Input: gamecon - mark expected switch fall-throughs

In preparation to enabling -Wimplicit-fallthrough, mark switch cases
where we are expecting to fall through.

Addresses-Coverity-ID: 114761
Addresses-Coverity-ID: 114762
Signed-off-by: Gustavo A. R. Silva <garsilva@embeddedor.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
diff --git a/drivers/input/joystick/gamecon.c b/drivers/input/joystick/gamecon.c
index c43f087..ca734ea 100644
--- a/drivers/input/joystick/gamecon.c
+++ b/drivers/input/joystick/gamecon.c
@@ -654,6 +654,7 @@
 
 		input_report_key(dev, BTN_THUMBL, ~data[0] & 0x04);
 		input_report_key(dev, BTN_THUMBR, ~data[0] & 0x02);
+		/* fall through */
 
 	case GC_PSX_NEGCON:
 	case GC_PSX_ANALOG:
@@ -887,6 +888,7 @@
 	case GC_SNES:
 		for (i = 4; i < 8; i++)
 			__set_bit(gc_snes_btn[i], input_dev->keybit);
+		/* fall through */
 	case GC_NES:
 		for (i = 0; i < 4; i++)
 			__set_bit(gc_snes_btn[i], input_dev->keybit);
@@ -894,6 +896,7 @@
 
 	case GC_MULTI2:
 		__set_bit(BTN_THUMB, input_dev->keybit);
+		/* fall through */
 	case GC_MULTI:
 		__set_bit(BTN_TRIGGER, input_dev->keybit);
 		break;