PS3: gelic: Add endianness macros

Mark the members of the structure for DMA descriptors with proper endian
annotations and use the appropriate accessor macros.
As the gelic driver works only on PS3, all these macros will be
expanded to null.

Signed-off-by: Masakazu Mokuno <mokuno@sm.sony.co.jp>
Signed-off-by: Jeff Garzik <jeff@garzik.org>
diff --git a/drivers/net/ps3_gelic_net.h b/drivers/net/ps3_gelic_net.h
index 9685602..80b0a3d 100644
--- a/drivers/net/ps3_gelic_net.h
+++ b/drivers/net/ps3_gelic_net.h
@@ -169,14 +169,14 @@
 #define GELIC_NET_DESCR_SIZE	(32)
 struct gelic_net_descr {
 	/* as defined by the hardware */
-	u32 buf_addr;
-	u32 buf_size;
-	u32 next_descr_addr;
-	u32 dmac_cmd_status;
-	u32 result_size;
-	u32 valid_size;	/* all zeroes for tx */
-	u32 data_status;
-	u32 data_error;	/* all zeroes for tx */
+	__be32 buf_addr;
+	__be32 buf_size;
+	__be32 next_descr_addr;
+	__be32 dmac_cmd_status;
+	__be32 result_size;
+	__be32 valid_size;	/* all zeroes for tx */
+	__be32 data_status;
+	__be32 data_error;	/* all zeroes for tx */
 
 	/* used in the driver */
 	struct sk_buff *skb;