| /* |
| * lib/bitmap.c |
| * Helper functions for bitmap.h. |
| * |
| * This source code is licensed under the GNU General Public License, |
| * Version 2. See the file COPYING for more details. |
| */ |
| #include <linux/module.h> |
| #include <linux/ctype.h> |
| #include <linux/errno.h> |
| #include <linux/bitmap.h> |
| #include <linux/bitops.h> |
| #include <asm/uaccess.h> |
| |
| /* |
| * bitmaps provide an array of bits, implemented using an an |
| * array of unsigned longs. The number of valid bits in a |
| * given bitmap does _not_ need to be an exact multiple of |
| * BITS_PER_LONG. |
| * |
| * The possible unused bits in the last, partially used word |
| * of a bitmap are 'don't care'. The implementation makes |
| * no particular effort to keep them zero. It ensures that |
| * their value will not affect the results of any operation. |
| * The bitmap operations that return Boolean (bitmap_empty, |
| * for example) or scalar (bitmap_weight, for example) results |
| * carefully filter out these unused bits from impacting their |
| * results. |
| * |
| * These operations actually hold to a slightly stronger rule: |
| * if you don't input any bitmaps to these ops that have some |
| * unused bits set, then they won't output any set unused bits |
| * in output bitmaps. |
| * |
| * The byte ordering of bitmaps is more natural on little |
| * endian architectures. See the big-endian headers |
| * include/asm-ppc64/bitops.h and include/asm-s390/bitops.h |
| * for the best explanations of this ordering. |
| */ |
| |
| int __bitmap_empty(const unsigned long *bitmap, int bits) |
| { |
| int k, lim = bits/BITS_PER_LONG; |
| for (k = 0; k < lim; ++k) |
| if (bitmap[k]) |
| return 0; |
| |
| if (bits % BITS_PER_LONG) |
| if (bitmap[k] & BITMAP_LAST_WORD_MASK(bits)) |
| return 0; |
| |
| return 1; |
| } |
| EXPORT_SYMBOL(__bitmap_empty); |
| |
| int __bitmap_full(const unsigned long *bitmap, int bits) |
| { |
| int k, lim = bits/BITS_PER_LONG; |
| for (k = 0; k < lim; ++k) |
| if (~bitmap[k]) |
| return 0; |
| |
| if (bits % BITS_PER_LONG) |
| if (~bitmap[k] & BITMAP_LAST_WORD_MASK(bits)) |
| return 0; |
| |
| return 1; |
| } |
| EXPORT_SYMBOL(__bitmap_full); |
| |
| int __bitmap_equal(const unsigned long *bitmap1, |
| const unsigned long *bitmap2, int bits) |
| { |
| int k, lim = bits/BITS_PER_LONG; |
| for (k = 0; k < lim; ++k) |
| if (bitmap1[k] != bitmap2[k]) |
| return 0; |
| |
| if (bits % BITS_PER_LONG) |
| if ((bitmap1[k] ^ bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits)) |
| return 0; |
| |
| return 1; |
| } |
| EXPORT_SYMBOL(__bitmap_equal); |
| |
| void __bitmap_complement(unsigned long *dst, const unsigned long *src, int bits) |
| { |
| int k, lim = bits/BITS_PER_LONG; |
| for (k = 0; k < lim; ++k) |
| dst[k] = ~src[k]; |
| |
| if (bits % BITS_PER_LONG) |
| dst[k] = ~src[k] & BITMAP_LAST_WORD_MASK(bits); |
| } |
| EXPORT_SYMBOL(__bitmap_complement); |
| |
| /* |
| * __bitmap_shift_right - logical right shift of the bits in a bitmap |
| * @dst - destination bitmap |
| * @src - source bitmap |
| * @nbits - shift by this many bits |
| * @bits - bitmap size, in bits |
| * |
| * Shifting right (dividing) means moving bits in the MS -> LS bit |
| * direction. Zeros are fed into the vacated MS positions and the |
| * LS bits shifted off the bottom are lost. |
| */ |
| void __bitmap_shift_right(unsigned long *dst, |
| const unsigned long *src, int shift, int bits) |
| { |
| int k, lim = BITS_TO_LONGS(bits), left = bits % BITS_PER_LONG; |
| int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG; |
| unsigned long mask = (1UL << left) - 1; |
| for (k = 0; off + k < lim; ++k) { |
| unsigned long upper, lower; |
| |
| /* |
| * If shift is not word aligned, take lower rem bits of |
| * word above and make them the top rem bits of result. |
| */ |
| if (!rem || off + k + 1 >= lim) |
| upper = 0; |
| else { |
| upper = src[off + k + 1]; |
| if (off + k + 1 == lim - 1 && left) |
| upper &= mask; |
| } |
| lower = src[off + k]; |
| if (left && off + k == lim - 1) |
| lower &= mask; |
| dst[k] = upper << (BITS_PER_LONG - rem) | lower >> rem; |
| if (left && k == lim - 1) |
| dst[k] &= mask; |
| } |
| if (off) |
| memset(&dst[lim - off], 0, off*sizeof(unsigned long)); |
| } |
| EXPORT_SYMBOL(__bitmap_shift_right); |
| |
| |
| /* |
| * __bitmap_shift_left - logical left shift of the bits in a bitmap |
| * @dst - destination bitmap |
| * @src - source bitmap |
| * @nbits - shift by this many bits |
| * @bits - bitmap size, in bits |
| * |
| * Shifting left (multiplying) means moving bits in the LS -> MS |
| * direction. Zeros are fed into the vacated LS bit positions |
| * and those MS bits shifted off the top are lost. |
| */ |
| |
| void __bitmap_shift_left(unsigned long *dst, |
| const unsigned long *src, int shift, int bits) |
| { |
| int k, lim = BITS_TO_LONGS(bits), left = bits % BITS_PER_LONG; |
| int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG; |
| for (k = lim - off - 1; k >= 0; --k) { |
| unsigned long upper, lower; |
| |
| /* |
| * If shift is not word aligned, take upper rem bits of |
| * word below and make them the bottom rem bits of result. |
| */ |
| if (rem && k > 0) |
| lower = src[k - 1]; |
| else |
| lower = 0; |
| upper = src[k]; |
| if (left && k == lim - 1) |
| upper &= (1UL << left) - 1; |
| dst[k + off] = lower >> (BITS_PER_LONG - rem) | upper << rem; |
| if (left && k + off == lim - 1) |
| dst[k + off] &= (1UL << left) - 1; |
| } |
| if (off) |
| memset(dst, 0, off*sizeof(unsigned long)); |
| } |
| EXPORT_SYMBOL(__bitmap_shift_left); |
| |
| void __bitmap_and(unsigned long *dst, const unsigned long *bitmap1, |
| const unsigned long *bitmap2, int bits) |
| { |
| int k; |
| int nr = BITS_TO_LONGS(bits); |
| |
| for (k = 0; k < nr; k++) |
| dst[k] = bitmap1[k] & bitmap2[k]; |
| } |
| EXPORT_SYMBOL(__bitmap_and); |
| |
| void __bitmap_or(unsigned long *dst, const unsigned long *bitmap1, |
| const unsigned long *bitmap2, int bits) |
| { |
| int k; |
| int nr = BITS_TO_LONGS(bits); |
| |
| for (k = 0; k < nr; k++) |
| dst[k] = bitmap1[k] | bitmap2[k]; |
| } |
| EXPORT_SYMBOL(__bitmap_or); |
| |
| void __bitmap_xor(unsigned long *dst, const unsigned long *bitmap1, |
| const unsigned long *bitmap2, int bits) |
| { |
| int k; |
| int nr = BITS_TO_LONGS(bits); |
| |
| for (k = 0; k < nr; k++) |
| dst[k] = bitmap1[k] ^ bitmap2[k]; |
| } |
| EXPORT_SYMBOL(__bitmap_xor); |
| |
| void __bitmap_andnot(unsigned long *dst, const unsigned long *bitmap1, |
| const unsigned long *bitmap2, int bits) |
| { |
| int k; |
| int nr = BITS_TO_LONGS(bits); |
| |
| for (k = 0; k < nr; k++) |
| dst[k] = bitmap1[k] & ~bitmap2[k]; |
| } |
| EXPORT_SYMBOL(__bitmap_andnot); |
| |
| int __bitmap_intersects(const unsigned long *bitmap1, |
| const unsigned long *bitmap2, int bits) |
| { |
| int k, lim = bits/BITS_PER_LONG; |
| for (k = 0; k < lim; ++k) |
| if (bitmap1[k] & bitmap2[k]) |
| return 1; |
| |
| if (bits % BITS_PER_LONG) |
| if ((bitmap1[k] & bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits)) |
| return 1; |
| return 0; |
| } |
| EXPORT_SYMBOL(__bitmap_intersects); |
| |
| int __bitmap_subset(const unsigned long *bitmap1, |
| const unsigned long *bitmap2, int bits) |
| { |
| int k, lim = bits/BITS_PER_LONG; |
| for (k = 0; k < lim; ++k) |
| if (bitmap1[k] & ~bitmap2[k]) |
| return 0; |
| |
| if (bits % BITS_PER_LONG) |
| if ((bitmap1[k] & ~bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits)) |
| return 0; |
| return 1; |
| } |
| EXPORT_SYMBOL(__bitmap_subset); |
| |
| #if BITS_PER_LONG == 32 |
| int __bitmap_weight(const unsigned long *bitmap, int bits) |
| { |
| int k, w = 0, lim = bits/BITS_PER_LONG; |
| |
| for (k = 0; k < lim; k++) |
| w += hweight32(bitmap[k]); |
| |
| if (bits % BITS_PER_LONG) |
| w += hweight32(bitmap[k] & BITMAP_LAST_WORD_MASK(bits)); |
| |
| return w; |
| } |
| #else |
| int __bitmap_weight(const unsigned long *bitmap, int bits) |
| { |
| int k, w = 0, lim = bits/BITS_PER_LONG; |
| |
| for (k = 0; k < lim; k++) |
| w += hweight64(bitmap[k]); |
| |
| if (bits % BITS_PER_LONG) |
| w += hweight64(bitmap[k] & BITMAP_LAST_WORD_MASK(bits)); |
| |
| return w; |
| } |
| #endif |
| EXPORT_SYMBOL(__bitmap_weight); |
| |
| /* |
| * Bitmap printing & parsing functions: first version by Bill Irwin, |
| * second version by Paul Jackson, third by Joe Korty. |
| */ |
| |
| #define CHUNKSZ 32 |
| #define nbits_to_hold_value(val) fls(val) |
| #define unhex(c) (isdigit(c) ? (c - '0') : (toupper(c) - 'A' + 10)) |
| #define BASEDEC 10 /* fancier cpuset lists input in decimal */ |
| |
| /** |
| * bitmap_scnprintf - convert bitmap to an ASCII hex string. |
| * @buf: byte buffer into which string is placed |
| * @buflen: reserved size of @buf, in bytes |
| * @maskp: pointer to bitmap to convert |
| * @nmaskbits: size of bitmap, in bits |
| * |
| * Exactly @nmaskbits bits are displayed. Hex digits are grouped into |
| * comma-separated sets of eight digits per set. |
| */ |
| int bitmap_scnprintf(char *buf, unsigned int buflen, |
| const unsigned long *maskp, int nmaskbits) |
| { |
| int i, word, bit, len = 0; |
| unsigned long val; |
| const char *sep = ""; |
| int chunksz; |
| u32 chunkmask; |
| |
| chunksz = nmaskbits & (CHUNKSZ - 1); |
| if (chunksz == 0) |
| chunksz = CHUNKSZ; |
| |
| i = ALIGN(nmaskbits, CHUNKSZ) - CHUNKSZ; |
| for (; i >= 0; i -= CHUNKSZ) { |
| chunkmask = ((1ULL << chunksz) - 1); |
| word = i / BITS_PER_LONG; |
| bit = i % BITS_PER_LONG; |
| val = (maskp[word] >> bit) & chunkmask; |
| len += scnprintf(buf+len, buflen-len, "%s%0*lx", sep, |
| (chunksz+3)/4, val); |
| chunksz = CHUNKSZ; |
| sep = ","; |
| } |
| return len; |
| } |
| EXPORT_SYMBOL(bitmap_scnprintf); |
| |
| /** |
| * bitmap_parse - convert an ASCII hex string into a bitmap. |
| * @buf: pointer to buffer in user space containing string. |
| * @buflen: buffer size in bytes. If string is smaller than this |
| * then it must be terminated with a \0. |
| * @maskp: pointer to bitmap array that will contain result. |
| * @nmaskbits: size of bitmap, in bits. |
| * |
| * Commas group hex digits into chunks. Each chunk defines exactly 32 |
| * bits of the resultant bitmask. No chunk may specify a value larger |
| * than 32 bits (-EOVERFLOW), and if a chunk specifies a smaller value |
| * then leading 0-bits are prepended. -EINVAL is returned for illegal |
| * characters and for grouping errors such as "1,,5", ",44", "," and "". |
| * Leading and trailing whitespace accepted, but not embedded whitespace. |
| */ |
| int bitmap_parse(const char __user *ubuf, unsigned int ubuflen, |
| unsigned long *maskp, int nmaskbits) |
| { |
| int c, old_c, totaldigits, ndigits, nchunks, nbits; |
| u32 chunk; |
| |
| bitmap_zero(maskp, nmaskbits); |
| |
| nchunks = nbits = totaldigits = c = 0; |
| do { |
| chunk = ndigits = 0; |
| |
| /* Get the next chunk of the bitmap */ |
| while (ubuflen) { |
| old_c = c; |
| if (get_user(c, ubuf++)) |
| return -EFAULT; |
| ubuflen--; |
| if (isspace(c)) |
| continue; |
| |
| /* |
| * If the last character was a space and the current |
| * character isn't '\0', we've got embedded whitespace. |
| * This is a no-no, so throw an error. |
| */ |
| if (totaldigits && c && isspace(old_c)) |
| return -EINVAL; |
| |
| /* A '\0' or a ',' signal the end of the chunk */ |
| if (c == '\0' || c == ',') |
| break; |
| |
| if (!isxdigit(c)) |
| return -EINVAL; |
| |
| /* |
| * Make sure there are at least 4 free bits in 'chunk'. |
| * If not, this hexdigit will overflow 'chunk', so |
| * throw an error. |
| */ |
| if (chunk & ~((1UL << (CHUNKSZ - 4)) - 1)) |
| return -EOVERFLOW; |
| |
| chunk = (chunk << 4) | unhex(c); |
| ndigits++; totaldigits++; |
| } |
| if (ndigits == 0) |
| return -EINVAL; |
| if (nchunks == 0 && chunk == 0) |
| continue; |
| |
| __bitmap_shift_left(maskp, maskp, CHUNKSZ, nmaskbits); |
| *maskp |= chunk; |
| nchunks++; |
| nbits += (nchunks == 1) ? nbits_to_hold_value(chunk) : CHUNKSZ; |
| if (nbits > nmaskbits) |
| return -EOVERFLOW; |
| } while (ubuflen && c == ','); |
| |
| return 0; |
| } |
| EXPORT_SYMBOL(bitmap_parse); |
| |
| /* |
| * bscnl_emit(buf, buflen, rbot, rtop, bp) |
| * |
| * Helper routine for bitmap_scnlistprintf(). Write decimal number |
| * or range to buf, suppressing output past buf+buflen, with optional |
| * comma-prefix. Return len of what would be written to buf, if it |
| * all fit. |
| */ |
| static inline int bscnl_emit(char *buf, int buflen, int rbot, int rtop, int len) |
| { |
| if (len > 0) |
| len += scnprintf(buf + len, buflen - len, ","); |
| if (rbot == rtop) |
| len += scnprintf(buf + len, buflen - len, "%d", rbot); |
| else |
| len += scnprintf(buf + len, buflen - len, "%d-%d", rbot, rtop); |
| return len; |
| } |
| |
| /** |
| * bitmap_scnlistprintf - convert bitmap to list format ASCII string |
| * @buf: byte buffer into which string is placed |
| * @buflen: reserved size of @buf, in bytes |
| * @maskp: pointer to bitmap to convert |
| * @nmaskbits: size of bitmap, in bits |
| * |
| * Output format is a comma-separated list of decimal numbers and |
| * ranges. Consecutively set bits are shown as two hyphen-separated |
| * decimal numbers, the smallest and largest bit numbers set in |
| * the range. Output format is compatible with the format |
| * accepted as input by bitmap_parselist(). |
| * |
| * The return value is the number of characters which would be |
| * generated for the given input, excluding the trailing '\0', as |
| * per ISO C99. |
| */ |
| int bitmap_scnlistprintf(char *buf, unsigned int buflen, |
| const unsigned long *maskp, int nmaskbits) |
| { |
| int len = 0; |
| /* current bit is 'cur', most recently seen range is [rbot, rtop] */ |
| int cur, rbot, rtop; |
| |
| rbot = cur = find_first_bit(maskp, nmaskbits); |
| while (cur < nmaskbits) { |
| rtop = cur; |
| cur = find_next_bit(maskp, nmaskbits, cur+1); |
| if (cur >= nmaskbits || cur > rtop + 1) { |
| len = bscnl_emit(buf, buflen, rbot, rtop, len); |
| rbot = cur; |
| } |
| } |
| return len; |
| } |
| EXPORT_SYMBOL(bitmap_scnlistprintf); |
| |
| /** |
| * bitmap_parselist - convert list format ASCII string to bitmap |
| * @buf: read nul-terminated user string from this buffer |
| * @mask: write resulting mask here |
| * @nmaskbits: number of bits in mask to be written |
| * |
| * Input format is a comma-separated list of decimal numbers and |
| * ranges. Consecutively set bits are shown as two hyphen-separated |
| * decimal numbers, the smallest and largest bit numbers set in |
| * the range. |
| * |
| * Returns 0 on success, -errno on invalid input strings: |
| * -EINVAL: second number in range smaller than first |
| * -EINVAL: invalid character in string |
| * -ERANGE: bit number specified too large for mask |
| */ |
| int bitmap_parselist(const char *bp, unsigned long *maskp, int nmaskbits) |
| { |
| unsigned a, b; |
| |
| bitmap_zero(maskp, nmaskbits); |
| do { |
| if (!isdigit(*bp)) |
| return -EINVAL; |
| b = a = simple_strtoul(bp, (char **)&bp, BASEDEC); |
| if (*bp == '-') { |
| bp++; |
| if (!isdigit(*bp)) |
| return -EINVAL; |
| b = simple_strtoul(bp, (char **)&bp, BASEDEC); |
| } |
| if (!(a <= b)) |
| return -EINVAL; |
| if (b >= nmaskbits) |
| return -ERANGE; |
| while (a <= b) { |
| set_bit(a, maskp); |
| a++; |
| } |
| if (*bp == ',') |
| bp++; |
| } while (*bp != '\0' && *bp != '\n'); |
| return 0; |
| } |
| EXPORT_SYMBOL(bitmap_parselist); |
| |
| /* |
| * bitmap_pos_to_ord(buf, pos, bits) |
| * @buf: pointer to a bitmap |
| * @pos: a bit position in @buf (0 <= @pos < @bits) |
| * @bits: number of valid bit positions in @buf |
| * |
| * Map the bit at position @pos in @buf (of length @bits) to the |
| * ordinal of which set bit it is. If it is not set or if @pos |
| * is not a valid bit position, map to -1. |
| * |
| * If for example, just bits 4 through 7 are set in @buf, then @pos |
| * values 4 through 7 will get mapped to 0 through 3, respectively, |
| * and other @pos values will get mapped to 0. When @pos value 7 |
| * gets mapped to (returns) @ord value 3 in this example, that means |
| * that bit 7 is the 3rd (starting with 0th) set bit in @buf. |
| * |
| * The bit positions 0 through @bits are valid positions in @buf. |
| */ |
| static int bitmap_pos_to_ord(const unsigned long *buf, int pos, int bits) |
| { |
| int i, ord; |
| |
| if (pos < 0 || pos >= bits || !test_bit(pos, buf)) |
| return -1; |
| |
| i = find_first_bit(buf, bits); |
| ord = 0; |
| while (i < pos) { |
| i = find_next_bit(buf, bits, i + 1); |
| ord++; |
| } |
| BUG_ON(i != pos); |
| |
| return ord; |
| } |
| |
| /** |
| * bitmap_ord_to_pos(buf, ord, bits) |
| * @buf: pointer to bitmap |
| * @ord: ordinal bit position (n-th set bit, n >= 0) |
| * @bits: number of valid bit positions in @buf |
| * |
| * Map the ordinal offset of bit @ord in @buf to its position in @buf. |
| * Value of @ord should be in range 0 <= @ord < weight(buf), else |
| * results are undefined. |
| * |
| * If for example, just bits 4 through 7 are set in @buf, then @ord |
| * values 0 through 3 will get mapped to 4 through 7, respectively, |
| * and all other @ord values return undefined values. When @ord value 3 |
| * gets mapped to (returns) @pos value 7 in this example, that means |
| * that the 3rd set bit (starting with 0th) is at position 7 in @buf. |
| * |
| * The bit positions 0 through @bits are valid positions in @buf. |
| */ |
| static int bitmap_ord_to_pos(const unsigned long *buf, int ord, int bits) |
| { |
| int pos = 0; |
| |
| if (ord >= 0 && ord < bits) { |
| int i; |
| |
| for (i = find_first_bit(buf, bits); |
| i < bits && ord > 0; |
| i = find_next_bit(buf, bits, i + 1)) |
| ord--; |
| if (i < bits && ord == 0) |
| pos = i; |
| } |
| |
| return pos; |
| } |
| |
| /** |
| * bitmap_remap - Apply map defined by a pair of bitmaps to another bitmap |
| * @dst: remapped result |
| * @src: subset to be remapped |
| * @old: defines domain of map |
| * @new: defines range of map |
| * @bits: number of bits in each of these bitmaps |
| * |
| * Let @old and @new define a mapping of bit positions, such that |
| * whatever position is held by the n-th set bit in @old is mapped |
| * to the n-th set bit in @new. In the more general case, allowing |
| * for the possibility that the weight 'w' of @new is less than the |
| * weight of @old, map the position of the n-th set bit in @old to |
| * the position of the m-th set bit in @new, where m == n % w. |
| * |
| * If either of the @old and @new bitmaps are empty, or if @src and |
| * @dst point to the same location, then this routine copies @src |
| * to @dst. |
| * |
| * The positions of unset bits in @old are mapped to themselves |
| * (the identify map). |
| * |
| * Apply the above specified mapping to @src, placing the result in |
| * @dst, clearing any bits previously set in @dst. |
| * |
| * For example, lets say that @old has bits 4 through 7 set, and |
| * @new has bits 12 through 15 set. This defines the mapping of bit |
| * position 4 to 12, 5 to 13, 6 to 14 and 7 to 15, and of all other |
| * bit positions unchanged. So if say @src comes into this routine |
| * with bits 1, 5 and 7 set, then @dst should leave with bits 1, |
| * 13 and 15 set. |
| */ |
| void bitmap_remap(unsigned long *dst, const unsigned long *src, |
| const unsigned long *old, const unsigned long *new, |
| int bits) |
| { |
| int oldbit, w; |
| |
| if (dst == src) /* following doesn't handle inplace remaps */ |
| return; |
| bitmap_zero(dst, bits); |
| |
| w = bitmap_weight(new, bits); |
| for (oldbit = find_first_bit(src, bits); |
| oldbit < bits; |
| oldbit = find_next_bit(src, bits, oldbit + 1)) { |
| int n = bitmap_pos_to_ord(old, oldbit, bits); |
| if (n < 0 || w == 0) |
| set_bit(oldbit, dst); /* identity map */ |
| else |
| set_bit(bitmap_ord_to_pos(new, n % w, bits), dst); |
| } |
| } |
| EXPORT_SYMBOL(bitmap_remap); |
| |
| /** |
| * bitmap_bitremap - Apply map defined by a pair of bitmaps to a single bit |
| * @oldbit - bit position to be mapped |
| * @old: defines domain of map |
| * @new: defines range of map |
| * @bits: number of bits in each of these bitmaps |
| * |
| * Let @old and @new define a mapping of bit positions, such that |
| * whatever position is held by the n-th set bit in @old is mapped |
| * to the n-th set bit in @new. In the more general case, allowing |
| * for the possibility that the weight 'w' of @new is less than the |
| * weight of @old, map the position of the n-th set bit in @old to |
| * the position of the m-th set bit in @new, where m == n % w. |
| * |
| * The positions of unset bits in @old are mapped to themselves |
| * (the identify map). |
| * |
| * Apply the above specified mapping to bit position @oldbit, returning |
| * the new bit position. |
| * |
| * For example, lets say that @old has bits 4 through 7 set, and |
| * @new has bits 12 through 15 set. This defines the mapping of bit |
| * position 4 to 12, 5 to 13, 6 to 14 and 7 to 15, and of all other |
| * bit positions unchanged. So if say @oldbit is 5, then this routine |
| * returns 13. |
| */ |
| int bitmap_bitremap(int oldbit, const unsigned long *old, |
| const unsigned long *new, int bits) |
| { |
| int w = bitmap_weight(new, bits); |
| int n = bitmap_pos_to_ord(old, oldbit, bits); |
| if (n < 0 || w == 0) |
| return oldbit; |
| else |
| return bitmap_ord_to_pos(new, n % w, bits); |
| } |
| EXPORT_SYMBOL(bitmap_bitremap); |
| |
| /** |
| * bitmap_find_free_region - find a contiguous aligned mem region |
| * @bitmap: an array of unsigned longs corresponding to the bitmap |
| * @bits: number of bits in the bitmap |
| * @order: region size to find (size is actually 1<<order) |
| * |
| * Find a sequence of free (zero) bits in a bitmap and allocate |
| * them (set them to one). Only consider sequences of length a |
| * power ('order') of two, aligned to that power of two, which |
| * makes the search algorithm much faster. |
| * |
| * Return the bit offset in bitmap of the allocated sequence, |
| * or -errno on failure. |
| */ |
| int bitmap_find_free_region(unsigned long *bitmap, int bits, int order) |
| { |
| int nbits; /* number of bits in region */ |
| int nlongs; /* num longs spanned by region in bitmap */ |
| int nbitsinlong; /* num bits of region in each spanned long */ |
| unsigned long mask; /* bitmask of bits [0 .. nbitsinlong-1] */ |
| int i; /* scans bitmap by longs */ |
| |
| nbits = 1 << order; |
| nlongs = (nbits + (BITS_PER_LONG - 1)) / BITS_PER_LONG; |
| nbitsinlong = nbits; |
| if (nbitsinlong > BITS_PER_LONG) |
| nbitsinlong = BITS_PER_LONG; |
| |
| /* make a mask of the order */ |
| mask = (1UL << (nbitsinlong - 1)); |
| mask += mask - 1; |
| |
| /* run up the bitmap nbitsinlong at a time */ |
| for (i = 0; i < bits; i += nbitsinlong) { |
| int index = i / BITS_PER_LONG; |
| int offset = i - (index * BITS_PER_LONG); |
| int j, space = 1; |
| |
| /* find space in the bitmap */ |
| for (j = 0; j < nlongs; j++) |
| if ((bitmap[index + j] & (mask << offset))) { |
| space = 0; |
| break; |
| } |
| |
| /* keep looking */ |
| if (unlikely(!space)) |
| continue; |
| |
| for (j = 0; j < nlongs; j++) |
| /* set region in bitmap */ |
| bitmap[index + j] |= (mask << offset); |
| |
| return i; |
| } |
| return -ENOMEM; |
| } |
| EXPORT_SYMBOL(bitmap_find_free_region); |
| |
| /** |
| * bitmap_release_region - release allocated bitmap region |
| * @bitmap: a pointer to the bitmap |
| * @pos: the beginning of the region |
| * @order: the order of the bits to release (number is 1<<order) |
| * |
| * This is the complement to __bitmap_find_free_region and releases |
| * the found region (by clearing it in the bitmap). |
| */ |
| void bitmap_release_region(unsigned long *bitmap, int pos, int order) |
| { |
| int nbits; /* number of bits in region */ |
| int nlongs; /* num longs spanned by region in bitmap */ |
| int index; /* index first long of region in bitmap */ |
| int offset; /* bit offset region in bitmap[index] */ |
| int nbitsinlong; /* num bits of region in each spanned long */ |
| unsigned long mask; /* bitmask of bits [0 .. nbitsinlong-1] */ |
| int i; /* scans bitmap by longs */ |
| |
| nbits = 1 << order; |
| nlongs = (nbits + (BITS_PER_LONG - 1)) / BITS_PER_LONG; |
| index = pos / BITS_PER_LONG; |
| offset = pos - (index * BITS_PER_LONG); |
| |
| nbitsinlong = nbits; |
| if (nbitsinlong > BITS_PER_LONG) |
| nbitsinlong = BITS_PER_LONG; |
| |
| mask = (1UL << (nbitsinlong - 1)); |
| mask += mask - 1; |
| |
| for (i = 0; i < nlongs; i++) |
| bitmap[index + i] &= ~(mask << offset); |
| } |
| EXPORT_SYMBOL(bitmap_release_region); |
| |
| /** |
| * bitmap_allocate_region - allocate bitmap region |
| * @bitmap: a pointer to the bitmap |
| * @pos: the beginning of the region |
| * @order: the order of the bits to allocate (number is 1<<order) |
| * |
| * Allocate (set bits in) a specified region of a bitmap. |
| * Return 0 on success, or -EBUSY if specified region wasn't |
| * free (not all bits were zero). |
| */ |
| int bitmap_allocate_region(unsigned long *bitmap, int pos, int order) |
| { |
| int nbits; /* number of bits in region */ |
| int nlongs; /* num longs spanned by region in bitmap */ |
| int index; /* index first long of region in bitmap */ |
| int offset; /* bit offset region in bitmap[index] */ |
| int nbitsinlong; /* num bits of region in each spanned long */ |
| unsigned long mask; /* bitmask of bits [0 .. nbitsinlong-1] */ |
| int i; /* scans bitmap by longs */ |
| |
| nbits = 1 << order; |
| nlongs = (nbits + (BITS_PER_LONG - 1)) / BITS_PER_LONG; |
| index = pos / BITS_PER_LONG; |
| offset = pos - (index * BITS_PER_LONG); |
| |
| nbitsinlong = nbits; |
| if (nbitsinlong > BITS_PER_LONG) |
| nbitsinlong = BITS_PER_LONG; |
| |
| mask = (1UL << (nbitsinlong - 1)); |
| mask += mask - 1; |
| |
| for (i = 0; i < nlongs; i++) |
| if (bitmap[index + i] & (mask << offset)) |
| return -EBUSY; |
| for (i = 0; i < nlongs; i++) |
| bitmap[index + i] |= (mask << offset); |
| return 0; |
| } |
| EXPORT_SYMBOL(bitmap_allocate_region); |