drm/i915: Add 180 degree sprite rotation support

The sprite planes (in fact all display planes starting from gen4)
support 180 degree rotation. Add the relevant low level bits to the
sprite code to make use of that feature.

The upper layers are not yet plugged in.

v2: HSW handles the rotated buffer offset automagically

v3: BDW also handles the rotated buffer offset automagically

Testcase: igt/kms_rotation_crc
Cc: dri-devel@lists.freedesktop.org
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Sagar Kamble <sagar.a.kamble@intel.com>
Reviewed-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
diff --git a/drivers/gpu/drm/i915/i915_reg.h b/drivers/gpu/drm/i915/i915_reg.h
index 7f9a810..5ebac62 100644
--- a/drivers/gpu/drm/i915/i915_reg.h
+++ b/drivers/gpu/drm/i915/i915_reg.h
@@ -4218,6 +4218,7 @@
 #define   DVS_YUV_ORDER_UYVY	(1<<16)
 #define   DVS_YUV_ORDER_YVYU	(2<<16)
 #define   DVS_YUV_ORDER_VYUY	(3<<16)
+#define   DVS_ROTATE_180	(1<<15)
 #define   DVS_DEST_KEY		(1<<2)
 #define   DVS_TRICKLE_FEED_DISABLE (1<<14)
 #define   DVS_TILED		(1<<10)
@@ -4288,6 +4289,7 @@
 #define   SPRITE_YUV_ORDER_UYVY		(1<<16)
 #define   SPRITE_YUV_ORDER_YVYU		(2<<16)
 #define   SPRITE_YUV_ORDER_VYUY		(3<<16)
+#define   SPRITE_ROTATE_180		(1<<15)
 #define   SPRITE_TRICKLE_FEED_DISABLE	(1<<14)
 #define   SPRITE_INT_GAMMA_ENABLE	(1<<13)
 #define   SPRITE_TILED			(1<<10)
@@ -4361,6 +4363,7 @@
 #define   SP_YUV_ORDER_UYVY		(1<<16)
 #define   SP_YUV_ORDER_YVYU		(2<<16)
 #define   SP_YUV_ORDER_VYUY		(3<<16)
+#define   SP_ROTATE_180			(1<<15)
 #define   SP_TILED			(1<<10)
 #define _SPALINOFF		(VLV_DISPLAY_BASE + 0x72184)
 #define _SPASTRIDE		(VLV_DISPLAY_BASE + 0x72188)