perf callchains: Use zalloc to allocate objects
Cc: Frédéric Weisbecker <fweisbec@gmail.com>
Cc: Mike Galbraith <efault@gmx.de>
Cc: Paul Mackerras <paulus@samba.org>
Cc: Peter Zijlstra <a.p.zijlstra@chello.nl>
Cc: Tom Zanussi <tzanussi@gmail.com>
LKML-Reference: <new-submission>
Signed-off-by: Arnaldo Carvalho de Melo <acme@redhat.com>
diff --git a/tools/perf/util/callchain.c b/tools/perf/util/callchain.c
index ac14861..21a52e0 100644
--- a/tools/perf/util/callchain.c
+++ b/tools/perf/util/callchain.c
@@ -167,7 +167,7 @@
{
struct callchain_node *new;
- new = malloc(sizeof(*new));
+ new = zalloc(sizeof(*new));
if (!new) {
perror("not enough memory to create child for code path tree");
return NULL;
@@ -213,7 +213,7 @@
for (i = start; i < chain->nr; i++) {
struct callchain_list *call;
- call = malloc(sizeof(*call));
+ call = zalloc(sizeof(*call));
if (!call) {
perror("not enough memory for the code path tree");
return;
@@ -386,7 +386,7 @@
if (!chain->nr)
return 0;
- filtered = malloc(sizeof(*filtered) +
+ filtered = zalloc(sizeof(*filtered) +
chain->nr * sizeof(struct resolved_ip));
if (!filtered)
return -ENOMEM;