ALSA: usb-audio: clean up find_audio_control_unit()

Use a struct to parse the audio units, and return usable descriptors
for all types. There's no need to limit the result set, except for some
kind of sanity check.

Signed-off-by: Daniel Mack <daniel@caiaq.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
diff --git a/sound/usb/mixer.c b/sound/usb/mixer.c
index 8be6bf2..cb345360 100644
--- a/sound/usb/mixer.c
+++ b/sound/usb/mixer.c
@@ -165,22 +165,24 @@
 
 /*
  * find an audio control unit with the given unit id
- * this doesn't return any clock related units, so they need to be handled elsewhere
  */
 static void *find_audio_control_unit(struct mixer_build *state, unsigned char unit)
 {
-	unsigned char *p;
+	/* we just parse the header */
+	struct uac_feature_unit_descriptor *hdr = NULL;
 
-	p = NULL;
-	while ((p = snd_usb_find_desc(state->buffer, state->buflen, p,
-				      USB_DT_CS_INTERFACE)) != NULL) {
-		if (p[0] >= 4 && p[2] >= UAC_INPUT_TERMINAL && p[2] <= UAC2_EXTENSION_UNIT_V2 && p[3] == unit)
-			return p;
+	while ((hdr = snd_usb_find_desc(state->buffer, state->buflen, hdr,
+					USB_DT_CS_INTERFACE)) != NULL) {
+		if (hdr->bLength >= 4 &&
+		    hdr->bDescriptorSubtype >= UAC_INPUT_TERMINAL &&
+		    hdr->bDescriptorSubtype <= UAC2_SAMPLE_RATE_CONVERTER &&
+		    hdr->bUnitID == unit)
+			return hdr;
 	}
+
 	return NULL;
 }
 
-
 /*
  * copy a string with the given id
  */