1. 36cb625 drm/vc4: Use runtime PM to power cycle the device when the GPU hangs. by Eric Anholt · 10 years ago
  2. 001bdb5 drm/vc4: Enable runtime PM. by Eric Anholt · 10 years ago
  3. c4ce60d drm/vc4: Fix spurious GPU resets due to BO reuse. by Eric Anholt · 10 years ago
  4. 2146136 drm/vc4: Add an interface for capturing the GPU state after a hang. by Eric Anholt · 10 years ago
  5. b501bac drm/vc4: Add support for async pageflips. by Eric Anholt · 10 years ago
  6. d5b1a78 drm/vc4: Add support for drawing 3D frames. by Eric Anholt · 10 years ago
  7. d3f5168 drm/vc4: Bind and initialize the V3D engine. by Eric Anholt · 10 years ago
  8. 463873d drm/vc4: Add an API for creating GPU shaders in GEM BOs. by Eric Anholt · 10 years ago
  9. d5bc60f drm/vc4: Add create and map BO ioctls. by Eric Anholt · 11 years ago
  10. c826a6e drm/vc4: Add a BO cache. by Eric Anholt · 10 years ago
  11. 1f43710 Merge tag 'drm-vc4-next-2015-10-21' of http://github.com/anholt/linux into drm-next by Dave Airlie · 10 years ago
  12. 48666d5 drm/vc4: Use the fbdev_cma helpers by Derek Foreman · 10 years ago
  13. c8b75bc drm/vc4: Add KMS support for Raspberry Pi. by Eric Anholt · 10 years ago