Support 1024x1024 base layer textures.
diff --git a/res/raw/fall.rs b/res/raw/fall.rs
index c807417..a85fdb4 100644
--- a/res/raw/fall.rs
+++ b/res/raw/fall.rs
@@ -310,9 +310,14 @@
bindTexture(NAMED_PFBackground, 0, NAMED_TRiverbed);
float matrix[16];
- matrixLoadTranslate(matrix, + State->xOffset, 0.f, 0.0f);
+ matrixLoadScale(matrix, 0.5f, -1.0f, 1.0f);
+ matrixTranslate(matrix, State->xOffset, 0.0f, 0.0f);
vpLoadTextureMatrix(matrix);
+
drawSimpleMesh(NAMED_WaterMesh);
+
+ matrixLoadIdentity(matrix);
+ vpLoadTextureMatrix(matrix);
}
void drawSky() {