);
+        pvb.setTextureMatrixEnable(true);
+        mPvBackground = pvb.create();
+        mPvBackground.bindAllocation(mPvOrthoAlloc);
+        mPvBackground.setName("PVBackground");
+    }
+}
diff --git a/src/com/android/wallpaper/grass/GrassWallpaper.java b/src/com/android/wallpaper/grass/GrassWallpaper.java
new file mode 100644
index 0000000..d374424
--- /dev/null
+++ b/src/com/android/wallpaper/grass/GrassWallpaper.java
@@ -0,0 +1,73 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.wallpaper.grass;
+
+import android.service.wallpaper.WallpaperService;
+import android.view.SurfaceHolder;
+import android.view.Surface;
+import android.renderscript.RenderScript;
+
+public class GrassWallpaper extends WallpaperService {
+    public Engine onCreateEngine() {
+        return new RenderScriptEngine();
+    }
+
+    private class RenderScriptEngine extends Engine {
+        private RenderScript mRs;
+        private GrassRS mRenderer;
+
+        @Override
+        public void onCreate(SurfaceHolder surfaceHolder) {
+            super.onCreate(surfaceHolder);
+            surfaceHolder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
+        }
+
+        @Override
+        public void onDestroy() {
+            super.onDestroy();
+        }
+
+        @Override
+        public void onVisibilityChanged(boolean visible) {
+            super.onVisibilityChanged(visible);
+        }
+
+        @Override
+        public void onSurfaceChanged(SurfaceHolder holder, int format, int width, int height) {
+            super.onSurfaceChanged(holder, format, width, height);
+            mRenderer = new GrassRS(width, height);
+            mRenderer.init(mRs, getResources());
+        }
+
+        @Override
+        public void onSurfaceCreated(SurfaceHolder holder) {
+            super.onSurfaceCreated(holder);
+
+            Surface surface = null;
+            while (surface == null) {
+                surface = holder.getSurface();
+            }
+            mRs = new RenderScript(surface);
+        }
+
+        @Override
+        public void onSurfaceDestroyed(SurfaceHolder holder) {
+            super.onSurfaceDestroyed(holder);
+            mRenderer.destroy();
+        }
+    }
+}