commit | f0b69efc29b024747a88ce020dada425e3193d5a | [log] [tgz] |
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author | Keith Packard <keithp@keithp.com> | Tue Jul 19 16:21:40 2011 -0700 |
committer | Keith Packard <keithp@keithp.com> | Thu Jul 21 20:18:31 2011 -0700 |
tree | c39f14bf91434cae760489c79b711f25cadf1aad | |
parent | a5071c2fd91f320bc40952df59517053a7346fa9 [diff] |
drm/i915: Skip GPU wait for scanout pin while wedged Failing to pin a scanout buffer will most likely lead to a black screen, so if the GPU is wedged, then just let the pin happen and hope that things work out OK. v2: Just ignore any error from i915_gem_object_wait_rendering, as suggested by Chris Wilson Signed-off-by: Keith Packard <keithp@keithp.com>