drm: Remove useless else block

All prior conditional blocks return from the function, so the else block
can be at the top level of the function.

Signed-off-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
diff --git a/drivers/gpu/drm/drm_crtc.c b/drivers/gpu/drm/drm_crtc.c
index fa1b1a5..4f4fcd3 100644
--- a/drivers/gpu/drm/drm_crtc.c
+++ b/drivers/gpu/drm/drm_crtc.c
@@ -4135,6 +4135,8 @@
 static bool drm_property_change_is_valid(struct drm_property *property,
 					 uint64_t value)
 {
+	int i;
+
 	if (property->flags & DRM_MODE_PROP_IMMUTABLE)
 		return false;
 
@@ -4150,7 +4152,6 @@
 			return false;
 		return true;
 	} else if (drm_property_type_is(property, DRM_MODE_PROP_BITMASK)) {
-		int i;
 		uint64_t valid_mask = 0;
 
 		for (i = 0; i < property->num_values; i++)
@@ -4174,13 +4175,12 @@
 		 */
 		obj = _object_find(property->dev, value, property->values[0]);
 		return obj != NULL;
-	} else {
-		int i;
-		for (i = 0; i < property->num_values; i++)
-			if (property->values[i] == value)
-				return true;
-		return false;
 	}
+
+	for (i = 0; i < property->num_values; i++)
+		if (property->values[i] == value)
+			return true;
+	return false;
 }
 
 /**