hal: Fix audio playback issue on USB headset
- Start music playback on USB headset. The playback is stopped
after 3sec.
- A touch tone is played through low latency output path, while
selecting the song in the music app. This output goes to standy
after 3sec. So the disable_snd_device() is called to reduce the
ref count on usb headset device by 1. At this point the music
playback (deep-buffer path) is still active. But the current
implementation has uncondtionally calls usb_stop_playback()
which results music playback to stop.
- Fix by ensuring the usb_stop_playback is called only when the
device ref count goes to 0.
- Fix related minor stabilty issues
Change-Id: I979423458738e68da45973751cd918d4c1a924ea
CRs-Fixed: 572048
3 files changed