HID: wiimote: move queue handling into separate struct
The output queue is independent of the other wiimote modules and can run
on its own. Therefore, move its members into a separate struct so we don't
run into name collisions with other modules.
This is only a syntactic change that renames all queue members to queue.*.
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
diff --git a/drivers/hid/hid-wiimote.h b/drivers/hid/hid-wiimote.h
index a2629ed..2700d47 100644
--- a/drivers/hid/hid-wiimote.h
+++ b/drivers/hid/hid-wiimote.h
@@ -48,6 +48,14 @@
size_t size;
};
+struct wiimote_queue {
+ spinlock_t lock;
+ struct work_struct worker;
+ __u8 head;
+ __u8 tail;
+ struct wiimote_buf outq[WIIMOTE_BUFSIZE];
+};
+
struct wiimote_state {
spinlock_t lock;
__u8 flags;
@@ -77,12 +85,7 @@
struct wiimote_ext *ext;
struct wiimote_debug *debug;
- spinlock_t qlock;
- __u8 head;
- __u8 tail;
- struct wiimote_buf outq[WIIMOTE_BUFSIZE];
- struct work_struct worker;
-
+ struct wiimote_queue queue;
struct wiimote_state state;
};