drm/i915: Clear fence registers on GPU reset
When the GPU is reset, the fence registers are invalidated, so release
the objects and clear them out.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c
index c033c5a..db9d36f 100644
--- a/drivers/gpu/drm/i915/i915_gem.c
+++ b/drivers/gpu/drm/i915/i915_gem.c
@@ -1826,10 +1826,11 @@
}
}
-void i915_gem_reset_lists(struct drm_device *dev)
+void i915_gem_reset(struct drm_device *dev)
{
struct drm_i915_private *dev_priv = dev->dev_private;
struct drm_i915_gem_object *obj_priv;
+ int i;
i915_gem_reset_ring_lists(dev_priv, &dev_priv->render_ring);
if (HAS_BSD(dev))
@@ -1858,6 +1859,17 @@
{
obj_priv->base.read_domains &= ~I915_GEM_GPU_DOMAINS;
}
+
+ /* The fence registers are invalidated so clear them out */
+ for (i = 0; i < 16; i++) {
+ struct drm_i915_fence_reg *reg;
+
+ reg = &dev_priv->fence_regs[i];
+ if (!reg->obj)
+ continue;
+
+ i915_gem_clear_fence_reg(reg->obj);
+ }
}
/**