r300: updates register header

This updates the R300 register names and allows the VAP_PVS_WAITIDLE register
to be written.

Signed-off-by: Dave Airlie <airlied@linux.ie>
diff --git a/drivers/char/drm/r300_reg.h b/drivers/char/drm/r300_reg.h
index ecda760..3ae57ec 100644
--- a/drivers/char/drm/r300_reg.h
+++ b/drivers/char/drm/r300_reg.h
@@ -47,12 +47,12 @@
 #	define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT	28
 
 /*
-This file contains registers and constants for the R300. They have been
-found mostly by examining command buffers captured using glxtest, as well
-as by extrapolating some known registers and constants from the R200.
-
-I am fairly certain that they are correct unless stated otherwise in comments.
-*/
+ * This file contains registers and constants for the R300. They have been
+ * found mostly by examining command buffers captured using glxtest, as well
+ * as by extrapolating some known registers and constants from the R200.
+ * I am fairly certain that they are correct unless stated otherwise
+ * in comments.
+ */
 
 #define R300_SE_VPORT_XSCALE                0x1D98
 #define R300_SE_VPORT_XOFFSET               0x1D9C
@@ -61,49 +61,60 @@
 #define R300_SE_VPORT_ZSCALE                0x1DA8
 #define R300_SE_VPORT_ZOFFSET               0x1DAC
 
-/* This register is written directly and also starts data section in many 3d CP_PACKET3's */
+
+/*
+ * Vertex Array Processing (VAP) Control
+ * Stolen from r200 code from Christoph Brill (It's a guess!)
+ */
+#define R300_VAP_CNTL	0x2080
+
+/* This register is written directly and also starts data section
+ * in many 3d CP_PACKET3's
+ */
 #define R300_VAP_VF_CNTL	0x2084
+#	define	R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT              0
+#	define  R300_VAP_VF_CNTL__PRIM_NONE                     (0<<0)
+#	define  R300_VAP_VF_CNTL__PRIM_POINTS                   (1<<0)
+#	define  R300_VAP_VF_CNTL__PRIM_LINES                    (2<<0)
+#	define  R300_VAP_VF_CNTL__PRIM_LINE_STRIP               (3<<0)
+#	define  R300_VAP_VF_CNTL__PRIM_TRIANGLES                (4<<0)
+#	define  R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN             (5<<0)
+#	define  R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP           (6<<0)
+#	define  R300_VAP_VF_CNTL__PRIM_LINE_LOOP                (12<<0)
+#	define  R300_VAP_VF_CNTL__PRIM_QUADS                    (13<<0)
+#	define  R300_VAP_VF_CNTL__PRIM_QUAD_STRIP               (14<<0)
+#	define  R300_VAP_VF_CNTL__PRIM_POLYGON                  (15<<0)
 
-#	define	R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT                       0
-#	define  R300_VAP_VF_CNTL__PRIM_NONE				 (0<<0)
-#	define  R300_VAP_VF_CNTL__PRIM_POINTS				 (1<<0)
-#	define  R300_VAP_VF_CNTL__PRIM_LINES				 (2<<0)
-#	define  R300_VAP_VF_CNTL__PRIM_LINE_STRIP			 (3<<0)
-#	define  R300_VAP_VF_CNTL__PRIM_TRIANGLES			 (4<<0)
-#	define  R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN			 (5<<0)
-#	define  R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP			 (6<<0)
-#	define  R300_VAP_VF_CNTL__PRIM_LINE_LOOP			 (12<<0)
-#	define  R300_VAP_VF_CNTL__PRIM_QUADS			 	 (13<<0)
-#	define  R300_VAP_VF_CNTL__PRIM_QUAD_STRIP			 (14<<0)
-#	define  R300_VAP_VF_CNTL__PRIM_POLYGON			 	 (15<<0)
+#	define	R300_VAP_VF_CNTL__PRIM_WALK__SHIFT              4
+	/* State based - direct writes to registers trigger vertex
+           generation */
+#	define	R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED         (0<<4)
+#	define	R300_VAP_VF_CNTL__PRIM_WALK_INDICES             (1<<4)
+#	define	R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST         (2<<4)
+#	define	R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED     (3<<4)
 
-#	define	R300_VAP_VF_CNTL__PRIM_WALK__SHIFT                       4
-	/* State based - direct writes to registers trigger vertex generation */
-#	define	R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED                      (0<<4)
-#	define	R300_VAP_VF_CNTL__PRIM_WALK_INDICES                          (1<<4)
-#	define	R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST                      (2<<4)
-#	define	R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED                  (3<<4)
+	/* I don't think I saw these three used.. */
+#	define	R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT            6
+#	define	R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT     9
+#	define	R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT        10
 
-		/* I don't think I saw these three used.. */
-#	define	R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT                     6
-#	define	R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT              9
-#	define	R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT                 10
-
-		/* index size - when not set the indices are assumed to be 16 bit */
-#	define	R300_VAP_VF_CNTL__INDEX_SIZE_32bit                      (1<<11)
-		/* number of vertices */
-#	define	R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT                    16
+	/* index size - when not set the indices are assumed to be 16 bit */
+#	define	R300_VAP_VF_CNTL__INDEX_SIZE_32bit              (1<<11)
+	/* number of vertices */
+#	define	R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT           16
 
 /* BEGIN: Wild guesses */
 #define R300_VAP_OUTPUT_VTX_FMT_0           0x2090
 #       define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT     (1<<0)
 #       define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT   (1<<1)
-#       define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2)	/* GUESS */
-#       define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3)	/* GUESS */
-#       define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4)	/* GUESS */
-#       define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16)	/* GUESS */
+#       define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2)  /* GUESS */
+#       define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3)  /* GUESS */
+#       define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4)  /* GUESS */
+#       define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16) /* GUESS */
 
 #define R300_VAP_OUTPUT_VTX_FMT_1           0x2094
+	/* each of the following is 3 bits wide, specifies number
+	   of components */
 #       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
 #       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
 #       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
@@ -112,7 +123,7 @@
 #       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
 #       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
 #       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
-/* END */
+/* END: Wild guesses */
 
 #define R300_SE_VTE_CNTL                  0x20b0
 #	define     R300_VPORT_X_SCALE_ENA                0x00000001
@@ -128,43 +139,54 @@
 #	define     R300_VTX_ST_DENORMALIZED              0x00001000
 
 /* BEGIN: Vertex data assembly - lots of uncertainties */
-/* gap */
-/* Where do we get our vertex data?
-//
-// Vertex data either comes either from immediate mode registers or from
-// vertex arrays.
-// There appears to be no mixed mode (though we can force the pitch of
-// vertex arrays to 0, effectively reusing the same element over and over
-// again).
-//
-// Immediate mode is controlled by the INPUT_CNTL registers. I am not sure
-// if these registers influence vertex array processing.
-//
-// Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3.
-//
-// In both cases, vertex attributes are then passed through INPUT_ROUTE.
 
-// Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data
-// into the vertex processor's input registers.
-// The first word routes the first input, the second word the second, etc.
-// The corresponding input is routed into the register with the given index.
-// The list is ended by a word with INPUT_ROUTE_END set.
-//
-// Always set COMPONENTS_4 in immediate mode. */
+/* gap */
+
+#define R300_VAP_CNTL_STATUS              0x2140
+#	define R300_VC_NO_SWAP                  (0 << 0)
+#	define R300_VC_16BIT_SWAP               (1 << 0)
+#	define R300_VC_32BIT_SWAP               (2 << 0)
+#	define R300_VAP_TCL_BYPASS		(1 << 8)
+
+/* gap */
+
+/* Where do we get our vertex data?
+ *
+ * Vertex data either comes either from immediate mode registers or from
+ * vertex arrays.
+ * There appears to be no mixed mode (though we can force the pitch of
+ * vertex arrays to 0, effectively reusing the same element over and over
+ * again).
+ *
+ * Immediate mode is controlled by the INPUT_CNTL registers. I am not sure
+ * if these registers influence vertex array processing.
+ *
+ * Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3.
+ *
+ * In both cases, vertex attributes are then passed through INPUT_ROUTE.
+ *
+ * Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data
+ * into the vertex processor's input registers.
+ * The first word routes the first input, the second word the second, etc.
+ * The corresponding input is routed into the register with the given index.
+ * The list is ended by a word with INPUT_ROUTE_END set.
+ *
+ * Always set COMPONENTS_4 in immediate mode.
+ */
 
 #define R300_VAP_INPUT_ROUTE_0_0            0x2150
 #       define R300_INPUT_ROUTE_COMPONENTS_1     (0 << 0)
 #       define R300_INPUT_ROUTE_COMPONENTS_2     (1 << 0)
 #       define R300_INPUT_ROUTE_COMPONENTS_3     (2 << 0)
 #       define R300_INPUT_ROUTE_COMPONENTS_4     (3 << 0)
-#       define R300_INPUT_ROUTE_COMPONENTS_RGBA  (4 << 0)	/* GUESS */
+#       define R300_INPUT_ROUTE_COMPONENTS_RGBA  (4 << 0) /* GUESS */
 #       define R300_VAP_INPUT_ROUTE_IDX_SHIFT    8
-#       define R300_VAP_INPUT_ROUTE_IDX_MASK     (31 << 8)	/* GUESS */
+#       define R300_VAP_INPUT_ROUTE_IDX_MASK     (31 << 8) /* GUESS */
 #       define R300_VAP_INPUT_ROUTE_END          (1 << 13)
-#       define R300_INPUT_ROUTE_IMMEDIATE_MODE   (0 << 14)	/* GUESS */
-#       define R300_INPUT_ROUTE_FLOAT            (1 << 14)	/* GUESS */
-#       define R300_INPUT_ROUTE_UNSIGNED_BYTE    (2 << 14)	/* GUESS */
-#       define R300_INPUT_ROUTE_FLOAT_COLOR      (3 << 14)	/* GUESS */
+#       define R300_INPUT_ROUTE_IMMEDIATE_MODE   (0 << 14) /* GUESS */
+#       define R300_INPUT_ROUTE_FLOAT            (1 << 14) /* GUESS */
+#       define R300_INPUT_ROUTE_UNSIGNED_BYTE    (2 << 14) /* GUESS */
+#       define R300_INPUT_ROUTE_FLOAT_COLOR      (3 << 14) /* GUESS */
 #define R300_VAP_INPUT_ROUTE_0_1            0x2154
 #define R300_VAP_INPUT_ROUTE_0_2            0x2158
 #define R300_VAP_INPUT_ROUTE_0_3            0x215C
@@ -174,10 +196,12 @@
 #define R300_VAP_INPUT_ROUTE_0_7            0x216C
 
 /* gap */
+
 /* Notes:
-//  - always set up to produce at least two attributes:
-//    if vertex program uses only position, fglrx will set normal, too
-//  - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal */
+ *  - always set up to produce at least two attributes:
+ *    if vertex program uses only position, fglrx will set normal, too
+ *  - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal.
+ */
 #define R300_VAP_INPUT_CNTL_0               0x2180
 #       define R300_INPUT_CNTL_0_COLOR           0x00000001
 #define R300_VAP_INPUT_CNTL_1               0x2184
@@ -186,20 +210,22 @@
 #       define R300_INPUT_CNTL_COLOR             0x00000004
 #       define R300_INPUT_CNTL_TC0               0x00000400
 #       define R300_INPUT_CNTL_TC1               0x00000800
-#       define R300_INPUT_CNTL_TC2               0x00001000	/* GUESS */
-#       define R300_INPUT_CNTL_TC3               0x00002000	/* GUESS */
-#       define R300_INPUT_CNTL_TC4               0x00004000	/* GUESS */
-#       define R300_INPUT_CNTL_TC5               0x00008000	/* GUESS */
-#       define R300_INPUT_CNTL_TC6               0x00010000	/* GUESS */
-#       define R300_INPUT_CNTL_TC7               0x00020000	/* GUESS */
+#       define R300_INPUT_CNTL_TC2               0x00001000 /* GUESS */
+#       define R300_INPUT_CNTL_TC3               0x00002000 /* GUESS */
+#       define R300_INPUT_CNTL_TC4               0x00004000 /* GUESS */
+#       define R300_INPUT_CNTL_TC5               0x00008000 /* GUESS */
+#       define R300_INPUT_CNTL_TC6               0x00010000 /* GUESS */
+#       define R300_INPUT_CNTL_TC7               0x00020000 /* GUESS */
 
 /* gap */
+
 /* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0
-// are set to a swizzling bit pattern, other words are 0.
-//
-// In immediate mode, the pattern is always set to xyzw. In vertex array
-// mode, the swizzling pattern is e.g. used to set zw components in texture
-// coordinates with only tweo components. */
+ * are set to a swizzling bit pattern, other words are 0.
+ *
+ * In immediate mode, the pattern is always set to xyzw. In vertex array
+ * mode, the swizzling pattern is e.g. used to set zw components in texture
+ * coordinates with only tweo components.
+ */
 #define R300_VAP_INPUT_ROUTE_1_0            0x21E0
 #       define R300_INPUT_ROUTE_SELECT_X    0
 #       define R300_INPUT_ROUTE_SELECT_Y    1
@@ -208,11 +234,11 @@
 #       define R300_INPUT_ROUTE_SELECT_ZERO 4
 #       define R300_INPUT_ROUTE_SELECT_ONE  5
 #       define R300_INPUT_ROUTE_SELECT_MASK 7
-#       define R300_INPUT_ROUTE_X_SHIFT          0
-#       define R300_INPUT_ROUTE_Y_SHIFT          3
-#       define R300_INPUT_ROUTE_Z_SHIFT          6
-#       define R300_INPUT_ROUTE_W_SHIFT          9
-#       define R300_INPUT_ROUTE_ENABLE           (15 << 12)
+#       define R300_INPUT_ROUTE_X_SHIFT     0
+#       define R300_INPUT_ROUTE_Y_SHIFT     3
+#       define R300_INPUT_ROUTE_Z_SHIFT     6
+#       define R300_INPUT_ROUTE_W_SHIFT     9
+#       define R300_INPUT_ROUTE_ENABLE      (15 << 12)
 #define R300_VAP_INPUT_ROUTE_1_1            0x21E4
 #define R300_VAP_INPUT_ROUTE_1_2            0x21E8
 #define R300_VAP_INPUT_ROUTE_1_3            0x21EC
@@ -221,79 +247,107 @@
 #define R300_VAP_INPUT_ROUTE_1_6            0x21F8
 #define R300_VAP_INPUT_ROUTE_1_7            0x21FC
 
-/* END */
+/* END: Vertex data assembly */
 
 /* gap */
-/* BEGIN: Upload vertex program and data
-// The programmable vertex shader unit has a memory bank of unknown size
-// that can be written to in 16 byte units by writing the address into
-// UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs).
-//
-// Pointers into the memory bank are always in multiples of 16 bytes.
-//
-// The memory bank is divided into areas with fixed meaning.
-//
-// Starting at address UPLOAD_PROGRAM: Vertex program instructions.
-// Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB),
-// whereas the difference between known addresses suggests size 512.
-//
-// Starting at address UPLOAD_PARAMETERS: Vertex program parameters.
-// Native reported limits and the VPI layout suggest size 256, whereas
-// difference between known addresses suggests size 512.
-//
-// At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the
-// floating point pointsize. The exact purpose of this state is uncertain,
-// as there is also the R300_RE_POINTSIZE register.
-//
-// Multiple vertex programs and parameter sets can be loaded at once,
-// which could explain the size discrepancy. */
+
+/* BEGIN: Upload vertex program and data */
+
+/*
+ * The programmable vertex shader unit has a memory bank of unknown size
+ * that can be written to in 16 byte units by writing the address into
+ * UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs).
+ *
+ * Pointers into the memory bank are always in multiples of 16 bytes.
+ *
+ * The memory bank is divided into areas with fixed meaning.
+ *
+ * Starting at address UPLOAD_PROGRAM: Vertex program instructions.
+ * Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB),
+ * whereas the difference between known addresses suggests size 512.
+ *
+ * Starting at address UPLOAD_PARAMETERS: Vertex program parameters.
+ * Native reported limits and the VPI layout suggest size 256, whereas
+ * difference between known addresses suggests size 512.
+ *
+ * At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the
+ * floating point pointsize. The exact purpose of this state is uncertain,
+ * as there is also the R300_RE_POINTSIZE register.
+ *
+ * Multiple vertex programs and parameter sets can be loaded at once,
+ * which could explain the size discrepancy.
+ */
 #define R300_VAP_PVS_UPLOAD_ADDRESS         0x2200
 #       define R300_PVS_UPLOAD_PROGRAM           0x00000000
 #       define R300_PVS_UPLOAD_PARAMETERS        0x00000200
 #       define R300_PVS_UPLOAD_POINTSIZE         0x00000406
-/* gap */
-#define R300_VAP_PVS_UPLOAD_DATA            0x2208
-/* END */
 
 /* gap */
+
+#define R300_VAP_PVS_UPLOAD_DATA            0x2208
+
+/* END: Upload vertex program and data */
+
+/* gap */
+
 /* I do not know the purpose of this register. However, I do know that
-// it is set to 221C_CLEAR for clear operations and to 221C_NORMAL
-// for normal rendering. */
+ * it is set to 221C_CLEAR for clear operations and to 221C_NORMAL
+ * for normal rendering.
+ */
 #define R300_VAP_UNKNOWN_221C               0x221C
 #       define R300_221C_NORMAL                  0x00000000
 #       define R300_221C_CLEAR                   0x0001C000
 
+/* These seem to be per-pixel and per-vertex X and Y clipping planes. The first
+ * plane is per-pixel and the second plane is per-vertex.
+ *
+ * This was determined by experimentation alone but I believe it is correct.
+ *
+ * These registers are called X_QUAD0_1_FL to X_QUAD0_4_FL by glxtest.
+ */
+#define R300_VAP_CLIP_X_0                   0x2220
+#define R300_VAP_CLIP_X_1                   0x2224
+#define R300_VAP_CLIP_Y_0                   0x2228
+#define R300_VAP_CLIP_Y_1                   0x2230
+
 /* gap */
+
 /* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between
-// rendering commands and overwriting vertex program parameters.
-// Therefore, I suspect writing zero to 0x2284 synchronizes the engine and
-// avoids bugs caused by still running shaders reading bad data from memory. */
-#define R300_VAP_PVS_WAITIDLE               0x2284	/* GUESS */
+ * rendering commands and overwriting vertex program parameters.
+ * Therefore, I suspect writing zero to 0x2284 synchronizes the engine and
+ * avoids bugs caused by still running shaders reading bad data from memory.
+ */
+#define R300_VAP_PVS_WAITIDLE               0x2284 /* GUESS */
 
 /* Absolutely no clue what this register is about. */
 #define R300_VAP_UNKNOWN_2288               0x2288
-#       define R300_2288_R300                    0x00750000	/* -- nh */
-#       define R300_2288_RV350                   0x0000FFFF	/* -- Vladimir */
+#       define R300_2288_R300                    0x00750000 /* -- nh */
+#       define R300_2288_RV350                   0x0000FFFF /* -- Vladimir */
 
 /* gap */
+
 /* Addresses are relative to the vertex program instruction area of the
-// memory bank. PROGRAM_END points to the last instruction of the active
-// program
-//
-// The meaning of the two UNKNOWN fields is obviously not known. However,
-// experiments so far have shown that both *must* point to an instruction
-// inside the vertex program, otherwise the GPU locks up.
-// fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
-// CNTL_1_UNKNOWN points to instruction where last write to position takes place.
-// Most likely this is used to ignore rest of the program in cases where group of verts arent visible.
-// For some reason this "section" is sometimes accepted other instruction that have
-// no relationship with position calculations.
-*/
+ * memory bank. PROGRAM_END points to the last instruction of the active
+ * program
+ *
+ * The meaning of the two UNKNOWN fields is obviously not known. However,
+ * experiments so far have shown that both *must* point to an instruction
+ * inside the vertex program, otherwise the GPU locks up.
+ *
+ * fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
+ * R300_PVS_CNTL_1_POS_END_SHIFT points to instruction where last write to
+ * position takes place.
+ *
+ * Most likely this is used to ignore rest of the program in cases
+ * where group of verts arent visible. For some reason this "section"
+ * is sometimes accepted other instruction that have no relationship with
+ * position calculations.
+ */
 #define R300_VAP_PVS_CNTL_1                 0x22D0
 #       define R300_PVS_CNTL_1_PROGRAM_START_SHIFT   0
 #       define R300_PVS_CNTL_1_POS_END_SHIFT         10
 #       define R300_PVS_CNTL_1_PROGRAM_END_SHIFT     20
-/* Addresses are relative to the vertex program parameters area. */
+/* Addresses are relative the the vertex program parameters area. */
 #define R300_VAP_PVS_CNTL_2                 0x22D4
 #       define R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0
 #       define R300_PVS_CNTL_2_PARAM_COUNT_SHIFT  16
@@ -302,23 +356,26 @@
 #       define R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT 0
 
 /* The entire range from 0x2300 to 0x2AC inclusive seems to be used for
-// immediate vertices */
+ * immediate vertices
+ */
 #define R300_VAP_VTX_COLOR_R                0x2464
 #define R300_VAP_VTX_COLOR_G                0x2468
 #define R300_VAP_VTX_COLOR_B                0x246C
-#define R300_VAP_VTX_POS_0_X_1              0x2490	/* used for glVertex2*() */
+#define R300_VAP_VTX_POS_0_X_1              0x2490 /* used for glVertex2*() */
 #define R300_VAP_VTX_POS_0_Y_1              0x2494
-#define R300_VAP_VTX_COLOR_PKD              0x249C	/* RGBA */
-#define R300_VAP_VTX_POS_0_X_2              0x24A0	/* used for glVertex3*() */
+#define R300_VAP_VTX_COLOR_PKD              0x249C /* RGBA */
+#define R300_VAP_VTX_POS_0_X_2              0x24A0 /* used for glVertex3*() */
 #define R300_VAP_VTX_POS_0_Y_2              0x24A4
 #define R300_VAP_VTX_POS_0_Z_2              0x24A8
-#define R300_VAP_VTX_END_OF_PKT             0x24AC	/* write 0 to indicate end of packet? */
+/* write 0 to indicate end of packet? */
+#define R300_VAP_VTX_END_OF_PKT             0x24AC
 
 /* gap */
 
 /* These are values from r300_reg/r300_reg.h - they are known to be correct
-   and are here so we can use one register file instead of several
-   - Vladimir */
+ * and are here so we can use one register file instead of several
+ * - Vladimir
+ */
 #define R300_GB_VAP_RASTER_VTX_FMT_0	0x4000
 #	define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT	(1<<0)
 #	define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT	(1<<1)
@@ -341,14 +398,16 @@
 #	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT	21
 
 /* UNK30 seems to enables point to quad transformation on textures
-   (or something closely related to that).
-   This bit is rather fatal at the time being due to lackings at pixel shader side */
+ * (or something closely related to that).
+ * This bit is rather fatal at the time being due to lackings at pixel
+ * shader side
+ */
 #define R300_GB_ENABLE	0x4008
 #	define R300_GB_POINT_STUFF_ENABLE	(1<<0)
 #	define R300_GB_LINE_STUFF_ENABLE	(1<<1)
 #	define R300_GB_TRIANGLE_STUFF_ENABLE	(1<<2)
 #	define R300_GB_STENCIL_AUTO_ENABLE	(1<<4)
-#	define R300_GB_UNK30			(1<<30)
+#	define R300_GB_UNK31			(1<<31)
 	/* each of the following is 2 bits wide */
 #define R300_GB_TEX_REPLICATE	0
 #define R300_GB_TEX_ST		1
@@ -383,11 +442,13 @@
 #	define R300_GB_MSPOS1__MS_Y5_SHIFT	20
 #	define R300_GB_MSPOS1__MSBD1		24
 
+
 #define R300_GB_TILE_CONFIG	0x4018
 #	define R300_GB_TILE_ENABLE	(1<<0)
 #	define R300_GB_TILE_PIPE_COUNT_RV300	0
 #	define R300_GB_TILE_PIPE_COUNT_R300	(3<<1)
 #	define R300_GB_TILE_PIPE_COUNT_R420	(7<<1)
+#	define R300_GB_TILE_PIPE_COUNT_RV410	(3<<1)
 #	define R300_GB_TILE_SIZE_8		0
 #	define R300_GB_TILE_SIZE_16		(1<<4)
 #	define R300_GB_TILE_SIZE_32		(2<<4)
@@ -442,17 +503,18 @@
 #	define R300_GB_W_SELECT_1		(1<<4)
 
 #define R300_GB_AA_CONFIG		0x4020
+#	define R300_AA_DISABLE			0x00
 #	define R300_AA_ENABLE			0x01
 #	define R300_AA_SUBSAMPLES_2		0
 #	define R300_AA_SUBSAMPLES_3		(1<<1)
 #	define R300_AA_SUBSAMPLES_4		(2<<1)
 #	define R300_AA_SUBSAMPLES_6		(3<<1)
 
-/* END */
-
 /* gap */
+
 /* Zero to flush caches. */
 #define R300_TX_CNTL                        0x4100
+#define R300_TX_FLUSH                       0x0
 
 /* The upper enable bits are guessed, based on fglrx reported limits. */
 #define R300_TX_ENABLE                      0x4104
@@ -474,24 +536,25 @@
 #       define R300_TX_ENABLE_15                 (1 << 15)
 
 /* The pointsize is given in multiples of 6. The pointsize can be
-// enormous: Clear() renders a single point that fills the entire
-// framebuffer. */
+ * enormous: Clear() renders a single point that fills the entire
+ * framebuffer.
+ */
 #define R300_RE_POINTSIZE                   0x421C
 #       define R300_POINTSIZE_Y_SHIFT            0
-#       define R300_POINTSIZE_Y_MASK             (0xFFFF << 0)	/* GUESS */
+#       define R300_POINTSIZE_Y_MASK             (0xFFFF << 0) /* GUESS */
 #       define R300_POINTSIZE_X_SHIFT            16
-#       define R300_POINTSIZE_X_MASK             (0xFFFF << 16)	/* GUESS */
+#       define R300_POINTSIZE_X_MASK             (0xFFFF << 16) /* GUESS */
 #       define R300_POINTSIZE_MAX             (R300_POINTSIZE_Y_MASK / 6)
 
 /* The line width is given in multiples of 6.
-   In default mode lines are classified as vertical lines.
-   HO: horizontal
-   VE: vertical or horizontal
-   HO & VE: no classification
-*/
+ * In default mode lines are classified as vertical lines.
+ * HO: horizontal
+ * VE: vertical or horizontal
+ * HO & VE: no classification
+ */
 #define R300_RE_LINE_CNT                      0x4234
 #       define R300_LINESIZE_SHIFT            0
-#       define R300_LINESIZE_MASK             (0xFFFF << 0)	/* GUESS */
+#       define R300_LINESIZE_MASK             (0xFFFF << 0) /* GUESS */
 #       define R300_LINESIZE_MAX             (R300_LINESIZE_MASK / 6)
 #       define R300_LINE_CNT_HO               (1 << 16)
 #       define R300_LINE_CNT_VE               (1 << 17)
@@ -499,6 +562,9 @@
 /* Some sort of scale or clamp value for texcoordless textures. */
 #define R300_RE_UNK4238                       0x4238
 
+/* Something shade related */
+#define R300_RE_SHADE                         0x4274
+
 #define R300_RE_SHADE_MODEL                   0x4278
 #	define R300_RE_SHADE_MODEL_SMOOTH     0x3aaaa
 #	define R300_RE_SHADE_MODEL_FLAT       0x39595
@@ -513,24 +579,31 @@
 #	define R300_PM_BACK_LINE              (1 << 7)
 #	define R300_PM_BACK_FILL              (1 << 8)
 
+/* Fog parameters */
+#define R300_RE_FOG_SCALE                     0x4294
+#define R300_RE_FOG_START                     0x4298
+
 /* Not sure why there are duplicate of factor and constant values.
-   My best guess so far is that there are seperate zbiases for test and write.
-   Ordering might be wrong.
-   Some of the tests indicate that fgl has a fallback implementation of zbias
-   via pixel shaders. */
+ * My best guess so far is that there are seperate zbiases for test and write.
+ * Ordering might be wrong.
+ * Some of the tests indicate that fgl has a fallback implementation of zbias
+ * via pixel shaders.
+ */
+#define R300_RE_ZBIAS_CNTL                    0x42A0 /* GUESS */
 #define R300_RE_ZBIAS_T_FACTOR                0x42A4
 #define R300_RE_ZBIAS_T_CONSTANT              0x42A8
 #define R300_RE_ZBIAS_W_FACTOR                0x42AC
 #define R300_RE_ZBIAS_W_CONSTANT              0x42B0
 
 /* This register needs to be set to (1<<1) for RV350 to correctly
-   perform depth test (see --vb-triangles in r300_demo)
-   Don't know about other chips. - Vladimir
-   This is set to 3 when GL_POLYGON_OFFSET_FILL is on.
-   My guess is that there are two bits for each zbias primitive (FILL, LINE, POINT).
-   One to enable depth test and one for depth write.
-   Yet this doesnt explain why depth writes work ...
-    */
+ * perform depth test (see --vb-triangles in r300_demo)
+ * Don't know about other chips. - Vladimir
+ * This is set to 3 when GL_POLYGON_OFFSET_FILL is on.
+ * My guess is that there are two bits for each zbias primitive
+ * (FILL, LINE, POINT).
+ *  One to enable depth test and one for depth write.
+ * Yet this doesnt explain why depth writes work ...
+ */
 #define R300_RE_OCCLUSION_CNTL		    0x42B4
 #	define R300_OCCLUSION_ON		(1<<1)
 
@@ -540,30 +613,38 @@
 #       define R300_FRONT_FACE_CCW               (0 << 2)
 #       define R300_FRONT_FACE_CW                (1 << 2)
 
-/* BEGIN: Rasterization / Interpolators - many guesses
-// 0_UNKNOWN_18 has always been set except for clear operations.
-// TC_CNT is the number of incoming texture coordinate sets (i.e. it depends
-// on the vertex program, *not* the fragment program) */
+
+/* BEGIN: Rasterization / Interpolators - many guesses */
+
+/* 0_UNKNOWN_18 has always been set except for clear operations.
+ * TC_CNT is the number of incoming texture coordinate sets (i.e. it depends
+ * on the vertex program, *not* the fragment program)
+ */
 #define R300_RS_CNTL_0                      0x4300
 #       define R300_RS_CNTL_TC_CNT_SHIFT         2
 #       define R300_RS_CNTL_TC_CNT_MASK          (7 << 2)
-#		define R300_RS_CNTL_CI_CNT_SHIFT         7	/* number of color interpolators used */
+	/* number of color interpolators used */
+#	define R300_RS_CNTL_CI_CNT_SHIFT         7
 #       define R300_RS_CNTL_0_UNKNOWN_18         (1 << 18)
-/* Guess: RS_CNTL_1 holds the index of the highest used RS_ROUTE_n register. */
+	/* Guess: RS_CNTL_1 holds the index of the highest used RS_ROUTE_n
+	   register. */
 #define R300_RS_CNTL_1                      0x4304
 
 /* gap */
+
 /* Only used for texture coordinates.
-// Use the source field to route texture coordinate input from the vertex program
-// to the desired interpolator. Note that the source field is relative to the
-// outputs the vertex program *actually* writes. If a vertex program only writes
-// texcoord[1], this will be source index 0.
-// Set INTERP_USED on all interpolators that produce data used by the
-// fragment program. INTERP_USED looks like a swizzling mask, but
-// I haven't seen it used that way.
-//
-// Note: The _UNKNOWN constants are always set in their respective register.
-// I don't know if this is necessary. */
+ * Use the source field to route texture coordinate input from the
+ * vertex program to the desired interpolator. Note that the source
+ * field is relative to the outputs the vertex program *actually*
+ * writes. If a vertex program only writes texcoord[1], this will
+ * be source index 0.
+ * Set INTERP_USED on all interpolators that produce data used by
+ * the fragment program. INTERP_USED looks like a swizzling mask,
+ * but I haven't seen it used that way.
+ *
+ * Note: The _UNKNOWN constants are always set in their respective
+ * register. I don't know if this is necessary.
+ */
 #define R300_RS_INTERP_0                    0x4310
 #define R300_RS_INTERP_1                    0x4314
 #       define R300_RS_INTERP_1_UNKNOWN          0x40
@@ -580,54 +661,63 @@
 #       define R300_RS_INTERP_USED               0x00D10000
 
 /* These DWORDs control how vertex data is routed into fragment program
-// registers, after interpolators. */
+ * registers, after interpolators.
+ */
 #define R300_RS_ROUTE_0                     0x4330
 #define R300_RS_ROUTE_1                     0x4334
 #define R300_RS_ROUTE_2                     0x4338
-#define R300_RS_ROUTE_3                     0x433C	/* GUESS */
-#define R300_RS_ROUTE_4                     0x4340	/* GUESS */
-#define R300_RS_ROUTE_5                     0x4344	/* GUESS */
-#define R300_RS_ROUTE_6                     0x4348	/* GUESS */
-#define R300_RS_ROUTE_7                     0x434C	/* GUESS */
+#define R300_RS_ROUTE_3                     0x433C /* GUESS */
+#define R300_RS_ROUTE_4                     0x4340 /* GUESS */
+#define R300_RS_ROUTE_5                     0x4344 /* GUESS */
+#define R300_RS_ROUTE_6                     0x4348 /* GUESS */
+#define R300_RS_ROUTE_7                     0x434C /* GUESS */
 #       define R300_RS_ROUTE_SOURCE_INTERP_0     0
 #       define R300_RS_ROUTE_SOURCE_INTERP_1     1
 #       define R300_RS_ROUTE_SOURCE_INTERP_2     2
 #       define R300_RS_ROUTE_SOURCE_INTERP_3     3
 #       define R300_RS_ROUTE_SOURCE_INTERP_4     4
-#       define R300_RS_ROUTE_SOURCE_INTERP_5     5	/* GUESS */
-#       define R300_RS_ROUTE_SOURCE_INTERP_6     6	/* GUESS */
-#       define R300_RS_ROUTE_SOURCE_INTERP_7     7	/* GUESS */
-#       define R300_RS_ROUTE_ENABLE              (1 << 3)	/* GUESS */
+#       define R300_RS_ROUTE_SOURCE_INTERP_5     5 /* GUESS */
+#       define R300_RS_ROUTE_SOURCE_INTERP_6     6 /* GUESS */
+#       define R300_RS_ROUTE_SOURCE_INTERP_7     7 /* GUESS */
+#       define R300_RS_ROUTE_ENABLE              (1 << 3) /* GUESS */
 #       define R300_RS_ROUTE_DEST_SHIFT          6
-#       define R300_RS_ROUTE_DEST_MASK           (31 << 6)	/* GUESS */
+#       define R300_RS_ROUTE_DEST_MASK           (31 << 6) /* GUESS */
 
 /* Special handling for color: When the fragment program uses color,
-// the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the
-// color register index. */
+ * the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the
+ * color register index.
+ *
+ * Apperently you may set the R300_RS_ROUTE_0_COLOR bit, but not provide any
+ * R300_RS_ROUTE_0_COLOR_DEST value; this setup is used for clearing the state.
+ * See r300_ioctl.c:r300EmitClearState. I'm not sure if this setup is strictly
+ * correct or not. - Oliver.
+ */
 #       define R300_RS_ROUTE_0_COLOR             (1 << 14)
 #       define R300_RS_ROUTE_0_COLOR_DEST_SHIFT  17
-#       define R300_RS_ROUTE_0_COLOR_DEST_MASK   (31 << 17)	/* GUESS */
+#       define R300_RS_ROUTE_0_COLOR_DEST_MASK   (31 << 17) /* GUESS */
 /* As above, but for secondary color */
 #		define R300_RS_ROUTE_1_COLOR1            (1 << 14)
 #		define R300_RS_ROUTE_1_COLOR1_DEST_SHIFT 17
 #		define R300_RS_ROUTE_1_COLOR1_DEST_MASK  (31 << 17)
 #		define R300_RS_ROUTE_1_UNKNOWN11         (1 << 11)
-/* END */
+/* END: Rasterization / Interpolators - many guesses */
 
-/* BEGIN: Scissors and cliprects
-// There are four clipping rectangles. Their corner coordinates are inclusive.
-// Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
-// on whether the pixel is inside cliprects 0-3, respectively. For example,
-// if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned
-// the number 3 (binary 0011).
-// Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set,
-// the pixel is rasterized.
-//
-// In addition to this, there is a scissors rectangle. Only pixels inside the
-// scissors rectangle are drawn. (coordinates are inclusive)
-//
-// For some reason, the top-left corner of the framebuffer is at (1440, 1440)
-// for the purpose of clipping and scissors. */
+/* BEGIN: Scissors and cliprects */
+
+/* There are four clipping rectangles. Their corner coordinates are inclusive.
+ * Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
+ * on whether the pixel is inside cliprects 0-3, respectively. For example,
+ * if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned
+ * the number 3 (binary 0011).
+ * Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set,
+ * the pixel is rasterized.
+ *
+ * In addition to this, there is a scissors rectangle. Only pixels inside the
+ * scissors rectangle are drawn. (coordinates are inclusive)
+ *
+ * For some reason, the top-left corner of the framebuffer is at (1440, 1440)
+ * for the purpose of clipping and scissors.
+ */
 #define R300_RE_CLIPRECT_TL_0               0x43B0
 #define R300_RE_CLIPRECT_BR_0               0x43B4
 #define R300_RE_CLIPRECT_TL_1               0x43B8
@@ -661,6 +751,7 @@
 #       define R300_CLIP_3210                    (1 << 15)
 
 /* gap */
+
 #define R300_RE_SCISSORS_TL                 0x43E0
 #define R300_RE_SCISSORS_BR                 0x43E4
 #       define R300_SCISSORS_OFFSET              1440
@@ -668,12 +759,15 @@
 #       define R300_SCISSORS_X_MASK              (0x1FFF << 0)
 #       define R300_SCISSORS_Y_SHIFT             13
 #       define R300_SCISSORS_Y_MASK              (0x1FFF << 13)
-/* END */
+/* END: Scissors and cliprects */
 
-/* BEGIN: Texture specification
-// The texture specification dwords are grouped by meaning and not by texture unit.
-// This means that e.g. the offset for texture image unit N is found in register
-// TX_OFFSET_0 + (4*N) */
+/* BEGIN: Texture specification */
+
+/*
+ * The texture specification dwords are grouped by meaning and not by texture
+ * unit. This means that e.g. the offset for texture image unit N is found in
+ * register TX_OFFSET_0 + (4*N)
+ */
 #define R300_TX_FILTER_0                    0x4400
 #       define R300_TX_REPEAT                    0
 #       define R300_TX_MIRRORED                  1
@@ -697,13 +791,14 @@
 #	define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR         (10 <<  11)
 
 /* NOTE: NEAREST doesnt seem to exist.
-   Im not seting MAG_FILTER_MASK and (3 << 11) on for all
-   anisotropy modes because that would void selected mag filter */
-#	define R300_TX_MIN_FILTER_ANISO_NEAREST             ((0 << 13) /*|R300_TX_MAG_FILTER_MASK|(3<<11)*/)
-#	define R300_TX_MIN_FILTER_ANISO_LINEAR              ((0 << 13) /*|R300_TX_MAG_FILTER_MASK|(3<<11)*/)
-#	define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST ((1 << 13) /*|R300_TX_MAG_FILTER_MASK|(3<<11)*/)
-#	define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR  ((2 << 13) /*|R300_TX_MAG_FILTER_MASK|(3<<11)*/)
-#       define R300_TX_MIN_FILTER_MASK           ( (15 << 11) | (3 << 13) )
+ * Im not seting MAG_FILTER_MASK and (3 << 11) on for all
+ * anisotropy modes because that would void selected mag filter
+ */
+#	define R300_TX_MIN_FILTER_ANISO_NEAREST             (0 << 13)
+#	define R300_TX_MIN_FILTER_ANISO_LINEAR              (0 << 13)
+#	define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (1 << 13)
+#	define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR  (2 << 13)
+#       define R300_TX_MIN_FILTER_MASK   ( (15 << 11) | (3 << 13) )
 #	define R300_TX_MAX_ANISO_1_TO_1  (0 << 21)
 #	define R300_TX_MAX_ANISO_2_TO_1  (2 << 21)
 #	define R300_TX_MAX_ANISO_4_TO_1  (4 << 21)
@@ -734,10 +829,10 @@
 #       define R300_TX_HEIGHTMASK_SHIFT          11
 #       define R300_TX_HEIGHTMASK_MASK           (2047 << 11)
 #       define R300_TX_UNK23                     (1 << 23)
-#       define R300_TX_SIZE_SHIFT                26	/* largest of width, height */
-#       define R300_TX_SIZE_MASK                 (15 << 26)
-#       define R300_TX_SIZE_PROJECTED                     (1<<30)
-#       define R300_TX_SIZE_TXPITCH_EN                     (1<<31)
+#       define R300_TX_MAX_MIP_LEVEL_SHIFT       26
+#       define R300_TX_MAX_MIP_LEVEL_MASK        (0xf << 26)
+#       define R300_TX_SIZE_PROJECTED            (1<<30)
+#       define R300_TX_SIZE_TXPITCH_EN           (1<<31)
 #define R300_TX_FORMAT_0                    0x44C0
 	/* The interpretation of the format word by Wladimir van der Laan */
 	/* The X, Y, Z and W refer to the layout of the components.
@@ -761,11 +856,11 @@
 #	define R300_TX_FORMAT_DXT1	    	    0xF
 #	define R300_TX_FORMAT_DXT3	    	    0x10
 #	define R300_TX_FORMAT_DXT5	    	    0x11
-#	define R300_TX_FORMAT_D3DMFT_CxV8U8	    0x12	/* no swizzle */
-#	define R300_TX_FORMAT_A8R8G8B8	    	    0x13	/* no swizzle */
-#	define R300_TX_FORMAT_B8G8_B8G8	    	    0x14	/* no swizzle */
-#	define R300_TX_FORMAT_G8R8_G8B8	    	    0x15	/* no swizzle */
-						  /* 0x16 - some 16 bit green format.. ?? */
+#	define R300_TX_FORMAT_D3DMFT_CxV8U8	    0x12     /* no swizzle */
+#	define R300_TX_FORMAT_A8R8G8B8	    	    0x13     /* no swizzle */
+#	define R300_TX_FORMAT_B8G8_B8G8	    	    0x14     /* no swizzle */
+#	define R300_TX_FORMAT_G8R8_G8B8	    	    0x15     /* no swizzle */
+	/* 0x16 - some 16 bit green format.. ?? */
 #	define R300_TX_FORMAT_UNK25		   (1 << 25) /* no swizzle */
 #	define R300_TX_FORMAT_CUBIC_MAP		   (1 << 26)
 
@@ -793,23 +888,26 @@
 #	define R300_TX_FORMAT_W		3
 #	define R300_TX_FORMAT_ZERO	4
 #	define R300_TX_FORMAT_ONE	5
-#	define R300_TX_FORMAT_CUT_Z	6	/* 2.0*Z, everything above 1.0 is set to 0.0 */
-#	define R300_TX_FORMAT_CUT_W	7	/* 2.0*W, everything above 1.0 is set to 0.0 */
+	/* 2.0*Z, everything above 1.0 is set to 0.0 */
+#	define R300_TX_FORMAT_CUT_Z	6
+	/* 2.0*W, everything above 1.0 is set to 0.0 */
+#	define R300_TX_FORMAT_CUT_W	7
 
 #	define R300_TX_FORMAT_B_SHIFT	18
 #	define R300_TX_FORMAT_G_SHIFT	15
 #	define R300_TX_FORMAT_R_SHIFT	12
 #	define R300_TX_FORMAT_A_SHIFT	9
 	/* Convenience macro to take care of layout and swizzling */
-#	define R300_EASY_TX_FORMAT(B, G, R, A, FMT)	(\
-	  ((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT) \
-	| ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT) \
-	| ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT) \
-	| ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT) \
-	| (R300_TX_FORMAT_##FMT) \
-	  )
-	/* These can be ORed with result of R300_EASY_TX_FORMAT() */
-	/* We don't really know what they do. Take values from a constant color ? */
+#	define R300_EASY_TX_FORMAT(B, G, R, A, FMT)	(		\
+		((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT)		\
+		| ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT)	\
+		| ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT)	\
+		| ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT)	\
+		| (R300_TX_FORMAT_##FMT)				\
+		)
+	/* These can be ORed with result of R300_EASY_TX_FORMAT()
+	   We don't really know what they do. Take values from a
+           constant color ? */
 #	define R300_TX_FORMAT_CONST_X		(1<<5)
 #	define R300_TX_FORMAT_CONST_Y		(2<<5)
 #	define R300_TX_FORMAT_CONST_Z		(4<<5)
@@ -819,7 +917,7 @@
 
 #define R300_TX_PITCH_0			    0x4500 /* obvious missing in gap */
 #define R300_TX_OFFSET_0                    0x4540
-/* BEGIN: Guess from R200 */
+	/* BEGIN: Guess from R200 */
 #       define R300_TXO_ENDIAN_NO_SWAP           (0 << 0)
 #       define R300_TXO_ENDIAN_BYTE_SWAP         (1 << 0)
 #       define R300_TXO_ENDIAN_WORD_SWAP         (2 << 0)
@@ -828,53 +926,61 @@
 #       define R300_TXO_MICRO_TILE               (1 << 3)
 #       define R300_TXO_OFFSET_MASK              0xffffffe0
 #       define R300_TXO_OFFSET_SHIFT             5
-/* END */
-#define R300_TX_CHROMA_KEY_0                      0x4580 /* 32 bit chroma key */
-#define R300_TX_BORDER_COLOR_0              0x45C0 //ff00ff00 == { 0, 1.0, 0, 1.0 }
+	/* END: Guess from R200 */
 
-/* END */
+/* 32 bit chroma key */
+#define R300_TX_CHROMA_KEY_0                      0x4580
+/* ff00ff00 == { 0, 1.0, 0, 1.0 } */
+#define R300_TX_BORDER_COLOR_0              0x45C0
 
-/* BEGIN: Fragment program instruction set
-// Fragment programs are written directly into register space.
-// There are separate instruction streams for texture instructions and ALU
-// instructions.
-// In order to synchronize these streams, the program is divided into up
-// to 4 nodes. Each node begins with a number of TEX operations, followed
-// by a number of ALU operations.
-// The first node can have zero TEX ops, all subsequent nodes must have at least
-// one TEX ops.
-// All nodes must have at least one ALU op.
-//
-// The index of the last node is stored in PFS_CNTL_0: A value of 0 means
-// 1 node, a value of 3 means 4 nodes.
-// The total amount of instructions is defined in PFS_CNTL_2. The offsets are
-// offsets into the respective instruction streams, while *_END points to the
-// last instruction relative to this offset. */
+/* END: Texture specification */
+
+/* BEGIN: Fragment program instruction set */
+
+/* Fragment programs are written directly into register space.
+ * There are separate instruction streams for texture instructions and ALU
+ * instructions.
+ * In order to synchronize these streams, the program is divided into up
+ * to 4 nodes. Each node begins with a number of TEX operations, followed
+ * by a number of ALU operations.
+ * The first node can have zero TEX ops, all subsequent nodes must have at
+ * least
+ * one TEX ops.
+ * All nodes must have at least one ALU op.
+ *
+ * The index of the last node is stored in PFS_CNTL_0: A value of 0 means
+ * 1 node, a value of 3 means 4 nodes.
+ * The total amount of instructions is defined in PFS_CNTL_2. The offsets are
+ * offsets into the respective instruction streams, while *_END points to the
+ * last instruction relative to this offset.
+ */
 #define R300_PFS_CNTL_0                     0x4600
 #       define R300_PFS_CNTL_LAST_NODES_SHIFT    0
 #       define R300_PFS_CNTL_LAST_NODES_MASK     (3 << 0)
 #       define R300_PFS_CNTL_FIRST_NODE_HAS_TEX  (1 << 3)
 #define R300_PFS_CNTL_1                     0x4604
 /* There is an unshifted value here which has so far always been equal to the
-// index of the highest used temporary register. */
+ * index of the highest used temporary register.
+ */
 #define R300_PFS_CNTL_2                     0x4608
 #       define R300_PFS_CNTL_ALU_OFFSET_SHIFT    0
 #       define R300_PFS_CNTL_ALU_OFFSET_MASK     (63 << 0)
 #       define R300_PFS_CNTL_ALU_END_SHIFT       6
-#       define R300_PFS_CNTL_ALU_END_MASK        (63 << 0)
+#       define R300_PFS_CNTL_ALU_END_MASK        (63 << 6)
 #       define R300_PFS_CNTL_TEX_OFFSET_SHIFT    12
-#       define R300_PFS_CNTL_TEX_OFFSET_MASK     (31 << 12)	/* GUESS */
+#       define R300_PFS_CNTL_TEX_OFFSET_MASK     (31 << 12) /* GUESS */
 #       define R300_PFS_CNTL_TEX_END_SHIFT       18
-#       define R300_PFS_CNTL_TEX_END_MASK        (31 << 18)	/* GUESS */
+#       define R300_PFS_CNTL_TEX_END_MASK        (31 << 18) /* GUESS */
 
 /* gap */
+
 /* Nodes are stored backwards. The last active node is always stored in
-// PFS_NODE_3.
-// Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The
-// first node is stored in NODE_2, the second node is stored in NODE_3.
-//
-// Offsets are relative to the master offset from PFS_CNTL_2.
-// LAST_NODE is set for the last node, and only for the last node. */
+ * PFS_NODE_3.
+ * Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The
+ * first node is stored in NODE_2, the second node is stored in NODE_3.
+ *
+ * Offsets are relative to the master offset from PFS_CNTL_2.
+ */
 #define R300_PFS_NODE_0                     0x4610
 #define R300_PFS_NODE_1                     0x4614
 #define R300_PFS_NODE_2                     0x4618
@@ -887,91 +993,98 @@
 #       define R300_PFS_NODE_TEX_OFFSET_MASK     (31 << 12)
 #       define R300_PFS_NODE_TEX_END_SHIFT       17
 #       define R300_PFS_NODE_TEX_END_MASK        (31 << 17)
-/*#       define R300_PFS_NODE_LAST_NODE           (1 << 22) */
 #		define R300_PFS_NODE_OUTPUT_COLOR        (1 << 22)
 #		define R300_PFS_NODE_OUTPUT_DEPTH        (1 << 23)
 
 /* TEX
-// As far as I can tell, texture instructions cannot write into output
-// registers directly. A subsequent ALU instruction is always necessary,
-// even if it's just MAD o0, r0, 1, 0 */
+ * As far as I can tell, texture instructions cannot write into output
+ * registers directly. A subsequent ALU instruction is always necessary,
+ * even if it's just MAD o0, r0, 1, 0
+ */
 #define R300_PFS_TEXI_0                     0x4620
-#       define R300_FPITX_SRC_SHIFT              0
-#       define R300_FPITX_SRC_MASK               (31 << 0)
-#       define R300_FPITX_SRC_CONST              (1 << 5)	/* GUESS */
-#       define R300_FPITX_DST_SHIFT              6
-#       define R300_FPITX_DST_MASK               (31 << 6)
-#       define R300_FPITX_IMAGE_SHIFT            11
-#       define R300_FPITX_IMAGE_MASK             (15 << 11)	/* GUESS based on layout and native limits */
+#	define R300_FPITX_SRC_SHIFT              0
+#	define R300_FPITX_SRC_MASK               (31 << 0)
+	/* GUESS */
+#	define R300_FPITX_SRC_CONST              (1 << 5)
+#	define R300_FPITX_DST_SHIFT              6
+#	define R300_FPITX_DST_MASK               (31 << 6)
+#	define R300_FPITX_IMAGE_SHIFT            11
+	/* GUESS based on layout and native limits */
+#       define R300_FPITX_IMAGE_MASK             (15 << 11)
 /* Unsure if these are opcodes, or some kind of bitfield, but this is how
  * they were set when I checked
  */
-#		define R300_FPITX_OPCODE_SHIFT			15
-#			define R300_FPITX_OP_TEX			1
-#			define R300_FPITX_OP_KIL			2
-#			define R300_FPITX_OP_TXP			3
-#			define R300_FPITX_OP_TXB			4
+#	define R300_FPITX_OPCODE_SHIFT		15
+#		define R300_FPITX_OP_TEX	1
+#		define R300_FPITX_OP_KIL	2
+#		define R300_FPITX_OP_TXP	3
+#		define R300_FPITX_OP_TXB	4
+#	define R300_FPITX_OPCODE_MASK           (7 << 15)
 
 /* ALU
-// The ALU instructions register blocks are enumerated according to the order
-// in which fglrx. I assume there is space for 64 instructions, since
-// each block has space for a maximum of 64 DWORDs, and this matches reported
-// native limits.
-//
-// The basic functional block seems to be one MAD for each color and alpha,
-// and an adder that adds all components after the MUL.
-//  - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands
-//  - DP4: Use OUTC_DP4, OUTA_DP4
-//  - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands
-//  - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands
-//  - CMP: If ARG2 < 0, return ARG1, else return ARG0
-//  - FLR: use FRC+MAD
-//  - XPD: use MAD+MAD
-//  - SGE, SLT: use MAD+CMP
-//  - RSQ: use ABS modifier for argument
-//  - Use OUTC_REPL_ALPHA to write results of an alpha-only operation (e.g. RCP)
-//    into color register
-//  - apparently, there's no quick DST operation
-//  - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2"
-//  - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0"
-//  - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1"
-//
-// Operand selection
-// First stage selects three sources from the available registers and
-// constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha).
-// fglrx sorts the three source fields: Registers before constants,
-// lower indices before higher indices; I do not know whether this is necessary.
-// fglrx fills unused sources with "read constant 0"
-// According to specs, you cannot select more than two different constants.
-//
-// Second stage selects the operands from the sources. This is defined in
-// INSTR0 (color) and INSTR2 (alpha). You can also select the special constants
-// zero and one.
-// Swizzling and negation happens in this stage, as well.
-//
-// Important: Color and alpha seem to be mostly separate, i.e. their sources
-// selection appears to be fully independent (the register storage is probably
-// physically split into a color and an alpha section).
-// However (because of the apparent physical split), there is some interaction
-// WRT swizzling. If, for example, you want to load an R component into an
-// Alpha operand, this R component is taken from a *color* source, not from
-// an alpha source. The corresponding register doesn't even have to appear in
-// the alpha sources list. (I hope this alll makes sense to you)
-//
-// Destination selection
-// The destination register index is in FPI1 (color) and FPI3 (alpha) together
-// with enable bits.
-// There are separate enable bits for writing into temporary registers
-// (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_* /DSTA_OUTPUT).
-// You can write to both at once, or not write at all (the same index
-// must be used for both).
-//
-// Note: There is a special form for LRP
-//  - Argument order is the same as in ARB_fragment_program.
-//  - Operation is MAD
-//  - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP
-//  - Set FPI0/FPI2_SPECIAL_LRP
-// Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD */
+ * The ALU instructions register blocks are enumerated according to the order
+ * in which fglrx. I assume there is space for 64 instructions, since
+ * each block has space for a maximum of 64 DWORDs, and this matches reported
+ * native limits.
+ *
+ * The basic functional block seems to be one MAD for each color and alpha,
+ * and an adder that adds all components after the MUL.
+ *  - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands
+ *  - DP4: Use OUTC_DP4, OUTA_DP4
+ *  - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands
+ *  - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands
+ *  - CMPH: If ARG2 > 0.5, return ARG0, else return ARG1
+ *  - CMP: If ARG2 < 0, return ARG1, else return ARG0
+ *  - FLR: use FRC+MAD
+ *  - XPD: use MAD+MAD
+ *  - SGE, SLT: use MAD+CMP
+ *  - RSQ: use ABS modifier for argument
+ *  - Use OUTC_REPL_ALPHA to write results of an alpha-only operation
+ *    (e.g. RCP) into color register
+ *  - apparently, there's no quick DST operation
+ *  - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2"
+ *  - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0"
+ *  - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1"
+ *
+ * Operand selection
+ * First stage selects three sources from the available registers and
+ * constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha).
+ * fglrx sorts the three source fields: Registers before constants,
+ * lower indices before higher indices; I do not know whether this is
+ * necessary.
+ *
+ * fglrx fills unused sources with "read constant 0"
+ * According to specs, you cannot select more than two different constants.
+ *
+ * Second stage selects the operands from the sources. This is defined in
+ * INSTR0 (color) and INSTR2 (alpha). You can also select the special constants
+ * zero and one.
+ * Swizzling and negation happens in this stage, as well.
+ *
+ * Important: Color and alpha seem to be mostly separate, i.e. their sources
+ * selection appears to be fully independent (the register storage is probably
+ * physically split into a color and an alpha section).
+ * However (because of the apparent physical split), there is some interaction
+ * WRT swizzling. If, for example, you want to load an R component into an
+ * Alpha operand, this R component is taken from a *color* source, not from
+ * an alpha source. The corresponding register doesn't even have to appear in
+ * the alpha sources list. (I hope this all makes sense to you)
+ *
+ * Destination selection
+ * The destination register index is in FPI1 (color) and FPI3 (alpha)
+ * together with enable bits.
+ * There are separate enable bits for writing into temporary registers
+ * (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_*
+ * /DSTA_OUTPUT). You can write to both at once, or not write at all (the
+ * same index must be used for both).
+ *
+ * Note: There is a special form for LRP
+ *  - Argument order is the same as in ARB_fragment_program.
+ *  - Operation is MAD
+ *  - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP
+ *  - Set FPI0/FPI2_SPECIAL_LRP
+ * Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD
+ */
 #define R300_PFS_INSTR1_0                   0x46C0
 #       define R300_FPI1_SRC0C_SHIFT             0
 #       define R300_FPI1_SRC0C_MASK              (31 << 0)
@@ -982,6 +1095,7 @@
 #       define R300_FPI1_SRC2C_SHIFT             12
 #       define R300_FPI1_SRC2C_MASK              (31 << 12)
 #       define R300_FPI1_SRC2C_CONST             (1 << 17)
+#       define R300_FPI1_SRC_MASK                0x0003ffff
 #       define R300_FPI1_DSTC_SHIFT              18
 #       define R300_FPI1_DSTC_MASK               (31 << 18)
 #		define R300_FPI1_DSTC_REG_MASK_SHIFT     23
@@ -1003,6 +1117,7 @@
 #       define R300_FPI3_SRC2A_SHIFT             12
 #       define R300_FPI3_SRC2A_MASK              (31 << 12)
 #       define R300_FPI3_SRC2A_CONST             (1 << 17)
+#       define R300_FPI3_SRC_MASK                0x0003ffff
 #       define R300_FPI3_DSTA_SHIFT              18
 #       define R300_FPI3_DSTA_MASK               (31 << 18)
 #       define R300_FPI3_DSTA_REG                (1 << 23)
@@ -1028,7 +1143,8 @@
 #       define R300_FPI0_ARGC_SRC1C_LRP          15
 #       define R300_FPI0_ARGC_ZERO               20
 #       define R300_FPI0_ARGC_ONE                21
-#       define R300_FPI0_ARGC_HALF               22	/* GUESS */
+	/* GUESS */
+#       define R300_FPI0_ARGC_HALF               22
 #       define R300_FPI0_ARGC_SRC0C_YZX          23
 #       define R300_FPI0_ARGC_SRC1C_YZX          24
 #       define R300_FPI0_ARGC_SRC2C_YZX          25
@@ -1057,6 +1173,7 @@
 #       define R300_FPI0_OUTC_DP4                (2 << 23)
 #       define R300_FPI0_OUTC_MIN                (4 << 23)
 #       define R300_FPI0_OUTC_MAX                (5 << 23)
+#       define R300_FPI0_OUTC_CMPH               (7 << 23)
 #       define R300_FPI0_OUTC_CMP                (8 << 23)
 #       define R300_FPI0_OUTC_FRC                (9 << 23)
 #       define R300_FPI0_OUTC_REPL_ALPHA         (10 << 23)
@@ -1079,20 +1196,23 @@
 #       define R300_FPI2_ARGA_SRC1A_LRP          15
 #       define R300_FPI2_ARGA_ZERO               16
 #       define R300_FPI2_ARGA_ONE                17
-#       define R300_FPI2_ARGA_HALF               18	/* GUESS */
-
+	/* GUESS */
+#       define R300_FPI2_ARGA_HALF               18
 #       define R300_FPI2_ARG0A_SHIFT             0
 #       define R300_FPI2_ARG0A_MASK              (31 << 0)
 #       define R300_FPI2_ARG0A_NEG               (1 << 5)
-#		define R300_FPI2_ARG0A_ABS				 (1 << 6)	/* GUESS */
+	/* GUESS */
+#	define R300_FPI2_ARG0A_ABS		 (1 << 6)
 #       define R300_FPI2_ARG1A_SHIFT             7
 #       define R300_FPI2_ARG1A_MASK              (31 << 7)
 #       define R300_FPI2_ARG1A_NEG               (1 << 12)
-#		define R300_FPI2_ARG1A_ABS				 (1 << 13)	/* GUESS */
+	/* GUESS */
+#	define R300_FPI2_ARG1A_ABS		 (1 << 13)
 #       define R300_FPI2_ARG2A_SHIFT             14
 #       define R300_FPI2_ARG2A_MASK              (31 << 14)
 #       define R300_FPI2_ARG2A_NEG               (1 << 19)
-#		define R300_FPI2_ARG2A_ABS				 (1 << 20)	/* GUESS */
+	/* GUESS */
+#	define R300_FPI2_ARG2A_ABS		 (1 << 20)
 #       define R300_FPI2_SPECIAL_LRP             (1 << 21)
 #       define R300_FPI2_OUTA_MAD                (0 << 23)
 #       define R300_FPI2_OUTA_DP4                (1 << 23)
@@ -1106,9 +1226,19 @@
 #       define R300_FPI2_OUTA_RSQ                (11 << 23)
 #       define R300_FPI2_OUTA_SAT                (1 << 30)
 #       define R300_FPI2_UNKNOWN_31              (1 << 31)
-/* END */
+/* END: Fragment program instruction set */
 
-/* gap */
+/* Fog state and color */
+#define R300_RE_FOG_STATE                   0x4BC0
+#       define R300_FOG_ENABLE                   (1 << 0)
+#	define R300_FOG_MODE_LINEAR              (0 << 1)
+#	define R300_FOG_MODE_EXP                 (1 << 1)
+#	define R300_FOG_MODE_EXP2                (2 << 1)
+#	define R300_FOG_MODE_MASK                (3 << 1)
+#define R300_FOG_COLOR_R                    0x4BC8
+#define R300_FOG_COLOR_G                    0x4BCC
+#define R300_FOG_COLOR_B                    0x4BD0
+
 #define R300_PP_ALPHA_TEST                  0x4BD4
 #       define R300_REF_ALPHA_MASK               0x000000ff
 #       define R300_ALPHA_TEST_FAIL              (0 << 8)
@@ -1123,6 +1253,7 @@
 #       define R300_ALPHA_TEST_ENABLE            (1 << 11)
 
 /* gap */
+
 /* Fragment program parameters in 7.16 floating point */
 #define R300_PFS_PARAM_0_X                  0x4C00
 #define R300_PFS_PARAM_0_Y                  0x4C04
@@ -1135,45 +1266,48 @@
 #define R300_PFS_PARAM_31_W                 0x4DFC
 
 /* Notes:
-// - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in the application
-// - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND are set to the same
-//   function (both registers are always set up completely in any case)
-// - Most blend flags are simply copied from R200 and not tested yet */
+ * - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in
+ *   the application
+ * - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND
+ *    are set to the same
+ *   function (both registers are always set up completely in any case)
+ * - Most blend flags are simply copied from R200 and not tested yet
+ */
 #define R300_RB3D_CBLEND                    0x4E04
 #define R300_RB3D_ABLEND                    0x4E08
- /* the following only appear in CBLEND */
+/* the following only appear in CBLEND */
 #       define R300_BLEND_ENABLE                     (1 << 0)
 #       define R300_BLEND_UNKNOWN                    (3 << 1)
 #       define R300_BLEND_NO_SEPARATE                (1 << 3)
- /* the following are shared between CBLEND and ABLEND */
+/* the following are shared between CBLEND and ABLEND */
 #       define R300_FCN_MASK                         (3  << 12)
 #       define R300_COMB_FCN_ADD_CLAMP               (0  << 12)
 #       define R300_COMB_FCN_ADD_NOCLAMP             (1  << 12)
 #       define R300_COMB_FCN_SUB_CLAMP               (2  << 12)
 #       define R300_COMB_FCN_SUB_NOCLAMP             (3  << 12)
-#       define R300_SRC_BLEND_GL_ZERO                (32 << 16)
-#       define R300_SRC_BLEND_GL_ONE                 (33 << 16)
-#       define R300_SRC_BLEND_GL_SRC_COLOR           (34 << 16)
-#       define R300_SRC_BLEND_GL_ONE_MINUS_SRC_COLOR (35 << 16)
-#       define R300_SRC_BLEND_GL_DST_COLOR           (36 << 16)
-#       define R300_SRC_BLEND_GL_ONE_MINUS_DST_COLOR (37 << 16)
-#       define R300_SRC_BLEND_GL_SRC_ALPHA           (38 << 16)
-#       define R300_SRC_BLEND_GL_ONE_MINUS_SRC_ALPHA (39 << 16)
-#       define R300_SRC_BLEND_GL_DST_ALPHA           (40 << 16)
-#       define R300_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA (41 << 16)
-#       define R300_SRC_BLEND_GL_SRC_ALPHA_SATURATE  (42 << 16)
-#       define R300_SRC_BLEND_MASK                   (63 << 16)
-#       define R300_DST_BLEND_GL_ZERO                (32 << 24)
-#       define R300_DST_BLEND_GL_ONE                 (33 << 24)
-#       define R300_DST_BLEND_GL_SRC_COLOR           (34 << 24)
-#       define R300_DST_BLEND_GL_ONE_MINUS_SRC_COLOR (35 << 24)
-#       define R300_DST_BLEND_GL_DST_COLOR           (36 << 24)
-#       define R300_DST_BLEND_GL_ONE_MINUS_DST_COLOR (37 << 24)
-#       define R300_DST_BLEND_GL_SRC_ALPHA           (38 << 24)
-#       define R300_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA (39 << 24)
-#       define R300_DST_BLEND_GL_DST_ALPHA           (40 << 24)
-#       define R300_DST_BLEND_GL_ONE_MINUS_DST_ALPHA (41 << 24)
-#       define R300_DST_BLEND_MASK                   (63 << 24)
+#       define R300_COMB_FCN_MIN                     (4  << 12)
+#       define R300_COMB_FCN_MAX                     (5  << 12)
+#       define R300_COMB_FCN_RSUB_CLAMP              (6  << 12)
+#       define R300_COMB_FCN_RSUB_NOCLAMP            (7  << 12)
+#       define R300_BLEND_GL_ZERO                    (32)
+#       define R300_BLEND_GL_ONE                     (33)
+#       define R300_BLEND_GL_SRC_COLOR               (34)
+#       define R300_BLEND_GL_ONE_MINUS_SRC_COLOR     (35)
+#       define R300_BLEND_GL_DST_COLOR               (36)
+#       define R300_BLEND_GL_ONE_MINUS_DST_COLOR     (37)
+#       define R300_BLEND_GL_SRC_ALPHA               (38)
+#       define R300_BLEND_GL_ONE_MINUS_SRC_ALPHA     (39)
+#       define R300_BLEND_GL_DST_ALPHA               (40)
+#       define R300_BLEND_GL_ONE_MINUS_DST_ALPHA     (41)
+#       define R300_BLEND_GL_SRC_ALPHA_SATURATE      (42)
+#       define R300_BLEND_GL_CONST_COLOR             (43)
+#       define R300_BLEND_GL_ONE_MINUS_CONST_COLOR   (44)
+#       define R300_BLEND_GL_CONST_ALPHA             (45)
+#       define R300_BLEND_GL_ONE_MINUS_CONST_ALPHA   (46)
+#       define R300_BLEND_MASK                       (63)
+#       define R300_SRC_BLEND_SHIFT                  (16)
+#       define R300_DST_BLEND_SHIFT                  (24)
+#define R300_RB3D_BLEND_COLOR               0x4E10
 #define R300_RB3D_COLORMASK                 0x4E0C
 #       define R300_COLORMASK0_B                 (1<<0)
 #       define R300_COLORMASK0_G                 (1<<1)
@@ -1181,41 +1315,49 @@
 #       define R300_COLORMASK0_A                 (1<<3)
 
 /* gap */
+
 #define R300_RB3D_COLOROFFSET0              0x4E28
-#       define R300_COLOROFFSET_MASK             0xFFFFFFF0	/* GUESS */
-#define R300_RB3D_COLOROFFSET1              0x4E2C	/* GUESS */
-#define R300_RB3D_COLOROFFSET2              0x4E30	/* GUESS */
-#define R300_RB3D_COLOROFFSET3              0x4E34	/* GUESS */
+#       define R300_COLOROFFSET_MASK             0xFFFFFFF0 /* GUESS */
+#define R300_RB3D_COLOROFFSET1              0x4E2C /* GUESS */
+#define R300_RB3D_COLOROFFSET2              0x4E30 /* GUESS */
+#define R300_RB3D_COLOROFFSET3              0x4E34 /* GUESS */
+
 /* gap */
+
 /* Bit 16: Larger tiles
-// Bit 17: 4x2 tiles
-// Bit 18: Extremely weird tile like, but some pixels duplicated? */
+ * Bit 17: 4x2 tiles
+ * Bit 18: Extremely weird tile like, but some pixels duplicated?
+ */
 #define R300_RB3D_COLORPITCH0               0x4E38
-#       define R300_COLORPITCH_MASK              0x00001FF8	/* GUESS */
-#       define R300_COLOR_TILE_ENABLE            (1 << 16)	/* GUESS */
-#       define R300_COLOR_MICROTILE_ENABLE       (1 << 17)	/* GUESS */
-#       define R300_COLOR_ENDIAN_NO_SWAP         (0 << 18)	/* GUESS */
-#       define R300_COLOR_ENDIAN_WORD_SWAP       (1 << 18)	/* GUESS */
-#       define R300_COLOR_ENDIAN_DWORD_SWAP      (2 << 18)	/* GUESS */
+#       define R300_COLORPITCH_MASK              0x00001FF8 /* GUESS */
+#       define R300_COLOR_TILE_ENABLE            (1 << 16) /* GUESS */
+#       define R300_COLOR_MICROTILE_ENABLE       (1 << 17) /* GUESS */
+#       define R300_COLOR_ENDIAN_NO_SWAP         (0 << 18) /* GUESS */
+#       define R300_COLOR_ENDIAN_WORD_SWAP       (1 << 18) /* GUESS */
+#       define R300_COLOR_ENDIAN_DWORD_SWAP      (2 << 18) /* GUESS */
 #       define R300_COLOR_FORMAT_RGB565          (2 << 22)
 #       define R300_COLOR_FORMAT_ARGB8888        (3 << 22)
-#define R300_RB3D_COLORPITCH1               0x4E3C	/* GUESS */
-#define R300_RB3D_COLORPITCH2               0x4E40	/* GUESS */
-#define R300_RB3D_COLORPITCH3               0x4E44	/* GUESS */
+#define R300_RB3D_COLORPITCH1               0x4E3C /* GUESS */
+#define R300_RB3D_COLORPITCH2               0x4E40 /* GUESS */
+#define R300_RB3D_COLORPITCH3               0x4E44 /* GUESS */
 
 /* gap */
+
 /* Guess by Vladimir.
-// Set to 0A before 3D operations, set to 02 afterwards. */
+ * Set to 0A before 3D operations, set to 02 afterwards.
+ */
 #define R300_RB3D_DSTCACHE_CTLSTAT          0x4E4C
-#       define R300_RB3D_DSTCACHE_02             0x00000002
-#       define R300_RB3D_DSTCACHE_0A             0x0000000A
+#       define R300_RB3D_DSTCACHE_UNKNOWN_02             0x00000002
+#       define R300_RB3D_DSTCACHE_UNKNOWN_0A             0x0000000A
 
 /* gap */
-/* There seems to be no "write only" setting, so use Z-test = ALWAYS for this. */
-/* Bit (1<<8) is the "test" bit. so plain write is 6  - vd */
+/* There seems to be no "write only" setting, so use Z-test = ALWAYS
+ * for this.
+ * Bit (1<<8) is the "test" bit. so plain write is 6  - vd
+ */
 #define R300_RB3D_ZSTENCIL_CNTL_0                   0x4F00
-#       define R300_RB3D_Z_DISABLED_1            0x00000010	/* GUESS */
-#       define R300_RB3D_Z_DISABLED_2            0x00000014	/* GUESS */
+#       define R300_RB3D_Z_DISABLED_1            0x00000010
+#       define R300_RB3D_Z_DISABLED_2            0x00000014
 #       define R300_RB3D_Z_TEST                  0x00000012
 #       define R300_RB3D_Z_TEST_AND_WRITE        0x00000016
 #       define R300_RB3D_Z_WRITE_ONLY        	 0x00000006
@@ -1226,7 +1368,7 @@
 #	define R300_RB3D_STENCIL_ENABLE		 0x00000001
 
 #define R300_RB3D_ZSTENCIL_CNTL_1                   0x4F04
-		/* functions */
+	/* functions */
 #	define R300_ZS_NEVER			0
 #	define R300_ZS_LESS			1
 #	define R300_ZS_LEQUAL			2
@@ -1236,7 +1378,7 @@
 #	define R300_ZS_NOTEQUAL			6
 #	define R300_ZS_ALWAYS			7
 #       define R300_ZS_MASK                     7
-		/* operations */
+	/* operations */
 #	define R300_ZS_KEEP			0
 #	define R300_ZS_ZERO			1
 #	define R300_ZS_REPLACE			2
@@ -1245,9 +1387,8 @@
 #	define R300_ZS_INVERT			5
 #	define R300_ZS_INCR_WRAP		6
 #	define R300_ZS_DECR_WRAP		7
-
-       /* front and back refer to operations done for front
-          and back faces, i.e. separate stencil function support */
+	/* front and back refer to operations done for front
+	   and back faces, i.e. separate stencil function support */
 #	define R300_RB3D_ZS1_DEPTH_FUNC_SHIFT		0
 #	define R300_RB3D_ZS1_FRONT_FUNC_SHIFT		3
 #	define R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT	6
@@ -1269,45 +1410,64 @@
 #define R300_RB3D_ZSTENCIL_FORMAT                   0x4F10
 #	define R300_DEPTH_FORMAT_16BIT_INT_Z     (0 << 0)
 #	define R300_DEPTH_FORMAT_24BIT_INT_Z     (2 << 0)
+	/* 16 bit format or some aditional bit ? */
+#	define R300_DEPTH_FORMAT_UNK32          (32 << 0)
+
+#define R300_RB3D_EARLY_Z                           0x4F14
+#	define R300_EARLY_Z_DISABLE              (0 << 0)
+#	define R300_EARLY_Z_ENABLE               (1 << 0)
 
 /* gap */
+
+#define R300_RB3D_ZCACHE_CTLSTAT            0x4F18 /* GUESS */
+#       define R300_RB3D_ZCACHE_UNKNOWN_01  0x1
+#       define R300_RB3D_ZCACHE_UNKNOWN_03  0x3
+
+/* gap */
+
 #define R300_RB3D_DEPTHOFFSET               0x4F20
 #define R300_RB3D_DEPTHPITCH                0x4F24
-#       define R300_DEPTHPITCH_MASK              0x00001FF8	/* GUESS */
-#       define R300_DEPTH_TILE_ENABLE            (1 << 16)	/* GUESS */
-#       define R300_DEPTH_MICROTILE_ENABLE       (1 << 17)	/* GUESS */
-#       define R300_DEPTH_ENDIAN_NO_SWAP         (0 << 18)	/* GUESS */
-#       define R300_DEPTH_ENDIAN_WORD_SWAP       (1 << 18)	/* GUESS */
-#       define R300_DEPTH_ENDIAN_DWORD_SWAP      (2 << 18)	/* GUESS */
+#       define R300_DEPTHPITCH_MASK              0x00001FF8 /* GUESS */
+#       define R300_DEPTH_TILE_ENABLE            (1 << 16) /* GUESS */
+#       define R300_DEPTH_MICROTILE_ENABLE       (1 << 17) /* GUESS */
+#       define R300_DEPTH_ENDIAN_NO_SWAP         (0 << 18) /* GUESS */
+#       define R300_DEPTH_ENDIAN_WORD_SWAP       (1 << 18) /* GUESS */
+#       define R300_DEPTH_ENDIAN_DWORD_SWAP      (2 << 18) /* GUESS */
 
-/* BEGIN: Vertex program instruction set
-// Every instruction is four dwords long:
-//  DWORD 0: output and opcode
-//  DWORD 1: first argument
-//  DWORD 2: second argument
-//  DWORD 3: third argument
-//
-// Notes:
-//  - ABS r, a is implemented as MAX r, a, -a
-//  - MOV is implemented as ADD to zero
-//  - XPD is implemented as MUL + MAD
-//  - FLR is implemented as FRC + ADD
-//  - apparently, fglrx tries to schedule instructions so that there is at least
-//    one instruction between the write to a temporary and the first read
-//    from said temporary; however, violations of this scheduling are allowed
-//  - register indices seem to be unrelated with OpenGL aliasing to conventional state
-//  - only one attribute and one parameter can be loaded at a time; however, the
-//    same attribute/parameter can be used for more than one argument
-//  - the second software argument for POW is the third hardware argument (no idea why)
-//  - MAD with only temporaries as input seems to use VPI_OUT_SELECT_MAD_2
-//
-// There is some magic surrounding LIT:
-//  The single argument is replicated across all three inputs, but swizzled:
-//   First argument: xyzy
-//   Second argument: xyzx
-//   Third argument: xyzw
-//  Whenever the result is used later in the fragment program, fglrx forces x and w
-//  to be 1.0 in the input selection; I don't know whether this is strictly necessary */
+/* BEGIN: Vertex program instruction set */
+
+/* Every instruction is four dwords long:
+ *  DWORD 0: output and opcode
+ *  DWORD 1: first argument
+ *  DWORD 2: second argument
+ *  DWORD 3: third argument
+ *
+ * Notes:
+ *  - ABS r, a is implemented as MAX r, a, -a
+ *  - MOV is implemented as ADD to zero
+ *  - XPD is implemented as MUL + MAD
+ *  - FLR is implemented as FRC + ADD
+ *  - apparently, fglrx tries to schedule instructions so that there is at
+ *    least one instruction between the write to a temporary and the first
+ *    read from said temporary; however, violations of this scheduling are
+ *    allowed
+ *  - register indices seem to be unrelated with OpenGL aliasing to
+ *    conventional state
+ *  - only one attribute and one parameter can be loaded at a time; however,
+ *    the same attribute/parameter can be used for more than one argument
+ *  - the second software argument for POW is the third hardware argument
+ *    (no idea why)
+ *  - MAD with only temporaries as input seems to use VPI_OUT_SELECT_MAD_2
+ *
+ * There is some magic surrounding LIT:
+ *   The single argument is replicated across all three inputs, but swizzled:
+ *     First argument: xyzy
+ *     Second argument: xyzx
+ *     Third argument: xyzw
+ *   Whenever the result is used later in the fragment program, fglrx forces
+ *   x and w to be 1.0 in the input selection; I don't know whether this is
+ *   strictly necessary
+ */
 #define R300_VPI_OUT_OP_DOT                     (1 << 0)
 #define R300_VPI_OUT_OP_MUL                     (2 << 0)
 #define R300_VPI_OUT_OP_ADD                     (3 << 0)
@@ -1318,26 +1478,33 @@
 #define R300_VPI_OUT_OP_MIN                     (8 << 0)
 #define R300_VPI_OUT_OP_SGE                     (9 << 0)
 #define R300_VPI_OUT_OP_SLT                     (10 << 0)
-#define R300_VPI_OUT_OP_UNK12                   (12 << 0)	/* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, vector(scalar, vector) */
+	/* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, vector(scalar, vector) */
+#define R300_VPI_OUT_OP_UNK12                   (12 << 0)
+#define R300_VPI_OUT_OP_ARL                     (13 << 0)
 #define R300_VPI_OUT_OP_EXP                     (65 << 0)
 #define R300_VPI_OUT_OP_LOG                     (66 << 0)
-#define R300_VPI_OUT_OP_UNK67                   (67 << 0)	/* Used in fog computations, scalar(scalar) */
+	/* Used in fog computations, scalar(scalar) */
+#define R300_VPI_OUT_OP_UNK67                   (67 << 0)
 #define R300_VPI_OUT_OP_LIT                     (68 << 0)
 #define R300_VPI_OUT_OP_POW                     (69 << 0)
 #define R300_VPI_OUT_OP_RCP                     (70 << 0)
 #define R300_VPI_OUT_OP_RSQ                     (72 << 0)
-#define R300_VPI_OUT_OP_UNK73                   (73 << 0)	/* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, scalar(scalar) */
+	/* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, scalar(scalar) */
+#define R300_VPI_OUT_OP_UNK73                   (73 << 0)
 #define R300_VPI_OUT_OP_EX2                     (75 << 0)
 #define R300_VPI_OUT_OP_LG2                     (76 << 0)
 #define R300_VPI_OUT_OP_MAD_2                   (128 << 0)
-#define R300_VPI_OUT_OP_UNK129                  (129 << 0)	/* all temps, vector(scalar, vector, vector) */
+	/* all temps, vector(scalar, vector, vector) */
+#define R300_VPI_OUT_OP_UNK129                  (129 << 0)
 
 #define R300_VPI_OUT_REG_CLASS_TEMPORARY        (0 << 8)
+#define R300_VPI_OUT_REG_CLASS_ADDR             (1 << 8)
 #define R300_VPI_OUT_REG_CLASS_RESULT           (2 << 8)
 #define R300_VPI_OUT_REG_CLASS_MASK             (31 << 8)
 
 #define R300_VPI_OUT_REG_INDEX_SHIFT            13
-#define R300_VPI_OUT_REG_INDEX_MASK             (31 << 13)	/* GUESS based on fglrx native limits */
+	/* GUESS based on fglrx native limits */
+#define R300_VPI_OUT_REG_INDEX_MASK             (31 << 13)
 
 #define R300_VPI_OUT_WRITE_X                    (1 << 20)
 #define R300_VPI_OUT_WRITE_Y                    (1 << 21)
@@ -1348,14 +1515,16 @@
 #define R300_VPI_IN_REG_CLASS_ATTRIBUTE         (1 << 0)
 #define R300_VPI_IN_REG_CLASS_PARAMETER         (2 << 0)
 #define R300_VPI_IN_REG_CLASS_NONE              (9 << 0)
-#define R300_VPI_IN_REG_CLASS_MASK              (31 << 0)	/* GUESS */
+#define R300_VPI_IN_REG_CLASS_MASK              (31 << 0)
 
 #define R300_VPI_IN_REG_INDEX_SHIFT             5
-#define R300_VPI_IN_REG_INDEX_MASK              (255 << 5)	/* GUESS based on fglrx native limits */
+	/* GUESS based on fglrx native limits */
+#define R300_VPI_IN_REG_INDEX_MASK              (255 << 5)
 
 /* The R300 can select components from the input register arbitrarily.
-// Use the following constants, shifted by the component shift you
-// want to select */
+ * Use the following constants, shifted by the component shift you
+ * want to select
+ */
 #define R300_VPI_IN_SELECT_X    0
 #define R300_VPI_IN_SELECT_Y    1
 #define R300_VPI_IN_SELECT_Z    2
@@ -1373,11 +1542,11 @@
 #define R300_VPI_IN_NEG_Y                       (1 << 26)
 #define R300_VPI_IN_NEG_Z                       (1 << 27)
 #define R300_VPI_IN_NEG_W                       (1 << 28)
-/* END */
+/* END: Vertex program instruction set */
 
-//BEGIN: Packet 3 commands
+/* BEGIN: Packet 3 commands */
 
-// A primitive emission dword.
+/* A primitive emission dword. */
 #define R300_PRIM_TYPE_NONE                     (0 << 0)
 #define R300_PRIM_TYPE_POINT                    (1 << 0)
 #define R300_PRIM_TYPE_LINE                     (2 << 0)
@@ -1389,7 +1558,8 @@
 #define R300_PRIM_TYPE_RECT_LIST                (8 << 0)
 #define R300_PRIM_TYPE_3VRT_POINT_LIST          (9 << 0)
 #define R300_PRIM_TYPE_3VRT_LINE_LIST           (10 << 0)
-#define R300_PRIM_TYPE_POINT_SPRITES            (11 << 0)	// GUESS (based on r200)
+	/* GUESS (based on r200) */
+#define R300_PRIM_TYPE_POINT_SPRITES            (11 << 0)
 #define R300_PRIM_TYPE_LINE_LOOP                (12 << 0)
 #define R300_PRIM_TYPE_QUADS                    (13 << 0)
 #define R300_PRIM_TYPE_QUAD_STRIP               (14 << 0)
@@ -1399,37 +1569,58 @@
 #define R300_PRIM_WALK_LIST                     (2 << 4)
 #define R300_PRIM_WALK_RING                     (3 << 4)
 #define R300_PRIM_WALK_MASK                     (3 << 4)
-#define R300_PRIM_COLOR_ORDER_BGRA              (0 << 6)	// GUESS (based on r200)
-#define R300_PRIM_COLOR_ORDER_RGBA              (1 << 6)	// GUESS
+	/* GUESS (based on r200) */
+#define R300_PRIM_COLOR_ORDER_BGRA              (0 << 6)
+#define R300_PRIM_COLOR_ORDER_RGBA              (1 << 6)
 #define R300_PRIM_NUM_VERTICES_SHIFT            16
+#define R300_PRIM_NUM_VERTICES_MASK             0xffff
 
-// Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR.
-// Two parameter dwords:
-// 0. The first parameter appears to be always 0
-// 1. The second parameter is a standard primitive emission dword.
+/* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR.
+ * Two parameter dwords:
+ * 0. The first parameter appears to be always 0
+ * 1. The second parameter is a standard primitive emission dword.
+ */
 #define R300_PACKET3_3D_DRAW_VBUF           0x00002800
 
-// Specify the full set of vertex arrays as (address, stride).
-// The first parameter is the number of vertex arrays specified.
-// The rest of the command is a variable length list of blocks, where
-// each block is three dwords long and specifies two arrays.
-// The first dword of a block is split into two words, the lower significant
-// word refers to the first array, the more significant word to the second
-// array in the block.
-// The low byte of each word contains the size of an array entry in dwords,
-// the high byte contains the stride of the array.
-// The second dword of a block contains the pointer to the first array,
-// the third dword of a block contains the pointer to the second array.
-// Note that if the total number of arrays is odd, the third dword of
-// the last block is omitted.
+/* Specify the full set of vertex arrays as (address, stride).
+ * The first parameter is the number of vertex arrays specified.
+ * The rest of the command is a variable length list of blocks, where
+ * each block is three dwords long and specifies two arrays.
+ * The first dword of a block is split into two words, the lower significant
+ * word refers to the first array, the more significant word to the second
+ * array in the block.
+ * The low byte of each word contains the size of an array entry in dwords,
+ * the high byte contains the stride of the array.
+ * The second dword of a block contains the pointer to the first array,
+ * the third dword of a block contains the pointer to the second array.
+ * Note that if the total number of arrays is odd, the third dword of
+ * the last block is omitted.
+ */
 #define R300_PACKET3_3D_LOAD_VBPNTR         0x00002F00
 
 #define R300_PACKET3_INDX_BUFFER            0x00003300
 #    define R300_EB_UNK1_SHIFT                      24
 #    define R300_EB_UNK1                    (0x80<<24)
 #    define R300_EB_UNK2                        0x0810
+#define R300_PACKET3_3D_DRAW_VBUF_2         0x00003400
 #define R300_PACKET3_3D_DRAW_INDX_2         0x00003600
 
-//END
+/* END: Packet 3 commands */
 
-#endif				/* _R300_REG_H */
+
+/* Color formats for 2d packets
+ */
+#define R300_CP_COLOR_FORMAT_CI8	2
+#define R300_CP_COLOR_FORMAT_ARGB1555	3
+#define R300_CP_COLOR_FORMAT_RGB565	4
+#define R300_CP_COLOR_FORMAT_ARGB8888	6
+#define R300_CP_COLOR_FORMAT_RGB332	7
+#define R300_CP_COLOR_FORMAT_RGB8	9
+#define R300_CP_COLOR_FORMAT_ARGB4444	15
+
+/*
+ * CP type-3 packets
+ */
+#define R300_CP_CMD_BITBLT_MULTI	0xC0009B00
+
+#endif /* _R300_REG_H */