initial commit of lk (little kernel) project
diff --git a/kernel/thread.c b/kernel/thread.c
new file mode 100644
index 0000000..6de7d6b
--- /dev/null
+++ b/kernel/thread.c
@@ -0,0 +1,651 @@
+/*
+ * Copyright (c) 2008 Travis Geiselbrecht
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files
+ * (the "Software"), to deal in the Software without restriction,
+ * including without limitation the rights to use, copy, modify, merge,
+ * publish, distribute, sublicense, and/or sell copies of the Software,
+ * and to permit persons to whom the Software is furnished to do so,
+ * subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+#include <debug.h>
+#include <list.h>
+#include <malloc.h>
+#include <string.h>
+#include <err.h>
+#include <kernel/thread.h>
+#include <kernel/timer.h>
+#include <kernel/dpc.h>
+#include <platform.h>
+
+#if DEBUGLEVEL > 1
+#define THREAD_CHECKS 1
+#endif
+
+#if THREAD_STATS
+struct thread_stats thread_stats;
+#endif
+
+/* global thread list */
+static struct list_node thread_list;
+
+/* the current thread */
+thread_t *current_thread;
+
+/* the global critical section count */
+int critical_section_count = 1;
+
+/* the run queue */
+static struct list_node run_queue[NUM_PRIORITIES];
+static uint32_t run_queue_bitmap;
+
+/* the bootstrap thread (statically allocated) */
+static thread_t bootstrap_thread;
+
+/* the idle thread */
+thread_t *idle_thread;
+
+/* local routines */
+static void thread_resched(void);
+static void idle_thread_routine(void) __NO_RETURN;
+
+/* run queue manipulation */
+static void insert_in_run_queue_head(thread_t *t)
+{
+#if THREAD_CHECKS
+	ASSERT(t->magic == THREAD_MAGIC);
+	ASSERT(t->state == THREAD_READY);
+	ASSERT(!list_in_list(&t->queue_node));
+	ASSERT(in_critical_section());
+#endif
+
+	list_add_head(&run_queue[t->priority], &t->queue_node);
+	run_queue_bitmap |= (1<<t->priority);
+}
+
+static void insert_in_run_queue_tail(thread_t *t)
+{
+#if THREAD_CHECKS
+	ASSERT(t->magic == THREAD_MAGIC);
+	ASSERT(t->state == THREAD_READY);
+	ASSERT(!list_in_list(&t->queue_node));
+	ASSERT(in_critical_section());
+#endif
+
+	list_add_tail(&run_queue[t->priority], &t->queue_node);
+	run_queue_bitmap |= (1<<t->priority);
+}
+
+static void init_thread_struct(thread_t *t, const char *name)
+{
+	memset(t, 0, sizeof(thread_t));
+	t->magic = THREAD_MAGIC;
+	strlcpy(t->name, name, sizeof(t->name));
+}
+
+thread_t *thread_create(const char *name, thread_start_routine entry, void *arg, int priority, size_t stack_size)
+{
+	thread_t *t;
+
+	t = malloc(sizeof(thread_t));
+	if (!t)
+		return NULL;
+
+	init_thread_struct(t, name);
+
+	t->entry = entry;
+	t->arg = arg;
+	t->priority = priority;
+	t->saved_critical_section_count = 1; /* we always start inside a critical section */
+	t->state = THREAD_SUSPENDED;
+	t->blocking_wait_queue = NULL;
+	t->wait_queue_block_ret = NO_ERROR;
+
+	/* create the stack */
+	t->stack = malloc(stack_size);
+	if (!t->stack) {
+		free(t);
+		return NULL;
+	}
+
+	t->stack_size = stack_size;
+
+	/* set up the initial stack frame */
+	arch_thread_initialize(t);
+
+	/* add it to the global thread list */
+	enter_critical_section();
+	list_add_head(&thread_list, &t->thread_list_node);
+	exit_critical_section();
+
+	return t;
+}
+
+status_t thread_resume(thread_t *t)
+{
+#if THREAD_CHECKS
+	ASSERT(t->magic == THREAD_MAGIC);
+	ASSERT(t->state != THREAD_DEATH);
+#endif
+
+	if (t->state == THREAD_READY || t->state == THREAD_RUNNING)
+		return ERR_NOT_SUSPENDED;
+
+	enter_critical_section();
+	t->state = THREAD_READY;
+	insert_in_run_queue_head(t);
+	thread_yield();
+	exit_critical_section();
+
+	return NO_ERROR;
+}
+
+static void thread_cleanup_dpc(void *thread)
+{
+	thread_t *t = (thread_t *)thread;
+
+//	dprintf("thread_cleanup_dpc: thread %p (%s)\n", t, t->name);
+
+#if THREAD_CHECKS
+	ASSERT(t->state == THREAD_DEATH);
+	ASSERT(t->blocking_wait_queue == NULL);
+	ASSERT(!list_in_list(&t->queue_node));
+#endif
+
+	/* remove it from the master thread list */
+	enter_critical_section();
+	list_delete(&t->thread_list_node);
+	exit_critical_section();
+
+	/* free its stack and the thread structure itself */
+	if (t->stack)
+		free(t->stack);
+
+	free(t);
+}
+
+void thread_exit(int retcode)
+{
+#if THREAD_CHECKS
+	ASSERT(current_thread->magic == THREAD_MAGIC);
+	ASSERT(current_thread->state == THREAD_RUNNING);
+#endif
+
+//	dprintf("thread_exit: current %p\n", current_thread);
+
+	enter_critical_section();
+
+	/* enter the dead state */
+	current_thread->state = THREAD_DEATH;
+	current_thread->retcode = retcode;
+
+	/* schedule a dpc to clean ourselves up */
+	dpc_queue(thread_cleanup_dpc, (void *)current_thread, DPC_FLAG_NORESCHED);
+
+	/* reschedule */
+	thread_resched();
+
+	panic("somehow fell through thread_exit()\n");
+}
+
+static void idle_thread_routine(void)
+{
+	for(;;)
+		arch_idle();
+}
+
+/* 
+ * Internal reschedule routine. The current thread needs to already be in whatever
+ * state and queues it needs to be in. This routine simply picks the next thread and
+ * switches to it.
+ */
+void thread_resched(void)
+{
+	thread_t *oldthread;
+	thread_t *newthread;
+
+//	dprintf("thread_resched: current %p: ", current_thread);
+//	dump_thread(current_thread);
+
+#if THREAD_CHECKS
+	ASSERT(in_critical_section());
+#endif
+
+#if THREAD_STATS
+	thread_stats.reschedules++;
+#endif
+
+	oldthread = current_thread;
+
+	// at the moment, can't deal with more than 32 priority levels
+	ASSERT(NUM_PRIORITIES <= 32);
+
+	// should at least find the idle thread
+#if THREAD_CHECKS
+	ASSERT(run_queue_bitmap != 0);
+#endif
+
+	int next_queue = HIGHEST_PRIORITY - __builtin_clz(run_queue_bitmap) - (32 - NUM_PRIORITIES);
+//	dprintf("bitmap 0x%x, next %d\n", run_queue_bitmap, next_queue);
+
+	newthread = list_remove_head_type(&run_queue[next_queue], thread_t, queue_node);
+
+#if THREAD_CHECKS
+	ASSERT(newthread);
+#endif
+
+	if (list_is_empty(&run_queue[next_queue]))
+		run_queue_bitmap &= ~(1<<next_queue);
+
+#if 0
+	// XXX make this more efficient
+	newthread = NULL;
+	for (i=HIGHEST_PRIORITY; i >= LOWEST_PRIORITY; i--) {
+		newthread = list_remove_head_type(&run_queue[i], thread_t, queue_node);
+		if (newthread)
+			break;
+	}
+#endif
+
+//	dprintf("newthread: ");
+//	dump_thread(newthread);
+
+	newthread->state = THREAD_RUNNING;
+
+	if (newthread == oldthread)
+		return;
+
+	/* set up quantum for the new thread if it was consumed */
+	if (newthread->remaining_quantum <= 0) {
+		newthread->remaining_quantum = 5; // XXX make this smarter
+	}
+
+#if THREAD_STATS
+	thread_stats.context_switches++;
+
+	if (oldthread == idle_thread) {
+		bigtime_t now = current_time_hires();
+		thread_stats.idle_time += now - thread_stats.last_idle_timestamp;
+	}
+	if (newthread == idle_thread) {
+		thread_stats.last_idle_timestamp = current_time_hires();
+	}
+#endif
+
+#if THREAD_CHECKS
+	ASSERT(critical_section_count > 0);
+	ASSERT(newthread->saved_critical_section_count > 0);
+#endif
+
+	/* do the switch */
+	oldthread->saved_critical_section_count = critical_section_count;
+	current_thread = newthread;
+	critical_section_count = newthread->saved_critical_section_count;
+	arch_context_switch(oldthread, newthread);
+}
+
+void thread_yield(void)
+{
+#if THREAD_CHECKS
+	ASSERT(current_thread->magic == THREAD_MAGIC);
+	ASSERT(current_thread->state == THREAD_RUNNING);
+#endif
+
+	enter_critical_section();
+
+#if THREAD_STATS
+	thread_stats.yields++;
+#endif
+
+	/* we are yielding the cpu, so stick ourselves into the tail of the run queue and reschedule */
+	current_thread->state = THREAD_READY;
+	current_thread->remaining_quantum = 0;
+	insert_in_run_queue_tail(current_thread);
+	thread_resched();
+
+	exit_critical_section();
+}
+
+void thread_preempt(void)
+{
+#if THREAD_CHECKS
+	ASSERT(current_thread->magic == THREAD_MAGIC);
+	ASSERT(current_thread->state == THREAD_RUNNING);
+#endif
+
+	enter_critical_section();
+
+#if THREAD_STATS
+	if (current_thread != idle_thread)
+		thread_stats.preempts++; /* only track when a meaningful preempt happens */
+#endif
+
+	/* we are being preempted, so we get to go back into the front of the run queue if we have quantum left */
+	current_thread->state = THREAD_READY;
+	if (current_thread->remaining_quantum > 0)
+		insert_in_run_queue_head(current_thread);
+	else
+		insert_in_run_queue_tail(current_thread); /* if we're out of quantum, go to the tail of the queue */
+	thread_resched();
+
+	exit_critical_section();
+}
+
+void thread_block(void)
+{
+#if THREAD_CHECKS
+	ASSERT(current_thread->magic == THREAD_MAGIC);
+	ASSERT(current_thread->state == THREAD_BLOCKED);
+#endif
+
+	enter_critical_section();
+
+	/* we are blocking on something. the blocking code should have already stuck us on a queue */
+	thread_resched();
+
+	exit_critical_section();
+}
+
+enum handler_return thread_timer_tick(void)
+{
+	if (current_thread == idle_thread)
+		return INT_NO_RESCHEDULE;
+
+	current_thread->remaining_quantum--;
+	if (current_thread->remaining_quantum <= 0)
+		return INT_RESCHEDULE;
+	else
+		return INT_NO_RESCHEDULE;
+}
+
+/* timer callback to wake up a sleeping thread */
+static enum handler_return thread_sleep_handler(timer_t *timer, time_t now, void *arg)
+{
+	thread_t *t = (thread_t *)arg;
+
+#if THREAD_CHECKS
+	ASSERT(t->magic == THREAD_MAGIC);
+	ASSERT(t->state == THREAD_SLEEPING);
+#endif
+
+	t->state = THREAD_READY;
+	insert_in_run_queue_head(t);
+
+	return INT_RESCHEDULE;
+}
+
+void thread_sleep(time_t delay)
+{
+	timer_t timer;
+
+#if THREAD_CHECKS
+	ASSERT(current_thread->magic == THREAD_MAGIC);
+	ASSERT(current_thread->state == THREAD_RUNNING);
+#endif
+
+	timer_initialize(&timer);
+
+	enter_critical_section();
+	timer_set_oneshot(&timer, delay, thread_sleep_handler, (void *)current_thread);
+	current_thread->state = THREAD_SLEEPING;
+	thread_resched();
+	exit_critical_section();
+}
+
+void thread_init(void)
+{
+	int i;
+
+	/* initialize the run queues */
+	for (i=0; i < NUM_PRIORITIES; i++)
+		list_initialize(&run_queue[i]);
+
+	/* initialize the thread list */
+	list_initialize(&thread_list);
+
+	/* create a thread to cover the current running state */
+	thread_t *t = &bootstrap_thread;
+	init_thread_struct(t, "bootstrap");
+
+	/* half construct this thread, since we're already running */
+	t->priority = HIGHEST_PRIORITY;
+	t->state = THREAD_RUNNING;
+	t->saved_critical_section_count = 1;
+	list_add_head(&thread_list, &t->thread_list_node);
+	current_thread = t;
+}
+
+void thread_set_name(const char *name)
+{
+	strlcpy(current_thread->name, name, sizeof(current_thread->name));
+}
+
+void thread_set_priority(int priority)
+{
+	if (priority < LOWEST_PRIORITY)
+		priority = LOWEST_PRIORITY;
+	if (priority > HIGHEST_PRIORITY)
+		priority = HIGHEST_PRIORITY;
+	current_thread->priority = priority;
+}
+
+void thread_become_idle(void)
+{
+	thread_set_name("idle");
+	thread_set_priority(IDLE_PRIORITY);
+	idle_thread = current_thread;
+	idle_thread_routine();
+}
+
+void dump_thread(thread_t *t)
+{
+	dprintf("dump_thread: t %p (%s)\n", t, t->name);
+	dprintf("\tstate %d, priority %d, remaining quantum %d, critical section %d\n", t->state, t->priority, t->remaining_quantum, t->saved_critical_section_count);
+	dprintf("\tstack %p, stack_size %zd\n", t->stack, t->stack_size);
+	dprintf("\tentry %p, arg %p\n", t->entry, t->arg);
+	dprintf("\twait queue %p, wait queue ret %d\n", t->blocking_wait_queue, t->wait_queue_block_ret);
+}
+
+void dump_all_threads(void)
+{
+	thread_t *t;
+
+	enter_critical_section();
+	list_for_every_entry(&thread_list, t, thread_t, thread_list_node) {
+		dump_thread(t);
+	}
+	exit_critical_section();
+}
+
+/* wait queue */
+void wait_queue_init(wait_queue_t *wait)
+{
+	wait->magic = WAIT_QUEUE_MAGIC;
+	list_initialize(&wait->list);
+	wait->count = 0;
+}
+
+static enum handler_return wait_queue_timeout_handler(timer_t *timer, time_t now, void *arg)
+{
+	thread_t *thread = (thread_t *)arg;
+
+#if THREAD_CHECKS
+	ASSERT(thread->magic == THREAD_MAGIC);
+#endif
+
+	if (thread_unblock_from_wait_queue(thread, false, ERR_TIMED_OUT) >= NO_ERROR)
+		return INT_RESCHEDULE;
+
+	return INT_NO_RESCHEDULE;
+}
+
+status_t wait_queue_block(wait_queue_t *wait, time_t timeout)
+{
+	timer_t timer;
+
+#if THREAD_CHECKS
+	ASSERT(wait->magic == WAIT_QUEUE_MAGIC);
+	ASSERT(current_thread->state == THREAD_RUNNING);
+	ASSERT(in_critical_section());
+#endif
+
+	if (timeout == 0)
+		return ERR_TIMED_OUT;
+
+	list_add_tail(&wait->list, &current_thread->queue_node);
+	wait->count++;
+	current_thread->state = THREAD_BLOCKED;
+	current_thread->blocking_wait_queue = wait;
+	current_thread->wait_queue_block_ret = NO_ERROR;
+
+	/* if the timeout is nonzero or noninfinite, set a callback to yank us out of the queue */
+	if (timeout != INFINITE_TIME) {
+		timer_initialize(&timer);
+		timer_set_oneshot(&timer, timeout, wait_queue_timeout_handler, (void *)current_thread);
+	}
+
+	thread_block();
+
+	/* we don't really know if the timer fired or not, so it's better safe to try to cancel it */
+	if (timeout != INFINITE_TIME) {
+		timer_cancel(&timer);
+	}
+
+	return current_thread->wait_queue_block_ret;
+}
+
+int wait_queue_wake_one(wait_queue_t *wait, bool reschedule, status_t wait_queue_error)
+{
+	thread_t *t;
+	int ret = 0;
+
+#if THREAD_CHECKS
+	ASSERT(wait->magic == WAIT_QUEUE_MAGIC);
+	ASSERT(in_critical_section());
+#endif
+
+	t = list_remove_head_type(&wait->list, thread_t, queue_node);
+	if (t) {
+		wait->count--;
+#if THREAD_CHECKS
+		ASSERT(t->state == THREAD_BLOCKED);
+#endif
+		t->state = THREAD_READY;
+		t->wait_queue_block_ret = wait_queue_error;
+		t->blocking_wait_queue = NULL;
+
+		/* if we're instructed to reschedule, stick the current thread on the head
+		 * of the run queue first, so that the newly awakened thread gets a chance to run
+		 * before the current one, but the current one doesn't get unnecessarilly punished.
+		 */
+		if (reschedule) {
+			current_thread->state = THREAD_READY;
+			insert_in_run_queue_head(current_thread);
+		}
+		insert_in_run_queue_head(t);
+		if (reschedule)
+			thread_resched();
+		ret = 1;
+	}
+
+	return ret;
+}
+
+int wait_queue_wake_all(wait_queue_t *wait, bool reschedule, status_t wait_queue_error)
+{
+	thread_t *t;
+	int ret = 0;
+
+#if THREAD_CHECKS
+	ASSERT(wait->magic == WAIT_QUEUE_MAGIC);
+	ASSERT(in_critical_section());
+#endif
+
+	if (reschedule && wait->count > 0) {
+		/* if we're instructed to reschedule, stick the current thread on the head
+		 * of the run queue first, so that the newly awakened threads get a chance to run
+		 * before the current one, but the current one doesn't get unnecessarilly punished.
+		 */
+		current_thread->state = THREAD_READY;
+		insert_in_run_queue_head(current_thread);
+	}
+
+	/* pop all the threads off the wait queue into the run queue */
+	while ((t = list_remove_head_type(&wait->list, thread_t, queue_node))) {
+		wait->count--;
+#if THREAD_CHECKS
+		ASSERT(t->state == THREAD_BLOCKED);
+#endif
+		t->state = THREAD_READY;
+		t->wait_queue_block_ret = wait_queue_error;
+		t->blocking_wait_queue = NULL;
+
+		insert_in_run_queue_head(t);
+		ret++;
+	}
+
+#if THREAD_CHECKS
+	ASSERT(wait->count == 0);
+#endif
+
+	if (reschedule && ret > 0)
+		thread_resched();
+
+	return ret;
+}
+
+void wait_queue_destroy(wait_queue_t *wait, bool reschedule)
+{
+#if THREAD_CHECKS
+	ASSERT(wait->magic == WAIT_QUEUE_MAGIC);
+	ASSERT(in_critical_section());
+#endif
+	wait_queue_wake_all(wait, reschedule, ERR_OBJECT_DESTROYED);
+	wait->magic = 0;
+}
+
+status_t thread_unblock_from_wait_queue(thread_t *t, bool reschedule, status_t wait_queue_error)
+{
+	enter_critical_section();
+
+#if THREAD_CHECKS
+	ASSERT(t->magic == THREAD_MAGIC);
+#endif
+
+	if (t->state != THREAD_BLOCKED)
+		return ERR_NOT_BLOCKED;
+
+#if THREAD_CHECKS
+	ASSERT(t->blocking_wait_queue != NULL);
+	ASSERT(t->blocking_wait_queue->magic == WAIT_QUEUE_MAGIC);
+	ASSERT(list_in_list(&t->queue_node));
+#endif	
+
+	list_delete(&t->queue_node);
+	t->blocking_wait_queue->count--;
+	t->blocking_wait_queue = NULL;
+	t->state = THREAD_READY;
+	t->wait_queue_block_ret = wait_queue_error;
+	insert_in_run_queue_head(t);
+
+	if (reschedule)
+		thread_resched();
+
+	exit_critical_section();
+
+	return NO_ERROR;
+}
+
+