drm/i915: Wait for object idle without locks in atomic_commit, v2.
Make pinning and waiting a separate step, and wait for object idle
without struct_mutex held.
Changes since v1:
- Do not wait when a reset is in progress.
- Remove call to i915_gem_object_wait_rendering for
intel_overlay_do_put_image (Chris Wilson)
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
diff --git a/drivers/gpu/drm/i915/intel_drv.h b/drivers/gpu/drm/i915/intel_drv.h
index bfb15a4..d1a6071 100644
--- a/drivers/gpu/drm/i915/intel_drv.h
+++ b/drivers/gpu/drm/i915/intel_drv.h
@@ -281,6 +281,9 @@
int scaler_id;
struct drm_intel_sprite_colorkey ckey;
+
+ /* async flip related structures */
+ struct drm_i915_gem_request *wait_req;
};
struct intel_initial_plane_config {
@@ -1084,9 +1087,7 @@
struct drm_modeset_acquire_ctx *ctx);
int intel_pin_and_fence_fb_obj(struct drm_plane *plane,
struct drm_framebuffer *fb,
- const struct drm_plane_state *plane_state,
- struct intel_engine_cs *pipelined,
- struct drm_i915_gem_request **pipelined_request);
+ const struct drm_plane_state *plane_state);
struct drm_framebuffer *
__intel_framebuffer_create(struct drm_device *dev,
struct drm_mode_fb_cmd2 *mode_cmd,