gltrace: manage texture image state changes
Texture Data is provided via glTexImage2D. Parts of a created
texture may then be updated using glTexSubImage2D. This patch
adds a GL state variable that maintains a path to the current
texture image for each texture.
This patch also includes a few other misc. changes:
- Duration minimap: do not create back buffer image of size 0.
In such a case, just don't draw anything.
- In the function trace view, selecting a particular item in
the table doesn't also scroll it into view on Mac. Add
a setTopIndex to fix this.
- add Guava is a dependency
- Apply the state transformations in a separate Eclipse job.
Change-Id: I53f5a0438217d9d086b844f7d333306f7c9fbccd
15 files changed