Separate network and interface addition/removal netd APIs.
This should facilitate stacked interfaces (i.e. clatd).
Change-Id: Ib3e7a4d3847ef6ec4449451f6da42e75959baa4f
diff --git a/NetworkController.h b/NetworkController.h
index f1c8fda..fff3289 100644
--- a/NetworkController.h
+++ b/NetworkController.h
@@ -58,8 +58,10 @@
unsigned getNetworkId(const char* interface);
- bool createNetwork(unsigned netId, const char* interface, Permission permission);
+ bool createNetwork(unsigned netId, Permission permission);
bool destroyNetwork(unsigned netId);
+ bool addInterfaceToNetwork(unsigned netId, const char* interface);
+ bool removeInterfaceFromNetwork(unsigned netId, const char* interface);
bool setPermissionForUser(Permission permission, const std::vector<unsigned>& uid);
bool setPermissionForNetwork(Permission permission, const std::vector<unsigned>& netId);
@@ -72,7 +74,7 @@
const char* nexthop);
private:
- typedef std::multimap<unsigned, std::string>::const_iterator InterfaceIterator;
+ typedef std::multimap<unsigned, std::string>::iterator InterfaceIterator;
typedef std::pair<InterfaceIterator, InterfaceIterator> InterfaceRange;
// Returns the netId that |interface| belongs to, or NETID_UNSET if it doesn't belong to any.