Linux-2.6.12-rc2

Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.

Let it rip!
diff --git a/sound/oss/opl3_hw.h b/sound/oss/opl3_hw.h
new file mode 100644
index 0000000..8b11c89
--- /dev/null
+++ b/sound/oss/opl3_hw.h
@@ -0,0 +1,246 @@
+/*
+ *	opl3_hw.h	- Definitions of the OPL-3 registers
+ *
+ *
+ * Copyright (C) by Hannu Savolainen 1993-1997
+ *
+ * OSS/Free for Linux is distributed under the GNU GENERAL PUBLIC LICENSE (GPL)
+ * Version 2 (June 1991). See the "COPYING" file distributed with this software
+ * for more info.
+ *
+ *
+ *	The OPL-3 mode is switched on by writing 0x01, to the offset 5
+ *	of the right side.
+ *
+ *	Another special register at the right side is at offset 4. It contains
+ *	a bit mask defining which voices are used as 4 OP voices.
+ *
+ *	The percussive mode is implemented in the left side only.
+ *
+ *	With the above exceptions the both sides can be operated independently.
+ *	
+ *	A 4 OP voice can be created by setting the corresponding
+ *	bit at offset 4 of the right side.
+ *
+ *	For example setting the rightmost bit (0x01) changes the
+ *	first voice on the right side to the 4 OP mode. The fourth
+ *	voice is made inaccessible.
+ *
+ *	If a voice is set to the 2 OP mode, it works like 2 OP modes
+ *	of the original YM3812 (AdLib). In addition the voice can 
+ *	be connected the left, right or both stereo channels. It can
+ *	even be left unconnected. This works with 4 OP voices also.
+ *
+ *	The stereo connection bits are located in the FEEDBACK_CONNECTION
+ *	register of the voice (0xC0-0xC8). In 4 OP voices these bits are
+ *	in the second half of the voice.
+ */
+
+/*
+ *	Register numbers for the global registers
+ */
+
+#define TEST_REGISTER				0x01
+#define   ENABLE_WAVE_SELECT		0x20
+
+#define TIMER1_REGISTER				0x02
+#define TIMER2_REGISTER				0x03
+#define TIMER_CONTROL_REGISTER			0x04	/* Left side */
+#define   IRQ_RESET			0x80
+#define   TIMER1_MASK			0x40
+#define   TIMER2_MASK			0x20
+#define   TIMER1_START			0x01
+#define   TIMER2_START			0x02
+
+#define CONNECTION_SELECT_REGISTER		0x04	/* Right side */
+#define   RIGHT_4OP_0			0x01
+#define   RIGHT_4OP_1			0x02
+#define   RIGHT_4OP_2			0x04
+#define   LEFT_4OP_0			0x08
+#define   LEFT_4OP_1			0x10
+#define   LEFT_4OP_2			0x20
+
+#define OPL3_MODE_REGISTER			0x05	/* Right side */
+#define   OPL3_ENABLE			0x01
+#define   OPL4_ENABLE			0x02
+
+#define KBD_SPLIT_REGISTER			0x08	/* Left side */
+#define   COMPOSITE_SINE_WAVE_MODE	0x80		/* Don't use with OPL-3? */
+#define   KEYBOARD_SPLIT		0x40
+
+#define PERCOSSION_REGISTER			0xbd	/* Left side only */
+#define   TREMOLO_DEPTH			0x80
+#define   VIBRATO_DEPTH			0x40
+#define	  PERCOSSION_ENABLE		0x20
+#define   BASSDRUM_ON			0x10
+#define   SNAREDRUM_ON			0x08
+#define   TOMTOM_ON			0x04
+#define   CYMBAL_ON			0x02
+#define   HIHAT_ON			0x01
+
+/*
+ *	Offsets to the register banks for operators. To get the
+ *	register number just add the operator offset to the bank offset
+ *
+ *	AM/VIB/EG/KSR/Multiple (0x20 to 0x35)
+ */
+#define AM_VIB					0x20
+#define   TREMOLO_ON			0x80
+#define   VIBRATO_ON			0x40
+#define   SUSTAIN_ON			0x20
+#define   KSR				0x10 	/* Key scaling rate */
+#define   MULTIPLE_MASK		0x0f	/* Frequency multiplier */
+
+ /*
+  *	KSL/Total level (0x40 to 0x55)
+  */
+#define KSL_LEVEL				0x40
+#define   KSL_MASK			0xc0	/* Envelope scaling bits */
+#define   TOTAL_LEVEL_MASK		0x3f	/* Strength (volume) of OP */
+
+/*
+ *	Attack / Decay rate (0x60 to 0x75)
+ */
+#define ATTACK_DECAY				0x60
+#define   ATTACK_MASK			0xf0
+#define   DECAY_MASK			0x0f
+
+/*
+ * Sustain level / Release rate (0x80 to 0x95)
+ */
+#define SUSTAIN_RELEASE				0x80
+#define   SUSTAIN_MASK			0xf0
+#define   RELEASE_MASK			0x0f
+
+/*
+ * Wave select (0xE0 to 0xF5)
+ */
+#define WAVE_SELECT			0xe0
+
+/*
+ *	Offsets to the register banks for voices. Just add to the
+ *	voice number to get the register number.
+ *
+ *	F-Number low bits (0xA0 to 0xA8).
+ */
+#define FNUM_LOW				0xa0
+
+/*
+ *	F-number high bits / Key on / Block (octave) (0xB0 to 0xB8)
+ */
+#define KEYON_BLOCK					0xb0
+#define	  KEYON_BIT				0x20
+#define	  BLOCKNUM_MASK				0x1c
+#define   FNUM_HIGH_MASK			0x03
+
+/*
+ *	Feedback / Connection (0xc0 to 0xc8)
+ *
+ *	These registers have two new bits when the OPL-3 mode
+ *	is selected. These bits controls connecting the voice
+ *	to the stereo channels. For 4 OP voices this bit is
+ *	defined in the second half of the voice (add 3 to the
+ *	register offset).
+ *
+ *	For 4 OP voices the connection bit is used in the
+ *	both halves (gives 4 ways to connect the operators).
+ */
+#define FEEDBACK_CONNECTION				0xc0
+#define   FEEDBACK_MASK				0x0e	/* Valid just for 1st OP of a voice */
+#define   CONNECTION_BIT			0x01
+/*
+ *	In the 4 OP mode there is four possible configurations how the
+ *	operators can be connected together (in 2 OP modes there is just
+ *	AM or FM). The 4 OP connection mode is defined by the rightmost
+ *	bit of the FEEDBACK_CONNECTION (0xC0-0xC8) on the both halves.
+ *
+ *	First half	Second half	Mode
+ *
+ *					 +---+
+ *					 v   |
+ *	0		0		>+-1-+--2--3--4-->
+ *
+ *
+ *					
+ *					 +---+
+ *					 |   |
+ *	0		1		>+-1-+--2-+
+ *						  |->
+ *					>--3----4-+
+ *					
+ *					 +---+
+ *					 |   |
+ *	1		0		>+-1-+-----+
+ *						   |->
+ *					>--2--3--4-+
+ *
+ *					 +---+
+ *					 |   |
+ *	1		1		>+-1-+--+
+ *						|
+ *					>--2--3-+->
+ *						|
+ *					>--4----+
+ */
+#define   STEREO_BITS				0x30	/* OPL-3 only */
+#define     VOICE_TO_LEFT		0x10
+#define     VOICE_TO_RIGHT		0x20
+
+/*
+ * 	Definition table for the physical voices
+ */
+
+struct physical_voice_info {
+		unsigned char voice_num;
+		unsigned char voice_mode; /* 0=unavailable, 2=2 OP, 4=4 OP */
+		unsigned short ioaddr; /* I/O port (left or right side) */
+		unsigned char op[4]; /* Operator offsets */
+	};
+
+/*
+ *	There is 18 possible 2 OP voices
+ *	(9 in the left and 9 in the right).
+ *	The first OP is the modulator and 2nd is the carrier.
+ *
+ *	The first three voices in the both sides may be connected
+ *	with another voice to a 4 OP voice. For example voice 0
+ *	can be connected with voice 3. The operators of voice 3 are
+ *	used as operators 3 and 4 of the new 4 OP voice.
+ *	In this case the 2 OP voice number 0 is the 'first half' and
+ *	voice 3 is the second.
+ */
+
+#define USE_LEFT	0
+#define USE_RIGHT	1
+
+static struct physical_voice_info pv_map[18] =
+{
+/*       No Mode Side		OP1	OP2	OP3   OP4	*/
+/*	---------------------------------------------------	*/
+	{ 0,  2, USE_LEFT,	{0x00,	0x03,	0x08, 0x0b}},
+	{ 1,  2, USE_LEFT,	{0x01,	0x04,	0x09, 0x0c}},
+	{ 2,  2, USE_LEFT,	{0x02,	0x05,	0x0a, 0x0d}},
+
+	{ 3,  2, USE_LEFT,	{0x08,	0x0b,	0x00, 0x00}},
+	{ 4,  2, USE_LEFT,	{0x09,	0x0c,	0x00, 0x00}},
+	{ 5,  2, USE_LEFT,	{0x0a,	0x0d,	0x00, 0x00}},
+
+	{ 6,  2, USE_LEFT,	{0x10,	0x13,	0x00, 0x00}}, /* Used by percussive voices */
+	{ 7,  2, USE_LEFT,	{0x11,	0x14,	0x00, 0x00}}, /* if the percussive mode */
+	{ 8,  2, USE_LEFT,	{0x12,	0x15,	0x00, 0x00}}, /* is selected */
+
+	{ 0,  2, USE_RIGHT,	{0x00,	0x03,	0x08, 0x0b}},
+	{ 1,  2, USE_RIGHT,	{0x01,	0x04,	0x09, 0x0c}},
+	{ 2,  2, USE_RIGHT,	{0x02,	0x05,	0x0a, 0x0d}},
+
+	{ 3,  2, USE_RIGHT,	{0x08,	0x0b,	0x00, 0x00}},
+	{ 4,  2, USE_RIGHT,	{0x09,	0x0c,	0x00, 0x00}},
+	{ 5,  2, USE_RIGHT,	{0x0a,	0x0d,	0x00, 0x00}},
+
+	{ 6,  2, USE_RIGHT,	{0x10,	0x13,	0x00, 0x00}},
+	{ 7,  2, USE_RIGHT,	{0x11,	0x14,	0x00, 0x00}},
+	{ 8,  2, USE_RIGHT,	{0x12,	0x15,	0x00, 0x00}}
+};
+/*
+ *	DMA buffer calls
+ */