ps3fb: Remove useless debug checks in ps3fb_shutdown()
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: linux-fbdev-devel@lists.sourceforge.net
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
diff --git a/drivers/video/ps3fb.c b/drivers/video/ps3fb.c
index e00c1df..ce0f873 100644
--- a/drivers/video/ps3fb.c
+++ b/drivers/video/ps3fb.c
@@ -1247,7 +1247,6 @@
static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
{
- int status;
struct fb_info *info = dev->core.driver_data;
dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
@@ -1271,17 +1270,8 @@
info = dev->core.driver_data = NULL;
}
iounmap((u8 __force __iomem *)ps3fb.dinfo);
-
- status = lv1_gpu_context_free(ps3fb.context_handle);
- if (status)
- dev_dbg(&dev->core, "lv1_gpu_context_free failed: %d\n",
- status);
-
- status = lv1_gpu_memory_free(ps3fb.memory_handle);
- if (status)
- dev_dbg(&dev->core, "lv1_gpu_memory_free failed: %d\n",
- status);
-
+ lv1_gpu_context_free(ps3fb.context_handle);
+ lv1_gpu_memory_free(ps3fb.memory_handle);
ps3_close_hv_device(dev);
dev_dbg(&dev->core, " <- %s:%d\n", __func__, __LINE__);