drm/radeon: cleanup the fence ring locking code

We no longer need to take the ring lock while checking for
a gpu lockup, so just cleanup the code.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
diff --git a/drivers/gpu/drm/radeon/radeon.h b/drivers/gpu/drm/radeon/radeon.h
index e98fe5c..1ac3393 100644
--- a/drivers/gpu/drm/radeon/radeon.h
+++ b/drivers/gpu/drm/radeon/radeon.h
@@ -363,9 +363,8 @@
 void radeon_fence_process(struct radeon_device *rdev, int ring);
 bool radeon_fence_signaled(struct radeon_fence *fence);
 int radeon_fence_wait(struct radeon_fence *fence, bool interruptible);
-int radeon_fence_wait_locked(struct radeon_fence *fence);
-int radeon_fence_wait_next_locked(struct radeon_device *rdev, int ring);
-int radeon_fence_wait_empty_locked(struct radeon_device *rdev, int ring);
+int radeon_fence_wait_next(struct radeon_device *rdev, int ring);
+int radeon_fence_wait_empty(struct radeon_device *rdev, int ring);
 int radeon_fence_wait_any(struct radeon_device *rdev,
 			  struct radeon_fence **fences,
 			  bool intr);