fbdev/ps3fb: use vm_iomap_memory()
Use vm_iomap_memory() instead of [io_]remap_pfn_range().
vm_iomap_memory() gives us much simpler API to map memory to userspace,
and reduces possibilities for bugs.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
Cc: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
diff --git a/drivers/video/ps3fb.c b/drivers/video/ps3fb.c
index 920c27b..d9f08c6 100644
--- a/drivers/video/ps3fb.c
+++ b/drivers/video/ps3fb.c
@@ -705,21 +705,15 @@
static int ps3fb_mmap(struct fb_info *info, struct vm_area_struct *vma)
{
- unsigned long size, offset;
+ int r;
- size = vma->vm_end - vma->vm_start;
- offset = vma->vm_pgoff << PAGE_SHIFT;
- if (offset + size > info->fix.smem_len)
- return -EINVAL;
-
- offset += info->fix.smem_start;
- if (remap_pfn_range(vma, vma->vm_start, offset >> PAGE_SHIFT,
- size, vma->vm_page_prot))
- return -EAGAIN;
+ r = vm_iomap_memory(vma, info->fix.smem_start, info->fix.smem_len);
dev_dbg(info->device, "ps3fb: mmap framebuffer P(%lx)->V(%lx)\n",
- offset, vma->vm_start);
- return 0;
+ info->fix.smem_start + vma->vm_pgoff << PAGE_SHIFT,
+ vma->vm_start);
+
+ return r;
}
/*