drm/fb-helper: don't sleep for screen unblank when an oopps is in progress

Otherwise the system will burn even brighter and worse, leave the user
wondering what's going on exactly.

Since we already have a panic handler which will (try) to restore the
entire fbdev console mode, we can just bail out. Inspired by a patch
from Konstantin Khlebnikov. The callchain leading to this, cut&pasted
from Konstantin's original patch:

callstack:
panic()
bust_spinlocks(1)
unblank_screen()
vc->vc_sw->con_blank()
fbcon_blank()
fb_blank()
info->fbops->fb_blank()
drm_fb_helper_blank()
drm_fb_helper_dpms()
drm_modeset_lock_all()
mutex_lock(&dev->mode_config.mutex)

Note that the entire locking in the fb helper around panic/sysrq and
kdbg is ... non-existant. So we have a decent change of blowing up
everything. But since reworking this ties in with funny concepts like
the fbdev notifier chain or the impressive things which happen around
console_lock while oopsing, I'll leave that as an exercise for braver
souls than me.

v2: Drop the -EBUSY return value I've copied, we don't need it since
the we'll take care of things ourselves anyway.

Cc: Konstantin Khlebnikov <khlebnikov@openvz.org>
Cc: Andrew Morton <akpm@linux-foundation.org>
References: https://patchwork.kernel.org/patch/1878181/
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c
index 94f304d..59d6b9b 100644
--- a/drivers/gpu/drm/drm_fb_helper.c
+++ b/drivers/gpu/drm/drm_fb_helper.c
@@ -391,6 +391,14 @@
 	int i, j;
 
 	/*
+	 * fbdev->blank can be called from irq context in case of a panic.
+	 * Since we already have our own special panic handler which will
+	 * restore the fbdev console mode completely, just bail out early.
+	 */
+	if (oops_in_progress)
+		return;
+
+	/*
 	 * For each CRTC in this fb, turn the connectors on/off.
 	 */
 	drm_modeset_lock_all(dev);