[PATCH] ps3: Virtual Frame Buffer Driver

Add the PS3 Virtual Frame Buffer Driver.

As the actual graphics hardware cannot be accessed directly by Linux, ps3fb
uses a virtual frame buffer in main memory.  The actual screen image is copied
to graphics memory by the GPU on every vertical blank, by making a hypervisor
call.

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: James Simmons <jsimmons@infradead.org>
Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Cc: Paul Mackerras <paulus@samba.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
diff --git a/include/asm-powerpc/Kbuild b/include/asm-powerpc/Kbuild
index 703970f..4869513 100644
--- a/include/asm-powerpc/Kbuild
+++ b/include/asm-powerpc/Kbuild
@@ -23,6 +23,7 @@
 header-y += resource.h
 header-y += sigcontext.h
 header-y += statfs.h
+header-y += ps3fb.h
 
 unifdef-y += a.out.h
 unifdef-y += asm-compat.h