MIPS: Rewrite <asm/div64.h> to work with gcc 4.4.0.

The inline assembler used on 32-bit kernels was using the "h" constraint
which was considered dangerous and removed for gcc 4.4.0.

Signed-off-by: Ralf Baechle <ralf@linux-mips.org>
diff --git a/arch/mips/include/asm/div64.h b/arch/mips/include/asm/div64.h
index d1d6991..dc5ea57 100644
--- a/arch/mips/include/asm/div64.h
+++ b/arch/mips/include/asm/div64.h
@@ -6,105 +6,63 @@
  * License.  See the file "COPYING" in the main directory of this archive
  * for more details.
  */
-#ifndef _ASM_DIV64_H
-#define _ASM_DIV64_H
+#ifndef __ASM_DIV64_H
+#define __ASM_DIV64_H
+
+#include <asm-generic/div64.h>
+
+#if BITS_PER_LONG == 64
 
 #include <linux/types.h>
 
-#if (_MIPS_SZLONG == 32)
-
-#include <asm/compiler.h>
-
 /*
  * No traps on overflows for any of these...
  */
 
-#define do_div64_32(res, high, low, base) ({ \
-	unsigned long __quot32, __mod32; \
-	unsigned long __cf, __tmp, __tmp2, __i; \
-	\
-	__asm__(".set	push\n\t" \
-		".set	noat\n\t" \
-		".set	noreorder\n\t" \
-		"move	%2, $0\n\t" \
-		"move	%3, $0\n\t" \
-		"b	1f\n\t" \
-		" li	%4, 0x21\n" \
-		"0:\n\t" \
-		"sll	$1, %0, 0x1\n\t" \
-		"srl	%3, %0, 0x1f\n\t" \
-		"or	%0, $1, %5\n\t" \
-		"sll	%1, %1, 0x1\n\t" \
-		"sll	%2, %2, 0x1\n" \
-		"1:\n\t" \
-		"bnez	%3, 2f\n\t" \
-		" sltu	%5, %0, %z6\n\t" \
-		"bnez	%5, 3f\n" \
-		"2:\n\t" \
-		" addiu	%4, %4, -1\n\t" \
-		"subu	%0, %0, %z6\n\t" \
-		"addiu	%2, %2, 1\n" \
-		"3:\n\t" \
-		"bnez	%4, 0b\n\t" \
-		" srl	%5, %1, 0x1f\n\t" \
-		".set	pop" \
-		: "=&r" (__mod32), "=&r" (__tmp), \
-		  "=&r" (__quot32), "=&r" (__cf), \
-		  "=&r" (__i), "=&r" (__tmp2) \
-		: "Jr" (base), "0" (high), "1" (low)); \
-	\
-	(res) = __quot32; \
-	__mod32; })
+#define __div64_32(n, base)						\
+({									\
+	unsigned long __cf, __tmp, __tmp2, __i;				\
+	unsigned long __quot32, __mod32;				\
+	unsigned long __high, __low;					\
+	unsigned long long __n;						\
+									\
+	__high = *__n >> 32;						\
+	__low = __n;							\
+	__asm__(							\
+	"	.set	push					\n"	\
+	"	.set	noat					\n"	\
+	"	.set	noreorder				\n"	\
+	"	move	%2, $0					\n"	\
+	"	move	%3, $0					\n"	\
+	"	b	1f					\n"	\
+	"	 li	%4, 0x21				\n"	\
+	"0:							\n"	\
+	"	sll	$1, %0, 0x1				\n"	\
+	"	srl	%3, %0, 0x1f				\n"	\
+	"	or	%0, $1, %5				\n"	\
+	"	sll	%1, %1, 0x1				\n"	\
+	"	sll	%2, %2, 0x1				\n"	\
+	"1:							\n"	\
+	"	bnez	%3, 2f					\n"	\
+	"	 sltu	%5, %0, %z6				\n"	\
+	"	bnez	%5, 3f					\n"	\
+	"2:							\n"	\
+	"	 addiu	%4, %4, -1				\n"	\
+	"	subu	%0, %0, %z6				\n"	\
+	"	addiu	%2, %2, 1				\n"	\
+	"3:							\n"	\
+	"	bnez	%4, 0b\n\t"					\
+	"	 srl	%5, %1, 0x1f\n\t"				\
+	"	.set	pop"						\
+	: "=&r" (__mod32), "=&r" (__tmp),				\
+	  "=&r" (__quot32), "=&r" (__cf),				\
+	  "=&r" (__i), "=&r" (__tmp2)					\
+	: "Jr" (base), "0" (__high), "1" (__low));			\
+									\
+	(__n) = __quot32;						\
+	__mod32;							\
+})
 
-#define do_div(n, base) ({ \
-	unsigned long long __quot; \
-	unsigned long __mod; \
-	unsigned long long __div; \
-	unsigned long __upper, __low, __high, __base; \
-	\
-	__div = (n); \
-	__base = (base); \
-	\
-	__high = __div >> 32; \
-	__low = __div; \
-	__upper = __high; \
-	\
-	if (__high) \
-		__asm__("divu	$0, %z2, %z3" \
-			: "=h" (__upper), "=l" (__high) \
-			: "Jr" (__high), "Jr" (__base) \
-			: GCC_REG_ACCUM); \
-	\
-	__mod = do_div64_32(__low, __upper, __low, __base); \
-	\
-	__quot = __high; \
-	__quot = __quot << 32 | __low; \
-	(n) = __quot; \
-	__mod; })
+#endif /* BITS_PER_LONG == 64 */
 
-#endif /* (_MIPS_SZLONG == 32) */
-
-#if (_MIPS_SZLONG == 64)
-
-/*
- * Hey, we're already 64-bit, no
- * need to play games..
- */
-#define do_div(n, base) ({ \
-	unsigned long __quot; \
-	unsigned int __mod; \
-	unsigned long __div; \
-	unsigned int __base; \
-	\
-	__div = (n); \
-	__base = (base); \
-	\
-	__mod = __div % __base; \
-	__quot = __div / __base; \
-	\
-	(n) = __quot; \
-	__mod; })
-
-#endif /* (_MIPS_SZLONG == 64) */
-
-#endif /* _ASM_DIV64_H */
+#endif /* __ASM_DIV64_H */