1. 4c70ac7 drm/vc4: Add a pad field to align drm_vc4_submit_cl to 64 bits. by Eric Anholt · 7 years ago
  2. e84fcb9 drm/vc4: Export fence through syncobj by Stefan Schake · 7 years ago
  3. 818f5c8 drm/vc4: Syncobj import support by Stefan Schake · 7 years ago
  4. 65101d8 drm/vc4: Expose performance counters to userspace by Boris Brezillon · 7 years ago
  5. b9f1925 drm/vc4: Add the DRM_IOCTL_VC4_GEM_MADVISE ioctl by Boris Brezillon · 7 years ago
  6. 3be8edd drm/vc4: Add exec flags to allow forcing a specific X/Y tile walk order. by Eric Anholt · 7 years ago
  7. f309946 drm/vc4: Add an ioctl for labeling GEM BOs for summary stats by Eric Anholt · 7 years ago
  8. 8375311 drm/vc4: Add get/set tiling ioctls. by Eric Anholt · 7 years ago
  9. c778cc5 drm/vc4: Add fragment shader threading support by Jonas Pfeil · 8 years ago
  10. 7154d76 drm/vc4: Add support for rendering with ETC1 textures. by Eric Anholt · 8 years ago
  11. 7363cee drm/vc4: Add a getparam to signal support for branches. by Eric Anholt · 8 years ago
  12. af71379 drm/vc4: Add a getparam ioctl for getting the V3D identity regs. by Eric Anholt · 8 years ago
  13. 6a98235 drm/vc4: add extern C guard for the UAPI header by Emil Velikov · 9 years ago
  14. 2146136 drm/vc4: Add an interface for capturing the GPU state after a hang. by Eric Anholt · 9 years ago
  15. d5b1a78 drm/vc4: Add support for drawing 3D frames. by Eric Anholt · 9 years ago
  16. 463873d drm/vc4: Add an API for creating GPU shaders in GEM BOs. by Eric Anholt · 9 years ago
  17. d5bc60f drm/vc4: Add create and map BO ioctls. by Eric Anholt · 10 years ago