commit | b8ccd1e490de8d9b9a968f859c003a10882ad8c8 | [log] [tgz] |
---|---|---|
author | Thomas Hellstrom <thellstrom@vmware.com> | Tue Dec 02 03:41:01 2014 -0800 |
committer | Thomas Hellstrom <thellstrom@vmware.com> | Wed Dec 03 00:48:14 2014 -0800 |
tree | a9eca99789d07574a82f03647e73d3e64c7e1ef3 | |
parent | 89669e7a7f96be3ee8d9a22a071d7c0d3b4428fc [diff] |
drm/vmwgfx: (Re)bind shaders to MOBs with the correct offset This codepath is mostly hit when rebinding after a backup buffer swapout. It's amazing that this error hasn't been more obvious but probably the shaders are not reread from guest memory that often.. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com>