commit | 072c44bf24b3384e1e9873df5ddefe2be3aaac8e | [log] [tgz] |
---|---|---|
author | Dan Carpenter <dan.carpenter@oracle.com> | Wed Oct 29 18:47:07 2014 +0300 |
committer | Alex Deucher <alexander.deucher@amd.com> | Wed Oct 29 12:24:15 2014 -0400 |
tree | b97655c231b2994d844a4635130f8a2e28d92088 | |
parent | 8c3e434769b1707fd2d24de5a2eb25fedc634c4a [diff] |
drm/radeon: remove some buggy dead code The calculation of "num_shader_engines" has a precedence bug because the right shift happens before the mask, but this variable is never used so we can just delete it. Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>