HID: wiimote: add Nunchuk support
This moves the nunchuk parser over to an extension module. This allows to
make use of hotplugged Nunchuks instead of the old static parser.
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
diff --git a/drivers/hid/hid-wiimote-core.c b/drivers/hid/hid-wiimote-core.c
index 90ea5a2..dedf3c8 100644
--- a/drivers/hid/hid-wiimote-core.c
+++ b/drivers/hid/hid-wiimote-core.c
@@ -444,6 +444,8 @@
rmem[3] == 0xff && rmem[4] == 0xff && rmem[5] == 0xff)
return WIIMOTE_EXT_NONE;
+ if (rmem[4] == 0x00 && rmem[5] == 0x00)
+ return WIIMOTE_EXT_NUNCHUK;
if (rmem[4] == 0x04 && rmem[5] == 0x02)
return WIIMOTE_EXT_BALANCE_BOARD;
@@ -478,6 +480,9 @@
/* map MP with correct pass-through mode */
switch (exttype) {
+ case WIIMOTE_EXT_NUNCHUK:
+ wmem = 0x05;
+ break;
default:
wmem = 0x04;
break;
@@ -1034,6 +1039,7 @@
static const char *wiimote_exttype_names[WIIMOTE_EXT_NUM] = {
[WIIMOTE_EXT_NONE] = "None",
[WIIMOTE_EXT_UNKNOWN] = "Unknown",
+ [WIIMOTE_EXT_NUNCHUK] = "Nintendo Wii Nunchuk",
[WIIMOTE_EXT_BALANCE_BOARD] = "Nintendo Wii Balance Board",
};