netd: Netlink: Use KOBJECT_UEVENT instead of IDLETIMER

The initial idletimer support required using NETLINK_IDLETIMER
netlink socket type.
Instead we now just re-use the existing KOBJECT_UEVENT socket.

Change-Id: I951f2f29182c7cf7f29a054a0eabc88dc25f6d1f
2 files changed