console: rename acquire/release_console_sem() to console_lock/unlock()
The -rt patches change the console_semaphore to console_mutex. As a
result, a quite large chunk of the patches changes all
acquire/release_console_sem() to acquire/release_console_mutex()
This commit makes things use more neutral function names which dont make
implications about the underlying lock.
The only real change is the return value of console_trylock which is
inverted from try_acquire_console_sem()
This patch also paves the way to switching console_sem from a semaphore to
a mutex.
[akpm@linux-foundation.org: coding-style fixes]
[akpm@linux-foundation.org: make console_trylock return 1 on success, per Geert]
Signed-off-by: Torben Hohn <torbenh@gmx.de>
Cc: Thomas Gleixner <tglx@tglx.de>
Cc: Greg KH <gregkh@suse.de>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: Geert Uytterhoeven <geert@linux-m68k.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
diff --git a/drivers/video/tmiofb.c b/drivers/video/tmiofb.c
index 6913fe1..dfef88c 100644
--- a/drivers/video/tmiofb.c
+++ b/drivers/video/tmiofb.c
@@ -25,7 +25,7 @@
#include <linux/fb.h>
#include <linux/interrupt.h>
#include <linux/delay.h>
-/* Why should fb driver call console functions? because acquire_console_sem() */
+/* Why should fb driver call console functions? because console_lock() */
#include <linux/console.h>
#include <linux/mfd/core.h>
#include <linux/mfd/tmio.h>
@@ -944,7 +944,7 @@
struct mfd_cell *cell = dev->dev.platform_data;
int retval = 0;
- acquire_console_sem();
+ console_lock();
fb_set_suspend(info, 1);
@@ -965,7 +965,7 @@
if (cell->suspend)
retval = cell->suspend(dev);
- release_console_sem();
+ console_unlock();
return retval;
}
@@ -976,7 +976,7 @@
struct mfd_cell *cell = dev->dev.platform_data;
int retval = 0;
- acquire_console_sem();
+ console_lock();
if (cell->resume) {
retval = cell->resume(dev);
@@ -992,7 +992,7 @@
fb_set_suspend(info, 0);
out:
- release_console_sem();
+ console_unlock();
return retval;
}
#else