msm: kgsl: Capture all the shader data in the snapshot
The shader block size is in dwords. Make sure we copy out all the
bytes that we want.
Change-Id: I42364350ee6314b4830ed11cc06e61d854122543
Signed-off-by: Lynus Vaz <lvaz@codeaurora.org>
diff --git a/drivers/gpu/msm/adreno_a5xx_snapshot.c b/drivers/gpu/msm/adreno_a5xx_snapshot.c
index 6dc62866..d1a6005 100644
--- a/drivers/gpu/msm/adreno_a5xx_snapshot.c
+++ b/drivers/gpu/msm/adreno_a5xx_snapshot.c
@@ -621,7 +621,8 @@
header->index = info->bank;
header->size = block->sz;
- memcpy(data, registers.hostptr + info->offset, block->sz);
+ memcpy(data, registers.hostptr + info->offset,
+ block->sz * sizeof(unsigned int));
return SHADER_SECTION_SZ(block->sz);
}
diff --git a/drivers/gpu/msm/adreno_a6xx_snapshot.c b/drivers/gpu/msm/adreno_a6xx_snapshot.c
index c1a76bc..b9a2f8d 100644
--- a/drivers/gpu/msm/adreno_a6xx_snapshot.c
+++ b/drivers/gpu/msm/adreno_a6xx_snapshot.c
@@ -640,7 +640,7 @@
header->size = block->sz;
memcpy(data, a6xx_crashdump_registers.hostptr + info->offset,
- block->sz);
+ block->sz * sizeof(unsigned int));
return SHADER_SECTION_SZ(block->sz);
}