PS3: Fix build with 32-bit toolchains

The PS3 bootwrapper files use instructions only available on 64-bit CPUs.
Add the code generation directive '.machine "ppc64"' for toolchains
configured for 32-bit CPUs.

Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Acked-by: Grant Likely <grant.likely@secretlab.ca>
Cc: Geert Uytterhoeven <geert@linux-m68k.org>
Cc: Paul Mackerras <paulus@samba.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
diff --git a/arch/powerpc/boot/ps3-head.S b/arch/powerpc/boot/ps3-head.S
index 1a6d64a..a55c273 100644
--- a/arch/powerpc/boot/ps3-head.S
+++ b/arch/powerpc/boot/ps3-head.S
@@ -20,6 +20,8 @@
 
 #include "ppc_asm.h"
 
+	.machine "ppc64"
+
 	.text
 
 /*
diff --git a/arch/powerpc/boot/ps3-hvcall.S b/arch/powerpc/boot/ps3-hvcall.S
index c8b7df3..585965f 100644
--- a/arch/powerpc/boot/ps3-hvcall.S
+++ b/arch/powerpc/boot/ps3-hvcall.S
@@ -20,6 +20,8 @@
 
 #include "ppc_asm.h"
 
+	.machine "ppc64"
+
 /*
  * The PS3 hypervisor uses a 64 bit "C" language calling convention.
  * The routines here marshal arguments between the 32 bit wrapper