Input: emu10k1 - do not leave device enabled when probe fails

Rework emu_probe() to make sure we leave the device disabled if probe
fails for any reason.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
diff --git a/drivers/input/gameport/emu10k1-gp.c b/drivers/input/gameport/emu10k1-gp.c
index f856205..422aa0a 100644
--- a/drivers/input/gameport/emu10k1-gp.c
+++ b/drivers/input/gameport/emu10k1-gp.c
@@ -59,45 +59,52 @@
 
 static int __devinit emu_probe(struct pci_dev *pdev, const struct pci_device_id *ent)
 {
-	int ioport, iolen;
 	struct emu *emu;
 	struct gameport *port;
-
-	if (pci_enable_device(pdev))
-		return -EBUSY;
-
-	ioport = pci_resource_start(pdev, 0);
-	iolen = pci_resource_len(pdev, 0);
-
-	if (!request_region(ioport, iolen, "emu10k1-gp"))
-		return -EBUSY;
+	int error;
 
 	emu = kzalloc(sizeof(struct emu), GFP_KERNEL);
 	port = gameport_allocate_port();
 	if (!emu || !port) {
 		printk(KERN_ERR "emu10k1-gp: Memory allocation failed\n");
-		release_region(ioport, iolen);
-		pci_disable_device(pdev);
-		kfree(emu);
-		gameport_free_port(port);
-		return -ENOMEM;
+		error = -ENOMEM;
+		goto err_out_free;
 	}
 
-	emu->io = ioport;
-	emu->size = iolen;
+	error = pci_enable_device(pdev);
+	if (error)
+		goto err_out_free;
+
+	emu->io = pci_resource_start(pdev, 0);
+	emu->size = pci_resource_len(pdev, 0);
+
 	emu->dev = pdev;
 	emu->gameport = port;
 
 	gameport_set_name(port, "EMU10K1");
 	gameport_set_phys(port, "pci%s/gameport0", pci_name(pdev));
 	port->dev.parent = &pdev->dev;
-	port->io = ioport;
+	port->io = emu->io;
+
+	if (!request_region(emu->io, emu->size, "emu10k1-gp")) {
+		printk(KERN_ERR "emu10k1-gp: unable to grab region 0x%x-0x%x\n",
+			emu->io, emu->io + emu->size - 1);
+		error = -EBUSY;
+		goto err_out_disable_dev;
+	}
 
 	pci_set_drvdata(pdev, emu);
 
 	gameport_register_port(port);
 
 	return 0;
+
+ err_out_disable_dev:
+	pci_disable_device(pdev);
+ err_out_free:
+	gameport_free_port(port);
+	kfree(emu);
+	return error;
 }
 
 static void __devexit emu_remove(struct pci_dev *pdev)