Merge tag 'drm-vc4-next-2016-07-15' of https://github.com/anholt/linux into drm-next

This pull request brings in vc4 shader validation for branching,
allowing GLSL shaders with non-unrolled loops.

* tag 'drm-vc4-next-2016-07-15' of https://github.com/anholt/linux:
  drm/vc4: Fix a "the the" typo in a comment.
  drm/vc4: Fix definition of QPU_R_MS_REV_FLAGS
  drm/vc4: Add a getparam to signal support for branches.
  drm/vc4: Add support for branching in shader validation.
  drm/vc4: Add a bitmap of branch targets during shader validation.
  drm/vc4: Move validation's current/max ip into the validation struct.
  drm/vc4: Add a getparam ioctl for getting the V3D identity regs.