[PATCH] Add include/linux/freezer.h and move definitions from sched.h
Move process freezing functions from include/linux/sched.h to freezer.h, so
that modifications to the freezer or the kernel configuration don't require
recompiling just about everything.
[akpm@osdl.org: fix ueagle driver]
Signed-off-by: Nigel Cunningham <nigel@suspend2.net>
Cc: "Rafael J. Wysocki" <rjw@sisk.pl>
Cc: Pavel Machek <pavel@ucw.cz>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
diff --git a/drivers/media/video/msp3400-driver.c b/drivers/media/video/msp3400-driver.c
index cf43df3..e1b56dc 100644
--- a/drivers/media/video/msp3400-driver.c
+++ b/drivers/media/video/msp3400-driver.c
@@ -56,7 +56,7 @@
#include <media/tvaudio.h>
#include <media/msp3400.h>
#include <linux/kthread.h>
-#include <linux/suspend.h>
+#include <linux/freezer.h>
#include "msp3400-driver.h"
/* ---------------------------------------------------------------------- */
diff --git a/drivers/media/video/tvaudio.c b/drivers/media/video/tvaudio.c
index fcaef4b..d506dfa 100644
--- a/drivers/media/video/tvaudio.c
+++ b/drivers/media/video/tvaudio.c
@@ -29,6 +29,7 @@
#include <linux/init.h>
#include <linux/smp_lock.h>
#include <linux/kthread.h>
+#include <linux/freezer.h>
#include <media/tvaudio.h>
#include <media/v4l2-common.h>
diff --git a/drivers/media/video/video-buf-dvb.c b/drivers/media/video/video-buf-dvb.c
index f53edf1..fcc5467e 100644
--- a/drivers/media/video/video-buf-dvb.c
+++ b/drivers/media/video/video-buf-dvb.c
@@ -20,7 +20,7 @@
#include <linux/fs.h>
#include <linux/kthread.h>
#include <linux/file.h>
-#include <linux/suspend.h>
+#include <linux/freezer.h>
#include <media/video-buf.h>
#include <media/video-buf-dvb.h>
diff --git a/drivers/media/video/vivi.c b/drivers/media/video/vivi.c
index 3c8dc72..9986de5 100644
--- a/drivers/media/video/vivi.c
+++ b/drivers/media/video/vivi.c
@@ -36,6 +36,7 @@
#include <media/v4l2-common.h>
#include <linux/kthread.h>
#include <linux/highmem.h>
+#include <linux/freezer.h>
/* Wake up at about 30 fps */
#define WAKE_NUMERATOR 30