drm/radeon: remove some buggy dead code

The calculation of "num_shader_engines" has a precedence bug because
the right shift happens before the mask, but this variable is never used
so we can just delete it.

Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
1 file changed