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Linus Torvalds1da177e2005-04-16 15:20:36 -07001/*
Nathan Scott7b718762005-11-02 14:58:39 +11002 * Copyright (c) 2000-2003,2005 Silicon Graphics, Inc.
3 * All Rights Reserved.
Linus Torvalds1da177e2005-04-16 15:20:36 -07004 *
Nathan Scott7b718762005-11-02 14:58:39 +11005 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License as
Linus Torvalds1da177e2005-04-16 15:20:36 -07007 * published by the Free Software Foundation.
8 *
Nathan Scott7b718762005-11-02 14:58:39 +11009 * This program is distributed in the hope that it would be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
Linus Torvalds1da177e2005-04-16 15:20:36 -070013 *
Nathan Scott7b718762005-11-02 14:58:39 +110014 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write the Free Software Foundation,
16 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Linus Torvalds1da177e2005-04-16 15:20:36 -070017 */
18#ifndef __XFS_BEHAVIOR_H__
19#define __XFS_BEHAVIOR_H__
20
21/*
22 * Header file used to associate behaviors with virtualized objects.
23 *
24 * A virtualized object is an internal, virtualized representation of
25 * OS entities such as persistent files, processes, or sockets. Examples
26 * of virtualized objects include vnodes, vprocs, and vsockets. Often
27 * a virtualized object is referred to simply as an "object."
28 *
29 * A behavior is essentially an implementation layer associated with
30 * an object. Multiple behaviors for an object are chained together,
31 * the order of chaining determining the order of invocation. Each
32 * behavior of a given object implements the same set of interfaces
33 * (e.g., the VOP interfaces).
34 *
35 * Behaviors may be dynamically inserted into an object's behavior chain,
36 * such that the addition is transparent to consumers that already have
37 * references to the object. Typically, a given behavior will be inserted
38 * at a particular location in the behavior chain. Insertion of new
39 * behaviors is synchronized with operations-in-progress (oip's) so that
40 * the oip's always see a consistent view of the chain.
41 *
Nathan Scottc41564b2006-03-29 08:55:14 +100042 * The term "interposition" is used to refer to the act of inserting
Linus Torvalds1da177e2005-04-16 15:20:36 -070043 * a behavior such that it interposes on (i.e., is inserted in front
44 * of) a particular other behavior. A key example of this is when a
45 * system implementing distributed single system image wishes to
46 * interpose a distribution layer (providing distributed coherency)
47 * in front of an object that is otherwise only accessed locally.
48 *
49 * Note that the traditional vnode/inode combination is simply a virtualized
50 * object that has exactly one associated behavior.
51 *
52 * Behavior synchronization is logic which is necessary under certain
53 * circumstances that there is no conflict between ongoing operations
Nathan Scottc41564b2006-03-29 08:55:14 +100054 * traversing the behavior chain and those dynamically modifying the
Linus Torvalds1da177e2005-04-16 15:20:36 -070055 * behavior chain. Because behavior synchronization adds extra overhead
56 * to virtual operation invocation, we want to restrict, as much as
57 * we can, the requirement for this extra code, to those situations
58 * in which it is truly necessary.
59 *
60 * Behavior synchronization is needed whenever there's at least one class
61 * of object in the system for which:
62 * 1) multiple behaviors for a given object are supported,
63 * -- AND --
64 * 2a) insertion of a new behavior can happen dynamically at any time during
65 * the life of an active object,
66 * -- AND --
67 * 3a) insertion of a new behavior needs to synchronize with existing
68 * ops-in-progress.
69 * -- OR --
70 * 3b) multiple different behaviors can be dynamically inserted at
71 * any time during the life of an active object
72 * -- OR --
73 * 3c) removal of a behavior can occur at any time during the life of
74 * an active object.
75 * -- OR --
76 * 2b) removal of a behavior can occur at any time during the life of an
77 * active object
78 *
79 */
80
Linus Torvalds1da177e2005-04-16 15:20:36 -070081/*
82 * Behavior head. Head of the chain of behaviors.
83 * Contained within each virtualized object data structure.
84 */
85typedef struct bhv_head {
86 struct bhv_desc *bh_first; /* first behavior in chain */
Linus Torvalds1da177e2005-04-16 15:20:36 -070087} bhv_head_t;
88
89/*
90 * Behavior descriptor. Descriptor associated with each behavior.
91 * Contained within the behavior's private data structure.
92 */
93typedef struct bhv_desc {
94 void *bd_pdata; /* private data for this behavior */
95 void *bd_vobj; /* virtual object associated with */
96 void *bd_ops; /* ops for this behavior */
97 struct bhv_desc *bd_next; /* next behavior in chain */
98} bhv_desc_t;
99
100/*
101 * Behavior identity field. A behavior's identity determines the position
102 * where it lives within a behavior chain, and it's always the first field
103 * of the behavior's ops vector. The optional id field further identifies the
104 * subsystem responsible for the behavior.
105 */
106typedef struct bhv_identity {
107 __u16 bi_id; /* owning subsystem id */
108 __u16 bi_position; /* position in chain */
109} bhv_identity_t;
110
111typedef bhv_identity_t bhv_position_t;
112
113#define BHV_IDENTITY_INIT(id,pos) {id, pos}
114#define BHV_IDENTITY_INIT_POSITION(pos) BHV_IDENTITY_INIT(0, pos)
115
116/*
117 * Define boundaries of position values.
118 */
119#define BHV_POSITION_INVALID 0 /* invalid position number */
120#define BHV_POSITION_BASE 1 /* base (last) implementation layer */
121#define BHV_POSITION_TOP 63 /* top (first) implementation layer */
122
123/*
124 * Plumbing macros.
125 */
126#define BHV_HEAD_FIRST(bhp) (ASSERT((bhp)->bh_first), (bhp)->bh_first)
127#define BHV_NEXT(bdp) (ASSERT((bdp)->bd_next), (bdp)->bd_next)
128#define BHV_NEXTNULL(bdp) ((bdp)->bd_next)
129#define BHV_VOBJ(bdp) (ASSERT((bdp)->bd_vobj), (bdp)->bd_vobj)
130#define BHV_VOBJNULL(bdp) ((bdp)->bd_vobj)
131#define BHV_PDATA(bdp) (bdp)->bd_pdata
132#define BHV_OPS(bdp) (bdp)->bd_ops
133#define BHV_IDENTITY(bdp) ((bhv_identity_t *)(bdp)->bd_ops)
134#define BHV_POSITION(bdp) (BHV_IDENTITY(bdp)->bi_position)
135
136extern void bhv_head_init(bhv_head_t *, char *);
137extern void bhv_head_destroy(bhv_head_t *);
138extern int bhv_insert(bhv_head_t *, bhv_desc_t *);
139extern void bhv_insert_initial(bhv_head_t *, bhv_desc_t *);
140
141/*
142 * Initialize a new behavior descriptor.
143 * Arguments:
144 * bdp - pointer to behavior descriptor
145 * pdata - pointer to behavior's private data
146 * vobj - pointer to associated virtual object
147 * ops - pointer to ops for this behavior
148 */
149#define bhv_desc_init(bdp, pdata, vobj, ops) \
150 { \
151 (bdp)->bd_pdata = pdata; \
152 (bdp)->bd_vobj = vobj; \
153 (bdp)->bd_ops = ops; \
154 (bdp)->bd_next = NULL; \
155 }
156
157/*
158 * Remove a behavior descriptor from a behavior chain.
159 */
160#define bhv_remove(bhp, bdp) \
161 { \
162 if ((bhp)->bh_first == (bdp)) { \
163 /* \
164 * Remove from front of chain. \
165 * Atomic wrt oip's. \
166 */ \
167 (bhp)->bh_first = (bdp)->bd_next; \
168 } else { \
169 /* remove from non-front of chain */ \
170 bhv_remove_not_first(bhp, bdp); \
171 } \
172 (bdp)->bd_vobj = NULL; \
173 }
174
175/*
176 * Behavior module prototypes.
177 */
178extern void bhv_remove_not_first(bhv_head_t *bhp, bhv_desc_t *bdp);
179extern bhv_desc_t * bhv_lookup(bhv_head_t *bhp, void *ops);
180extern bhv_desc_t * bhv_lookup_range(bhv_head_t *bhp, int low, int high);
181extern bhv_desc_t * bhv_base(bhv_head_t *bhp);
182
183/* No bhv locking on Linux */
184#define bhv_lookup_unlocked bhv_lookup
185#define bhv_base_unlocked bhv_base
186
187#endif /* __XFS_BEHAVIOR_H__ */