ipv6: Re-arrange code in rt6_probe()
It is a prep work for the next patch to remove write_lock
from rt6_probe().
1. Reduce the number of if(neigh) check. From 4 to 1.
2. Bring the write_(un)lock() closer to the operations that the
lock is protecting.
Hopefully, the above make rt6_probe() more readable.
Signed-off-by: Martin KaFai Lau <kafai@fb.com>
Cc: Hannes Frederic Sowa <hannes@stressinduktion.org>
Cc: Julian Anastasov <ja@ssi.bg>
Cc: YOSHIFUJI Hideaki <hideaki.yoshifuji@miraclelinux.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
diff --git a/net/ipv6/route.c b/net/ipv6/route.c
index c9b2b9f..0ef5262 100644
--- a/net/ipv6/route.c
+++ b/net/ipv6/route.c
@@ -545,6 +545,7 @@
static void rt6_probe(struct rt6_info *rt)
{
+ struct __rt6_probe_work *work;
struct neighbour *neigh;
/*
* Okay, this does not seem to be appropriate
@@ -559,34 +560,29 @@
rcu_read_lock_bh();
neigh = __ipv6_neigh_lookup_noref(rt->dst.dev, &rt->rt6i_gateway);
if (neigh) {
+ work = NULL;
write_lock(&neigh->lock);
- if (neigh->nud_state & NUD_VALID)
- goto out;
- }
-
- if (!neigh ||
- time_after(jiffies, neigh->updated + rt->rt6i_idev->cnf.rtr_probe_interval)) {
- struct __rt6_probe_work *work;
-
- work = kmalloc(sizeof(*work), GFP_ATOMIC);
-
- if (neigh && work)
- __neigh_set_probe_once(neigh);
-
- if (neigh)
- write_unlock(&neigh->lock);
-
- if (work) {
- INIT_WORK(&work->work, rt6_probe_deferred);
- work->target = rt->rt6i_gateway;
- dev_hold(rt->dst.dev);
- work->dev = rt->dst.dev;
- schedule_work(&work->work);
+ if (!(neigh->nud_state & NUD_VALID) &&
+ time_after(jiffies,
+ neigh->updated +
+ rt->rt6i_idev->cnf.rtr_probe_interval)) {
+ work = kmalloc(sizeof(*work), GFP_ATOMIC);
+ if (work)
+ __neigh_set_probe_once(neigh);
}
- } else {
-out:
write_unlock(&neigh->lock);
+ } else {
+ work = kmalloc(sizeof(*work), GFP_ATOMIC);
}
+
+ if (work) {
+ INIT_WORK(&work->work, rt6_probe_deferred);
+ work->target = rt->rt6i_gateway;
+ dev_hold(rt->dst.dev);
+ work->dev = rt->dst.dev;
+ schedule_work(&work->work);
+ }
+
rcu_read_unlock_bh();
}
#else