drm: Nuke fb->depth
Replace uses of fb->depth with fb->format->depth. Less duplicate
information is a good thing.
@@
struct drm_framebuffer *fb;
expression E;
@@
drm_helper_mode_fill_fb_struct(...) {
...
- fb->depth = E;
...
}
@@
struct nouveau_framebuffer *fb;
@@
- fb->base.depth
+ fb->base.format->depth
@@
struct drm_framebuffer fb;
@@
- fb.depth
+ fb.format->depth
@@
struct drm_framebuffer *fb;
@@
- fb->depth
+ fb->format->depth
@@
struct drm_framebuffer fb;
@@
- (fb.format->depth)
+ fb.format->depth
@@
struct drm_framebuffer *fb;
@@
- (fb->format->depth)
+ fb->format->depth
@@
@@
struct drm_framebuffer {
...
- unsigned int depth;
...
};
v2: Drop the vmw stuff (Daniel)
Rerun spatch due to code changes
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/1481751095-18249-1-git-send-email-ville.syrjala@linux.intel.com
diff --git a/drivers/gpu/drm/gma500/accel_2d.c b/drivers/gpu/drm/gma500/accel_2d.c
index 0d2bb16..c51d925 100644
--- a/drivers/gpu/drm/gma500/accel_2d.c
+++ b/drivers/gpu/drm/gma500/accel_2d.c
@@ -254,7 +254,7 @@
offset = psbfb->gtt->offset;
stride = fb->pitches[0];
- switch (fb->depth) {
+ switch (fb->format->depth) {
case 8:
src_format = PSB_2D_SRC_332RGB;
dst_format = PSB_2D_DST_332RGB;