drm/sun4i: Drop useless assignment in sun4i_layers_init
The assignment found in the main loop in sun4i_layers_init:
struct sun4i_layer *layer = layers[i];
is useless as it gets overwritten by the next line:
layer = sun4i_layer_init_one(drm, plane);
Drop the assignment.
Signed-off-by: Chen-Yu Tsai <wens@csie.org>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
diff --git a/drivers/gpu/drm/sun4i/sun4i_layer.c b/drivers/gpu/drm/sun4i/sun4i_layer.c
index 62552a3..92ecc96 100644
--- a/drivers/gpu/drm/sun4i/sun4i_layer.c
+++ b/drivers/gpu/drm/sun4i/sun4i_layer.c
@@ -167,7 +167,7 @@
*/
for (i = 0; i < ARRAY_SIZE(sun4i_backend_planes); i++) {
const struct sun4i_plane_desc *plane = &sun4i_backend_planes[i];
- struct sun4i_layer *layer = layers[i];
+ struct sun4i_layer *layer;
layer = sun4i_layer_init_one(drm, plane);
if (IS_ERR(layer)) {