ARM: tegra: Enable Venice2 keyboard
The keyboard on Venice2 is attached to the ChromeOS embedded controller.
Add the corresponding device tree nodes and use the MATRIX_KEY define to
encode keycodes.
Signed-off-by: Rhyland Klein <rklein@nvidia.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Stephen Warren <swarren@nvidia.com>
diff --git a/arch/arm/boot/dts/tegra124-venice2.dts b/arch/arm/boot/dts/tegra124-venice2.dts
index e6b3e97..ab7ca65 100644
--- a/arch/arm/boot/dts/tegra124-venice2.dts
+++ b/arch/arm/boot/dts/tegra124-venice2.dts
@@ -1,5 +1,6 @@
/dts-v1/;
+#include <dt-bindings/input/input.h>
#include "tegra124.dtsi"
/ {
@@ -805,6 +806,112 @@
};
};
+ spi@7000d400 {
+ status = "okay";
+
+ cros-ec@0 {
+ compatible = "google,cros-ec-spi";
+ spi-max-frequency = <4000000>;
+ interrupt-parent = <&gpio>;
+ interrupts = <TEGRA_GPIO(C, 7) IRQ_TYPE_LEVEL_LOW>;
+ reg = <0>;
+
+ google,cros-ec-spi-msg-delay = <2000>;
+
+ cros-ec-keyb {
+ compatible = "google,cros-ec-keyb";
+ keypad,num-rows = <8>;
+ keypad,num-columns = <13>;
+ google,needs-ghost-filter;
+
+ linux,keymap = <
+ MATRIX_KEY(0x00, 0x01, KEY_LEFTMETA)
+ MATRIX_KEY(0x00, 0x02, KEY_F1)
+ MATRIX_KEY(0x00, 0x03, KEY_B)
+ MATRIX_KEY(0x00, 0x04, KEY_F10)
+ MATRIX_KEY(0x00, 0x06, KEY_N)
+ MATRIX_KEY(0x00, 0x08, KEY_EQUAL)
+ MATRIX_KEY(0x00, 0x0a, KEY_RIGHTALT)
+
+ MATRIX_KEY(0x01, 0x01, KEY_ESC)
+ MATRIX_KEY(0x01, 0x02, KEY_F4)
+ MATRIX_KEY(0x01, 0x03, KEY_G)
+ MATRIX_KEY(0x01, 0x04, KEY_F7)
+ MATRIX_KEY(0x01, 0x06, KEY_H)
+ MATRIX_KEY(0x01, 0x08, KEY_APOSTROPHE)
+ MATRIX_KEY(0x01, 0x09, KEY_F9)
+ MATRIX_KEY(0x01, 0x0b, KEY_BACKSPACE)
+
+ MATRIX_KEY(0x02, 0x00, KEY_LEFTCTRL)
+ MATRIX_KEY(0x02, 0x01, KEY_TAB)
+ MATRIX_KEY(0x02, 0x02, KEY_F3)
+ MATRIX_KEY(0x02, 0x03, KEY_T)
+ MATRIX_KEY(0x02, 0x04, KEY_F6)
+ MATRIX_KEY(0x02, 0x05, KEY_RIGHTBRACE)
+ MATRIX_KEY(0x02, 0x06, KEY_Y)
+ MATRIX_KEY(0x02, 0x07, KEY_102ND)
+ MATRIX_KEY(0x02, 0x08, KEY_LEFTBRACE)
+ MATRIX_KEY(0x02, 0x09, KEY_F8)
+
+ MATRIX_KEY(0x03, 0x01, KEY_GRAVE)
+ MATRIX_KEY(0x03, 0x02, KEY_F2)
+ MATRIX_KEY(0x03, 0x03, KEY_5)
+ MATRIX_KEY(0x03, 0x04, KEY_F5)
+ MATRIX_KEY(0x03, 0x06, KEY_6)
+ MATRIX_KEY(0x03, 0x08, KEY_MINUS)
+ MATRIX_KEY(0x03, 0x0b, KEY_BACKSLASH)
+
+ MATRIX_KEY(0x04, 0x00, KEY_RIGHTCTRL)
+ MATRIX_KEY(0x04, 0x01, KEY_A)
+ MATRIX_KEY(0x04, 0x02, KEY_D)
+ MATRIX_KEY(0x04, 0x03, KEY_F)
+ MATRIX_KEY(0x04, 0x04, KEY_S)
+ MATRIX_KEY(0x04, 0x05, KEY_K)
+ MATRIX_KEY(0x04, 0x06, KEY_J)
+ MATRIX_KEY(0x04, 0x08, KEY_SEMICOLON)
+ MATRIX_KEY(0x04, 0x09, KEY_L)
+ MATRIX_KEY(0x04, 0x0a, KEY_BACKSLASH)
+ MATRIX_KEY(0x04, 0x0b, KEY_ENTER)
+
+ MATRIX_KEY(0x05, 0x01, KEY_Z)
+ MATRIX_KEY(0x05, 0x02, KEY_C)
+ MATRIX_KEY(0x05, 0x03, KEY_V)
+ MATRIX_KEY(0x05, 0x04, KEY_X)
+ MATRIX_KEY(0x05, 0x05, KEY_COMMA)
+ MATRIX_KEY(0x05, 0x06, KEY_M)
+ MATRIX_KEY(0x05, 0x07, KEY_LEFTSHIFT)
+ MATRIX_KEY(0x05, 0x08, KEY_SLASH)
+ MATRIX_KEY(0x05, 0x09, KEY_DOT)
+ MATRIX_KEY(0x05, 0x0b, KEY_SPACE)
+
+ MATRIX_KEY(0x06, 0x01, KEY_1)
+ MATRIX_KEY(0x06, 0x02, KEY_3)
+ MATRIX_KEY(0x06, 0x03, KEY_4)
+ MATRIX_KEY(0x06, 0x04, KEY_2)
+ MATRIX_KEY(0x06, 0x05, KEY_8)
+ MATRIX_KEY(0x06, 0x06, KEY_7)
+ MATRIX_KEY(0x06, 0x08, KEY_0)
+ MATRIX_KEY(0x06, 0x09, KEY_9)
+ MATRIX_KEY(0x06, 0x0a, KEY_LEFTALT)
+ MATRIX_KEY(0x06, 0x0b, KEY_DOWN)
+ MATRIX_KEY(0x06, 0x0c, KEY_RIGHT)
+
+ MATRIX_KEY(0x07, 0x01, KEY_Q)
+ MATRIX_KEY(0x07, 0x02, KEY_E)
+ MATRIX_KEY(0x07, 0x03, KEY_R)
+ MATRIX_KEY(0x07, 0x04, KEY_W)
+ MATRIX_KEY(0x07, 0x05, KEY_I)
+ MATRIX_KEY(0x07, 0x06, KEY_U)
+ MATRIX_KEY(0x07, 0x07, KEY_RIGHTSHIFT)
+ MATRIX_KEY(0x07, 0x08, KEY_P)
+ MATRIX_KEY(0x07, 0x09, KEY_O)
+ MATRIX_KEY(0x07, 0x0b, KEY_UP)
+ MATRIX_KEY(0x07, 0x0c, KEY_LEFT)
+ >;
+ };
+ };
+ };
+
pmc@7000e400 {
nvidia,invert-interrupt;
nvidia,suspend-mode = <1>;