ps3fb: Remove useless debug checks in ps3fb_shutdown()

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: linux-fbdev-devel@lists.sourceforge.net
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
diff --git a/drivers/video/ps3fb.c b/drivers/video/ps3fb.c
index e00c1df..ce0f873 100644
--- a/drivers/video/ps3fb.c
+++ b/drivers/video/ps3fb.c
@@ -1247,7 +1247,6 @@
 
 static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
 {
-	int status;
 	struct fb_info *info = dev->core.driver_data;
 
 	dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
@@ -1271,17 +1270,8 @@
 		info = dev->core.driver_data = NULL;
 	}
 	iounmap((u8 __force __iomem *)ps3fb.dinfo);
-
-	status = lv1_gpu_context_free(ps3fb.context_handle);
-	if (status)
-		dev_dbg(&dev->core, "lv1_gpu_context_free failed: %d\n",
-			status);
-
-	status = lv1_gpu_memory_free(ps3fb.memory_handle);
-	if (status)
-		dev_dbg(&dev->core, "lv1_gpu_memory_free failed: %d\n",
-			status);
-
+	lv1_gpu_context_free(ps3fb.context_handle);
+	lv1_gpu_memory_free(ps3fb.memory_handle);
 	ps3_close_hv_device(dev);
 	dev_dbg(&dev->core, " <- %s:%d\n", __func__, __LINE__);