drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.
This gets us functional GPU reset again, like we had until a refactor
at merge time. Tested with a little patch to stuff in a broken binner
job every 100 frames.
Signed-off-by: Eric Anholt <eric@anholt.net>
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index 4e0391c..202aa15 100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -229,8 +229,16 @@
struct vc4_dev *vc4 = to_vc4_dev(dev);
DRM_INFO("Resetting GPU.\n");
- vc4_v3d_set_power(vc4, false);
- vc4_v3d_set_power(vc4, true);
+
+ mutex_lock(&vc4->power_lock);
+ if (vc4->power_refcount) {
+ /* Power the device off and back on the by dropping the
+ * reference on runtime PM.
+ */
+ pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
+ pm_runtime_get_sync(&vc4->v3d->pdev->dev);
+ }
+ mutex_unlock(&vc4->power_lock);
vc4_irq_reset(dev);
@@ -641,7 +649,10 @@
}
mutex_unlock(&dev->struct_mutex);
- pm_runtime_put(&vc4->v3d->pdev->dev);
+ mutex_lock(&vc4->power_lock);
+ if (--vc4->power_refcount == 0)
+ pm_runtime_put(&vc4->v3d->pdev->dev);
+ mutex_unlock(&vc4->power_lock);
kfree(exec);
}
@@ -783,7 +794,7 @@
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct drm_vc4_submit_cl *args = data;
struct vc4_exec_info *exec;
- int ret;
+ int ret = 0;
if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
@@ -796,7 +807,10 @@
return -ENOMEM;
}
- ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
+ mutex_lock(&vc4->power_lock);
+ if (vc4->power_refcount++ == 0)
+ ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
+ mutex_unlock(&vc4->power_lock);
if (ret < 0) {
kfree(exec);
return ret;
@@ -856,6 +870,8 @@
(unsigned long)dev);
INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
+
+ mutex_init(&vc4->power_lock);
}
void